消失的埃尔卡门修道院的交互式虚拟表示(Logroño)由纸工艺模型生成

IF 1.6 0 ARCHAEOLOGY
Á. Rodríguez-Miranda, J. M. Valle Melón, J. Korro Bañuelos, G. Elorriaga Aguirre
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引用次数: 3

摘要

模型的概念与图纸分享了对形式和建筑演变分析的富有表现力的综合,是保护遗产的宝贵资产。在Praxedes Mateo Sagasta的Logrono中学(西班牙)成立175周年之际,在拉里奥哈图书馆举办了一次关于该机构历史的展览。目前的学校建筑于1900年投入使用,建于加尔默罗修道院的旧址上。值得注意的是,修道院现有的房间是学校的第一个地点,在19世纪中期宗教团体被征用后。为了上述展览的利益,它被认为是有趣的生成一个三维(3D)虚拟重建修道院的建筑,以显示它的样子。然而,当代图形信息的稀缺性是一个挑战,因此决定从中学图书管理员在过去几年对这个问题的研究结果中创建的纸工艺模型中生成虚拟重建。本文通过单镜摄影测量(透视图)和基于纸质模型外观的非现实渲染(而不是试图重现建筑物的真实图像)来描述该切割元素的3D建模,从而提供修道院的暗示性视图并创建交互式展览项目。此外,本文还讨论了三维模型的长期保存和重用的改进。前者求助于机构存储库——用户可以从那里下载完整的详细版本——而后者则使用能够在3D仓库(如Sketchfab)和增强现实(AR)应用程序中可视化的版本。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Interactive virtual representation of the disappeared convent of El Carmen (Logroño) generated from a paper craft model
The concept of mock-up, which share with the drawing the expressive synthesis for the analysis of the form and architectural evolution, is an invaluable asset for the preservation of the heritage. On the occasion of the 175 th anniversary of the Praxedes Mateo Sagasta’s secondary school of Logrono (Spain) an exhibition about the history of the institution was organized at the premises of the Library of La Rioja. The current school building became operational in 1900 and was built on the former site of a Carmelite convent. It is noted that the existing rooms of the convent were the first location for the school, after the expropriations of religious communities during the mid-nineteen century. For the benefit of the aforementioned exhibition, it was deemed interesting to generate a three-dimensional (3D) virtual reconstruction of the buildings of the convent to show how it would have looked. However, the scarcity of the contemporary graphic information was a challenge, so it was decided to generate the virtual reconstruction from a paper craft model created by the librarian of the secondary school as a result of his research on this matter during the last years. This text describes the 3D modelling of that cut-out element by means of monoscopic photogrammetry (perspective drawing) and the use of non-realistic rendering based on the appearance of the paper mock-up (and not trying to recreate the real image of the buildings) so as to provide a suggestive view of the convent and create interactive exhibition items. Moreover, the text deals with the long-term preservation and the improvement of the re-use of the 3D models. The former by resorting to institutional repositories —from which users can download the full detailed versions— and the latter employing versions able to be visualized in 3D warehouses (such as Sketchfab ) and augmented reality (AR) applications.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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