通过最先进的3D扫描技术,揭示前哥伦布时期的颅骨收藏

IF 1.6 0 ARCHAEOLOGY
Gizéh Rangel-de Lázaro, Adrián Martínez-Fernández, Armando Rangel-Rivero, A. Benito‐Calvo
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引用次数: 7

摘要

在19世纪和20世纪,欧洲和美国建立了许多博物馆、科学学会和皇家学院。在这种情况下,人类学博物馆在古巴哈瓦那成立。多年来,由于研究人员、古物学家和业余爱好者的努力,它的藏品不断增加。自成立以来,博物馆已成为该地区人类学和考古学研究的重要机构。如今,与发展中国家的其他博物馆一样,山区博物馆在引进最先进的技术来数字化展品和创建创新项目以吸引游客方面面临着挑战。目前利用数字技术实现文化遗产虚拟化的可能性,对博物馆藏品的保存、获取和管理产生了有利的影响。三维(3D)模型的使用促进了参观者的参与,刺激了新的学习形式,并使展品重新焕发活力。在目前的研究中,我们使用手持式结构光扫描仪来创建基于现实的三维模型,这些模型来自加勒比海和南美洲的蒙特内人类学博物馆的藏品。由此产生的3D模型用于制作3D打印复制品和动画视频。3D资源将通过研究鼓励新的知识,并通过学习和推广活动提供更广泛的访问这些前哥伦布时期的头骨收藏。数字化这些标本的意义超越了3D模型的创建。这意味着为子孙后代保护这些脆弱而珍贵的收藏品。本文报告的方法和结果可用于其他拥有类似藏品的博物馆,以数字方式记录、研究、保护和传播考古遗产。展望未来,我们将继续探索新方法和数字技术在拉丁美洲和加勒比地区前哥伦布时期颅骨收藏研究中的应用。亮点:手持式结构光扫描仪用于获取前哥伦布时期颅骨的3D现实模型。所得到的3D模型被用于3D打印复制品和3D动画。这项研究提供了加勒比海地区前哥伦布时期颅骨的前所未有的三维重建,以及南美洲人工变形颅骨的新的三维重建。创建的3D资源将通过研究鼓励新的知识,并通过学习和推广活动提供更广泛的访问这些前哥伦布时期的头骨收藏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Shedding light on pre-Columbian crania collections through state-of-the-art 3D scanning techniques
During the 19 th and 20 th centuries, numerous museums, scientific societies, and royal academies were founded in Europe and America. In this scenario, the Anthropological Museum Montane was founded in Havana, Cuba. Its collection has grown over the years, thanks to researchers, antiquarians, and amateurs. Since its foundation, the Museum Montane has become an essential institution for anthropological and archaeological research in the region. Nowadays, the Museum Montane, like other museums in developing countries, faces a challenge in the introduction of state-of-the-art technologies to digitizing exhibits and the creation of innovative projects to attract visitors. The current possibilities of virtualization of cultural heritage using digital technologies have a favorable impact on the preservation, access, and management of museum collections. The use of three-dimensional (3D) models fosters engagement with visitors, stimulates new forms of learning, and revalorizes the exhibits. In the current study, we use a hand-held structured light scanner to create 3D reality-based models of pre-Columbian crania from the Caribbean and South American collection of the Anthropological Museum Montane. The resulting 3D models were used for producing 3D printing replicas and animated videos. The 3D resources derived will encourage new knowledge through research, and provide broader access to these pre-Columbian crania collection through learning and outreach activities. The significance of digitizing these specimens goes beyond the creation of 3D models. It means protecting these fragile and valuable collections for future generations. The methodology and results reported here can be used in other museums with similar collections to digitally document, study, protect, and disseminate the archaeological heritage. Going forward, we seek to continue exploring the application of novel methods and digital techniques to the study of the pre-Columbian crania collections in Latin American and the Caribbean area. Highlights: A hand-held structured light scanner was used to acquire 3D reality-based models of pre-Columbian crania. The 3D models resulting were used for 3D printing replicas and 3D animations. This study provides unprecedented 3D reconstructions of pre-Columbian crania in the Caribbean area, and new 3D reconstructions of artificially deformed crania from South America. The 3D resources created will encourage new knowledge through research, and provide broader access to these pre-Columbian crania collection through learning and outreach activities.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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