自动化如何塑造叙事可视化的过程:对工具的调查

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Qing Chen, Shixiong Cao, Jiazhe Wang, Nan Cao
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引用次数: 10

摘要

近年来,叙事可视化获得了很多关注。研究者针对不同的叙事可视化类型和场景提出了不同的设计空间,以促进创作过程。随着用户需求的增长和自动化技术的进步,越来越多的工具被设计和开发出来。在本文中,我们调查了122篇论文和工具来研究自动化如何逐步参与可视化设计和叙事过程。通过调查各种可视化的叙事优势和绘制努力,我们创建了一个二维坐标来映射不同的可视化类型。我们最终的分类是由坐标+x轴上的七种叙事可视化类型和我们从收集的工作中确定的四个自动化级别(即设计空间,创作工具,ai支持工具和ai生成器工具)组织的。该分类法旨在概述当前在叙事可视化工具自动化方面的研究和发展。我们讨论了每个类别的关键研究问题,并提出了鼓励相关领域进一步研究的新机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How Does Automation Shape the Process of Narrative Visualization: A Survey on Tools
—In recent years, narrative visualization has gained a lot of attention. Researchers have proposed different design spaces for various narrative visualization types and scenarios to facilitate the creation process. As users’ needs grow and automation technologies advance, more and more tools have been designed and developed. In this paper, we surveyed 122 papers and tools to study how automation can progressively engage in the visualization design and narrative process. By investigating the narrative strengths and the drawing efforts of various visualizations, we created a two-dimensional coordinate to map different visualization types. Our resulting taxonomy is organized by the seven types of narrative visualization on the +x-axis of the coordinate and the four automation levels (i.e., design space, authoring tool, AI-supported tool, and AI-generator tool) we identified from the collected work. The taxonomy aims to provide an overview of current research and development in the automation involvement of narrative visualization tools. We discuss key research problems in each category and suggest new opportunities to encourage further research in the related domain.
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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