通过可持续发展目标促进学士学位环境承诺的教育建议:S.O.S文明游戏

IF 1.2 Q2 EDUCATION & EDUCATIONAL RESEARCH
Ana González Robles, Mercedes Vázquez-Vílchez
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引用次数: 2

摘要

本文介绍了基于游戏学习的教育资源——桌游《S.O.S. civilaciones》的设计与开发。其目标是利用可持续发展目标(UN),提高高中生对21世纪环境和社会问题的认识。根据CTMA专业20个本科课程设计了游戏挑战。此外,我们还展示了如何将该资源用于40个ESO课程的中学横向项目。两个理论框架被用来评估资源设计是否有助于激励学生和创造亲环境的参与。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Propuesta educativa para promover compromisos ambientales a través de los Objetivos de Desarrollo Sostenible en Bachillerato: el juego S.O.S Civilizaciones
This paper describes the design and development of a educational resource based on game-based learning, a board game entitles S.O.S. Civilizaciones. Its goal is improving the knowledges of high school students in the environmental and social problems of twenty first century, using the Sustainable Development Goals (UN). Game challenges have been designed according to the 2o Bachelor curricullum of CTMA subject. Additionally, we showed how this resource could be also used to work transversal items of secondary school in 4o ESO classes. Two theoretical frameworks have been used to evaluate whether the resource design is useful to motivate students and create pro-environmental engagement.
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来源期刊
CiteScore
1.30
自引率
33.30%
发文量
31
审稿时长
25 weeks
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