虚拟现实环境下培训课堂管理的场景化方法

IF 0.7 Q3 COMMUNICATION
V. Kugurakova, I. Golovanova, M. Kabardov, Y. Kosheleva, I. G. Koroleva, N. Sokolova
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引用次数: 0

摘要

现代高等教育面临着教育未来教师在与学生互动中提供心理安全环境的严峻挑战。这种能力包括解决不断发展的冲突情况,准确地认识问题的根本原因,并专注于参与者的情绪状况。本研究的目的是展示在创建虚拟现实(VR)应用程序时使用场景方法的可能性,以供职前教师在教学上复杂的冲突场景中使用。提出的技术促进了基于实际师生互动的场景创建。不同的场景包括对话,这些对话说明了教师对不同意见的各种可能反应,从而展示了教学互动设置中选择的行为策略的范围。本研究采用ADDIE模式教学设计方法。在这个层面上,构建了有用的课堂管理场景。专家们已经对这些情况进行了研究。根据情景分析,三个情景在相关性、现实性、学习目标、反馈、参与、灵活性和有效性方面获得了正面评价。在实施阶段,参与者是“教学冲突管理培训”的硕士学位候选人。参与者还学习了在VR中使用文本和视频材料。尽管他们认为VR技术更有效,但一项对参与者的调查显示,他们觉得学习和部署VR技术很耗时。随着VR开发工具变得更加易于使用和用户友好,不利的观点将会改变,因为用户需要时间来理解技术。另一方面,虽然这是一个很好的指标,表明他们觉得自己有能力执行,但对于机构来说,相信他们无法实现这些目标可能会很麻烦。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Scenario approach for training classroom management in virtual reality
Modern higher education faces serious challenge of teaching future teachers to provide a psychologically safe environment in their interactions with students. This ability involves addressing developing conflict situations, accurately recognizing issue’s root cause, and concentrating on emotional condition of participants. The goal of this study is to show possibility of utilizing scenario method while creating a virtual reality (VR) application for pre-service teachers to use in pedagogically complicated conflict scenarios. The proposed technology facilitates creation of scenarios based on actual teacher-student interactions. Different scenarios comprise dialogues that illustrate a variety of possible instructors’ responses to a disagreement, so demonstrating range of chosen behavior tactics in pedagogical interaction settings. The research was developed utilizing ADDIE model instructional design methodology. At this level, useful classroom management scenarios have been constructed. These scenarios have been examined by experts. According to scenario analysis, three scenarios received positive ratings for their relevance, realism, learning objectives, feedback, engagement, flexibility, and effectiveness. During level of implementation, participants are master’s degree candidates in “training in pedagogical conflict management.” Participants also studied use of text and video material in VR. Notwithstanding their assumption that they are more effective, a survey of participants showed that they feel learning and deploying VR technology is time-consuming. As VR development tools become more accessible and user-friendly, unfavorable opinions will change, since it will take user time to comprehend technology. On the other hand, while it is a great indicator that they feel they are competent in execution, it may be troublesome for institutions to believe they are incapable of reaching these goals.
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来源期刊
CiteScore
3.40
自引率
5.00%
发文量
40
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