游戏学习:正字法教学中的跨学科工具

J. R. OUVERNEY-KING, A. Oliveira, Maria das Graças Monteiro Castro
{"title":"游戏学习:正字法教学中的跨学科工具","authors":"J. R. OUVERNEY-KING, A. Oliveira, Maria das Graças Monteiro Castro","doi":"10.18265/1517-03062015v1n30p121-131","DOIUrl":null,"url":null,"abstract":"We discuss the branches of m-learning through the use of gamification in a Portuguese Language lesson to a Computer Sciences group with focus on spelling and by using the app SoletrandoMob. Applying new technologies has become a current practice in an attempt to enhance the contemporaneous teaching and make it more efficient. Educational games and media resources have enabled students to learn with mobility. The corpus for this analysis draws on paragraphs produced by the students about their satisfaction level in relation to the use of app. The theoretical framework draws on discussions on Gamification, educational software and M-learning. To sum up, we have concluded that using technology through m-learning and gamification in a classroom has encouraged students to use their smartphone smartly in order to consolidate their knowledge or even learn new contents. On top of that, the use of SoletrandoMob in association with teaching Portuguese represents a fruitful contribution to bring learning and entertaining together in an interdisciplinary way. Contrary to what may have been thought in the past, using technological tools in a classroom is no longer thought of being a bold task, on the other hand, it has become a natural teaching tool.","PeriodicalId":31439,"journal":{"name":"Revista Principia","volume":"1 1","pages":"121-131"},"PeriodicalIF":0.0000,"publicationDate":"2016-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Brincar de aprender: ferramentas interdisciplinares no ensino da ortografia\",\"authors\":\"J. R. OUVERNEY-KING, A. Oliveira, Maria das Graças Monteiro Castro\",\"doi\":\"10.18265/1517-03062015v1n30p121-131\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"We discuss the branches of m-learning through the use of gamification in a Portuguese Language lesson to a Computer Sciences group with focus on spelling and by using the app SoletrandoMob. Applying new technologies has become a current practice in an attempt to enhance the contemporaneous teaching and make it more efficient. Educational games and media resources have enabled students to learn with mobility. The corpus for this analysis draws on paragraphs produced by the students about their satisfaction level in relation to the use of app. The theoretical framework draws on discussions on Gamification, educational software and M-learning. To sum up, we have concluded that using technology through m-learning and gamification in a classroom has encouraged students to use their smartphone smartly in order to consolidate their knowledge or even learn new contents. On top of that, the use of SoletrandoMob in association with teaching Portuguese represents a fruitful contribution to bring learning and entertaining together in an interdisciplinary way. Contrary to what may have been thought in the past, using technological tools in a classroom is no longer thought of being a bold task, on the other hand, it has become a natural teaching tool.\",\"PeriodicalId\":31439,\"journal\":{\"name\":\"Revista Principia\",\"volume\":\"1 1\",\"pages\":\"121-131\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2016-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Revista Principia\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18265/1517-03062015v1n30p121-131\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Revista Principia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18265/1517-03062015v1n30p121-131","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2

摘要

我们通过在计算机科学小组的葡萄牙语课上使用游戏化来讨论移动学习的分支,重点是拼写,并使用应用程序SoletrandoMob。运用新技术来提高当代教学的效率已经成为一种普遍的做法。教育游戏和媒体资源使学生能够移动学习。这一分析的语料库借鉴了学生关于他们对应用程序使用的满意度的段落。理论框架借鉴了对游戏化、教育软件和移动学习的讨论。综上所述,我们得出的结论是,在课堂上通过移动学习和游戏化使用技术,鼓励学生聪明地使用智能手机,以巩固他们的知识,甚至学习新的内容。最重要的是,SoletrandoMob与葡萄牙语教学相结合,为以跨学科的方式将学习和娱乐结合在一起做出了卓有成效的贡献。与过去的想法相反,在课堂上使用技术工具不再被认为是一项大胆的任务,另一方面,它已成为一种自然的教学工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Brincar de aprender: ferramentas interdisciplinares no ensino da ortografia
We discuss the branches of m-learning through the use of gamification in a Portuguese Language lesson to a Computer Sciences group with focus on spelling and by using the app SoletrandoMob. Applying new technologies has become a current practice in an attempt to enhance the contemporaneous teaching and make it more efficient. Educational games and media resources have enabled students to learn with mobility. The corpus for this analysis draws on paragraphs produced by the students about their satisfaction level in relation to the use of app. The theoretical framework draws on discussions on Gamification, educational software and M-learning. To sum up, we have concluded that using technology through m-learning and gamification in a classroom has encouraged students to use their smartphone smartly in order to consolidate their knowledge or even learn new contents. On top of that, the use of SoletrandoMob in association with teaching Portuguese represents a fruitful contribution to bring learning and entertaining together in an interdisciplinary way. Contrary to what may have been thought in the past, using technological tools in a classroom is no longer thought of being a bold task, on the other hand, it has become a natural teaching tool.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
167
审稿时长
30 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信