不同地位学生网络游戏热情与学习动机的关系

IF 0.7 Q3 EDUCATION & EDUCATIONAL RESEARCH
N. Kochetkov, E.N. Volozhaeva
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引用次数: 1

摘要

本文回答了低、中、高社会地位学生的学习动机与网络游戏热情之间的关系。我们介绍了2020年进行的一项研究的结果,该研究涉及莫斯科学校9-11年级的104名学生,其中41% (n=43)为男性,59% (n=61)为女性。研究中使用的技术包括学术动机量表、游戏成瘾评估工具、社会计量学、参考测量技术和联系社区非正式群体内部权力结构识别技术。结果表明,整体群体内状态的每一种结构都具有各自的学习动机与深度参与网络游戏意愿之间的关系。研究发现,在高地位学生的群体内地位吸引结构中,游戏成瘾指标与学习动机呈负相关,而在低地位学生的非正式权力结构中,游戏成瘾指标与学习动机呈正相关。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Relationship Between Enthusiasm for Online Gaming and Learning Motivation Among Students of Different Status
The article answers the question how learning motivation and enthusiasm for online gaming are related in students with low, medium and high social status. We present results of a study conducted in 2020 that involved 104 students of 9—11 grades of Moscow schools, 41% (n=43) males, 59% (n=61) females. The techniques used in the study included the academic motivation scale, the assessment tool for game addiction, sociometry, the reference measurement technique, and the technique for identifying informal intragroup power structure in a contact community. The results show that each structure of the integral intragroup status is characterized by its own relationship between learning motivation and willingness to engage intensively in online gaming. As it was revealed, in the attraction structure of intragroup status among high-status students the game addiction indicator is negatively correlated to learning motivation, whereas in the structure of informal power among low-status students this correlation is positive.
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来源期刊
CiteScore
1.80
自引率
37.50%
发文量
31
审稿时长
12 weeks
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