{"title":"计算机辅助肌肉康复的骨骼驱动动力学建模","authors":"Jianping Cai, Feng Lin","doi":"10.15761/pmrr.1000220","DOIUrl":null,"url":null,"abstract":"animating a skeletal character in computer-aided muscular rehabilitation, we innovate in both skinning and dynamic simulation. First, a new rigging scheme is proposed for transforming the bone- constrained nodes; and the motion of the unconstrained nodes can be efficiently computed by dynamic deformation simulation. Secondly, a position-based dynamics framework is employed; instead of geometrical constraints, nonlinear strain-based constraints are utilized in the tetrahedral body mesh deformation. Thirdly, in order to improve the computational performance, a unique layered constraint solving scheme is designed to solve the constraints in an ordered way; anisotropic deformations of the body mesh can be achieved by the desired stretch and shear coefficients in the different layers. Finally, we provide an interactive tool for local reference frames which control the anisotropic deformation behaviours. Real-time skeletal animation can be realized, and the model is stable even in the cases of large deformation and degeneration. The comparative advantages over the competing methods are presented and verified with experiments.","PeriodicalId":92704,"journal":{"name":"Physical medicine and rehabilitation research","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2021-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Skeleton-driven dynamics modeling for computer-aided muscular rehabilitation\",\"authors\":\"Jianping Cai, Feng Lin\",\"doi\":\"10.15761/pmrr.1000220\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"animating a skeletal character in computer-aided muscular rehabilitation, we innovate in both skinning and dynamic simulation. First, a new rigging scheme is proposed for transforming the bone- constrained nodes; and the motion of the unconstrained nodes can be efficiently computed by dynamic deformation simulation. Secondly, a position-based dynamics framework is employed; instead of geometrical constraints, nonlinear strain-based constraints are utilized in the tetrahedral body mesh deformation. Thirdly, in order to improve the computational performance, a unique layered constraint solving scheme is designed to solve the constraints in an ordered way; anisotropic deformations of the body mesh can be achieved by the desired stretch and shear coefficients in the different layers. Finally, we provide an interactive tool for local reference frames which control the anisotropic deformation behaviours. Real-time skeletal animation can be realized, and the model is stable even in the cases of large deformation and degeneration. The comparative advantages over the competing methods are presented and verified with experiments.\",\"PeriodicalId\":92704,\"journal\":{\"name\":\"Physical medicine and rehabilitation research\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2021-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Physical medicine and rehabilitation research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.15761/pmrr.1000220\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Physical medicine and rehabilitation research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.15761/pmrr.1000220","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Skeleton-driven dynamics modeling for computer-aided muscular rehabilitation
animating a skeletal character in computer-aided muscular rehabilitation, we innovate in both skinning and dynamic simulation. First, a new rigging scheme is proposed for transforming the bone- constrained nodes; and the motion of the unconstrained nodes can be efficiently computed by dynamic deformation simulation. Secondly, a position-based dynamics framework is employed; instead of geometrical constraints, nonlinear strain-based constraints are utilized in the tetrahedral body mesh deformation. Thirdly, in order to improve the computational performance, a unique layered constraint solving scheme is designed to solve the constraints in an ordered way; anisotropic deformations of the body mesh can be achieved by the desired stretch and shear coefficients in the different layers. Finally, we provide an interactive tool for local reference frames which control the anisotropic deformation behaviours. Real-time skeletal animation can be realized, and the model is stable even in the cases of large deformation and degeneration. The comparative advantages over the competing methods are presented and verified with experiments.