日本情感市场:Gatebox与人物爱情生活的研究

Q4 Social Sciences
Beatriz Yumi Aoki, Christine Greiner
{"title":"日本情感市场:Gatebox与人物爱情生活的研究","authors":"Beatriz Yumi Aoki, Christine Greiner","doi":"10.18568/cmc.v17i49.2152","DOIUrl":null,"url":null,"abstract":"This article aims to reflect on a recent market trend whose products seek to stimulate affective relationships. The analyzed example is Gatebox, which provides consumers with the experience of living with their favorite character. There are new forms of consumption and interaction that emerge from this context, especially in countries where virtual companies are considerably widespread, as it is in Japan. The theoretical basis brings together authors such as Takeyama (2005); Kurotani (2014); Illouz (2011); Giard (2016), Azuma (2009), Barral (2000); and the research of the philosopher Brian Massumi (2015), especially on the scope of philosophy and economics. The research methodology is based on a wide bibliographic review involving Japanese and Western authors, unfolding in a field research in Japan, carried out in the last five years, including visits to laboratories, sex shops and expositions. The result is a preliminary overview of the state of the art of the Gatebox phenomenon and otaku culture in Japan and on first reflections on the transdimensional affective relationships between human beings and characters, as well as the growing impact of these relationships on specific consumer networks in Japan and in Western countries.","PeriodicalId":52154,"journal":{"name":"Comunicacao Midia e Consumo","volume":"17 1","pages":"295-321"},"PeriodicalIF":0.0000,"publicationDate":"2020-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Mercado de afetos no Japão: um estudo sobre Gatebox e o convívio amoroso com personagens\",\"authors\":\"Beatriz Yumi Aoki, Christine Greiner\",\"doi\":\"10.18568/cmc.v17i49.2152\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This article aims to reflect on a recent market trend whose products seek to stimulate affective relationships. The analyzed example is Gatebox, which provides consumers with the experience of living with their favorite character. There are new forms of consumption and interaction that emerge from this context, especially in countries where virtual companies are considerably widespread, as it is in Japan. The theoretical basis brings together authors such as Takeyama (2005); Kurotani (2014); Illouz (2011); Giard (2016), Azuma (2009), Barral (2000); and the research of the philosopher Brian Massumi (2015), especially on the scope of philosophy and economics. The research methodology is based on a wide bibliographic review involving Japanese and Western authors, unfolding in a field research in Japan, carried out in the last five years, including visits to laboratories, sex shops and expositions. The result is a preliminary overview of the state of the art of the Gatebox phenomenon and otaku culture in Japan and on first reflections on the transdimensional affective relationships between human beings and characters, as well as the growing impact of these relationships on specific consumer networks in Japan and in Western countries.\",\"PeriodicalId\":52154,\"journal\":{\"name\":\"Comunicacao Midia e Consumo\",\"volume\":\"17 1\",\"pages\":\"295-321\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2020-07-31\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Comunicacao Midia e Consumo\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.18568/cmc.v17i49.2152\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Comunicacao Midia e Consumo","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18568/cmc.v17i49.2152","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0

摘要

本文旨在反映最近的市场趋势,其产品寻求刺激情感关系。分析的例子是Gatebox,它为消费者提供了与他们喜欢的角色一起生活的体验。在这种背景下,新的消费和互动形式出现了,特别是在虚拟公司相当普遍的国家,比如日本。理论基础汇集了Takeyama (2005);Kurotani (2014);Illouz (2011);贾尔德(2016)、阿祖玛(2009)、巴拉尔(2000);以及哲学家Brian Massumi(2015)的研究,特别是在哲学和经济学的范围内。研究方法是基于日本和西方作者在过去五年中在日本进行的一项实地研究,包括访问实验室、性用品商店和展览会,所进行的广泛的参考书目审查。研究结果是对日本的“Gatebox”现象和御宅文化现状的初步概述,以及对人与角色之间的跨维度情感关系的初步思考,以及这些关系对日本和西方国家特定消费网络的日益增长的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Mercado de afetos no Japão: um estudo sobre Gatebox e o convívio amoroso com personagens
This article aims to reflect on a recent market trend whose products seek to stimulate affective relationships. The analyzed example is Gatebox, which provides consumers with the experience of living with their favorite character. There are new forms of consumption and interaction that emerge from this context, especially in countries where virtual companies are considerably widespread, as it is in Japan. The theoretical basis brings together authors such as Takeyama (2005); Kurotani (2014); Illouz (2011); Giard (2016), Azuma (2009), Barral (2000); and the research of the philosopher Brian Massumi (2015), especially on the scope of philosophy and economics. The research methodology is based on a wide bibliographic review involving Japanese and Western authors, unfolding in a field research in Japan, carried out in the last five years, including visits to laboratories, sex shops and expositions. The result is a preliminary overview of the state of the art of the Gatebox phenomenon and otaku culture in Japan and on first reflections on the transdimensional affective relationships between human beings and characters, as well as the growing impact of these relationships on specific consumer networks in Japan and in Western countries.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Comunicacao Midia e Consumo
Comunicacao Midia e Consumo Social Sciences-Communication
CiteScore
0.20
自引率
0.00%
发文量
18
审稿时长
30 weeks
期刊介绍: The journal Comunicação, Mídia e Consumo – Communication, Media and Consumption – is published in printed and digital versions by the Programa de Pós-Graduação em Comunicação e Práticas de Consumo da ESPM-SP – Postgraduate Programme in Communication and Consumption Practices of ESPM-SP – Escola Superior de Propaganda e Marketing – Superior School of Propaganda and Marketing and it is evaluated as Qualis A2; its editorial line is to approach relevant topics of the field of Communication, understood here as a complex socio-cultural process and practice. The articles must be well-founded and mobilise different authors of a given theoretical tendency so that they develop a critical reflection about the approached thematic topics. In the case of empirical articles, besides the contextualisation and the descriptive stage of the material, we privilege articles which present a theoretico-interpretative of the aspects that are observed in the corpus.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信