虚拟与增强现实技术组织下的现代图书馆媒介空间

Q2 Social Sciences
Y. Horban, Nataliya Gaisynuik, Tetiana Dolbenko, O. Karakoz, Nataliia Kobyzhcha, Yuliia Kulish
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引用次数: 0

摘要

虚拟和增强现实技术提供了学习材料的访问,并改善了现代图书馆媒体空间的组织。本文旨在明确虚拟现实和增强现实技术在现代图书馆媒介空间组织中的意义和作用。本研究采用大学图书馆案例研究方法对虚拟现实和增强现实技术进行实证研究。虚拟和增强现实技术通过吸引对这些技术有浓厚兴趣的学生和学习者来提供研究和改善学习成果。图书馆为用户提供了通过可用软件创建虚拟现实内容的机会。学生们可以在图书馆的实验室里测试他们的VR内容。图书馆支持访问各种虚拟和增强现实内容。使用“虚拟现实头戴式耳机”观看内容,使用带有“创作软件和可借出的360摄像机”的工作站进行创作。图书馆实验室是一个通过虚拟和增强现实支持学生数字创意和研究的空间。图书馆内有3D设计实验室,作为一个使用虚拟现实技术的大中型群体设计学习空间。图书馆形成了一个媒体空间,用户可以在其中创建视频、播客、作品集、编辑媒体和图书参观,学生和研究人员可以探索不同的科学知识。通过这种方式,与实践研讨会和课堂相比,技术确保了学习中的风险最小化。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Media Space of a Modern Library in the Context of Its Organizing by Virtual and Augmented Reality Technologies
Virtual and augmented reality technologies provide access to learning materials and improve the organization of a modern library’s media space. This article aims to identify the significance and role of virtual and augmented reality technologies in the modern library's media space organization. The research uses a university library case study methodology to empirically investigate virtual and augmented reality technologies. Virtual and augmented reality technologies provide research and improve learning outcomes by engaging students and learners with significant interest in such technologies. Libraries offer users the opportunity to create their VR content through available software. Students can test their VR content in the libraries’ labs. Libraries support access to a variety of virtual and augmented reality content. The content is accessed using “virtual reality headsets” for viewing and workstations with “authoring software and loanable 360 cameras” for creating. The library lab is a space to support students’ digital creativity and research through virtual and augmented reality. There are 3D Design Labs within the libraries as a medium to large group design learning spaces with virtual reality technology. Libraries form a media space where users can create videos, podcasts, portfolios, edit media, and book tours, and students and researchers can explore different scientific knowledge. In this way, technology ensures that risks in learning are minimized as opposed to hands-on seminars and classes.
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来源期刊
CiteScore
2.80
自引率
0.00%
发文量
120
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