全斗零+:通过对手建模、教练指导训练和出价学习改进斗地主人工智能

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Youpeng Zhao;Jian Zhao;Xunhan Hu;Wengang Zhou;Houqiang Li
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引用次数: 0

摘要

随着深度强化学习的发展,各种完全和不完全信息博弈取得了很大进展。在这些游戏中,中国流行的纸牌游戏 "斗地主 "因其信息不完全、状态和行动空间大以及合作问题而面临巨大挑战。本文针对该游戏提出了一套人工智能系统,采用对手建模和教练指导训练的方法,帮助代理在出牌时做出更好的决策。此外,我们还考虑到了斗地主的竞标阶段,这通常是现有作品所忽略的,并利用蒙特卡洛模拟训练了一个竞标网络。因此,我们实现了适用于现实世界比赛的完整版人工智能系统。我们进行了大量实验来评估我们的方法所采用的三种技术的有效性,并证明我们的人工智能比最先进的斗地主人工智能(即 DouZero)性能更优越。我们将我们的人工智能系统(一个是无竞价系统,另一个是有竞价网络的系统)上传到Botzone平台,在两个相应的排行榜上,它们分别在400多个和250多个人工智能程序中排名第一。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Full DouZero+: Improving DouDizhu AI by Opponent Modeling, Coach-Guided Training and Bidding Learning
With the development of deep reinforcement learning, much progress in various perfect and imperfect information games has been achieved. Among these games, DouDizhu , a popular card game in China, poses great challenges because of the imperfect information, large state and action space as well as the cooperation issue. In this article, we put forward an AI system for this game, which adopts opponent modeling and coach-guided training to help agents make better decisions when playing cards. Besides, we take the bidding phase of DouDizhu into consideration, which is usually ignored by existing works, and train a bidding network using Monte Carlo simulation. As a result, we achieve a full version of our AI system that is applicable to real-world competitions. We conduct extensive experiments to evaluate the effectiveness of the three techniques adopted in our method and demonstrate the superior performance of our AI over the state-of-the-art DouDizhu AI, i.e., DouZero. We upload our AI systems, one is bidding-free and the other is equipped with a bidding network, to Botzone platform and they both rank the first among over 400 and 250 AI programs on the two corresponding leaderboards, respectively.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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