利用 OPT 大语言模型对游戏评论进行情感分析

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Markos Viggiato;Cor-Paul Bezemer
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引用次数: 0

摘要

自动提取玩家对游戏的情感可以帮助游戏开发者更好地了解玩家喜欢或不喜欢游戏的哪些方面。我们之前的工作表明,传统的情感分析技术在游戏评论方面表现不佳。然而,自然语言处理领域近年来取得了突飞猛进的发展。在这封信中,我们将继续之前的工作,研究最先进的大型语言模型(OPT-175B)在游戏评论情感分类方面的表现。我们手动分析了被 OPT-175B 错误分类的游戏评论,以更好地了解影响该模型性能的问题,以及这些问题与传统分类器所面临挑战的比较。我们发现,OPT-175B 的性能(远远)优于传统的情感分类器,与我们之前研究的最佳传统分类器相比,OPT-175B 的 $F$-measure 提高了 72%,AUC 提高了 30%。我们还发现,OPT-175B 模型解决了传统分类器的常见难题,如带有游戏比较和负面术语的评论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Leveraging the OPT Large Language Model for Sentiment Analysis of Game Reviews
Automatically extracting players' sentiments about games can help game developers to better understand the aspects of their games that players like or dislike. Our prior work showed that traditional sentiment analysis techniques do not perform well on game reviews. However, the natural language processing field has seen a steep progress in recent years. In this letter, we follow up on our prior work and investigate how a state-of-the-art large language model (OPT-175B) performs on the sentiment classification of game reviews. We manually analyze the game reviews wrongly classified by OPT-175B to better understand the issues that affect the performance of that model and how those issues compare to the challenges faced by traditional classifiers. We found that OPT-175B achieves (far) better performance than traditional sentiment classifiers, with a 72%-increased $F$ -measure and a 30%-increased AUC compared to the best traditional classifier studied in our prior work. We also found that common challenges of traditional classifiers, such as reviews with game comparisons and negative terminology, have been mostly solved by the OPT-175B model.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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