被困在框架里

IF 0.7 3区 文学 Q3 COMMUNICATION
Ritva Leppihalme
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引用次数: 35

摘要

摘要暗含性文字游戏是指经过词汇、语法或情景修饰的预先形成的语言材料(或框架)的延伸,它具有很强的文化特异性,因此对于翻译外语的译者来说,不仅很难翻译,而且很容易被他们完全忽略。本文讨论了英语小说和新闻报道中暗示性文字游戏的例子,并报道了在21名芬兰英语大学生中进行的一项研究框架识别的实验。学生对一些例子的翻译也进行了讨论。作者认为,要使译文连贯一致,避免“文化碰撞”(Archer 1986),译者首先要注意文字游戏在相关语境中的作用。包含修改框架的段落通常需要重写,因为试图唤起源文化框架的尝试不太可能对不熟悉这些框架的目标文化读者起作用。目的语文化f……
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Caught in the Frame
AbstractAllusive wordplay - stretches of preformed linguistic material (or frames) that have undergone lexical, grammatical, or situational modification - is so culture-specific that it is not only hard for translators working from a foreign language to translate but easy for them to miss altogether. This paper discusses examples of allusive wordplay in English fiction and journalism and reports on an experiment designed to investigate the recognition of frames and carried out on twenty-one Finnish university students of English. Student translations of some of the examples are also discussed. It is argued that a translator who wants to produce a coherent target text and to avoid ‘culture bumps’ (Archer 1986) must above all pay attention to the function of the wordplay in the relevant context. Passages that include modified frames will often need to be rewritten, as attempts to evoke source-culture frames are unlikely to work with target-culture readers to whom such frames are unfamiliar. Target-culture f...
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来源期刊
Translator
Translator Multiple-
CiteScore
1.20
自引率
14.30%
发文量
22
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