“好奇和好奇”:《爱丽丝梦游仙境》中文字游戏的希伯来语翻译

IF 0.7 3区 文学 Q3 COMMUNICATION
R. Weissbrod
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引用次数: 22

摘要

在《爱丽丝梦游仙境》中,文字游戏在产生一种矛盾文本中起着核心作用,即在儿童文学和成人文学中同时发挥作用。本文从规范导向的角度考察了三个希伯来语译本中文字游戏的处理方式。第一版译本出版于1923年,受社会文化层面可接受性规范的约束。因此,文字游戏的实例被根植于犹太传统的全新的文字游戏所取代。在1951年出版的第二个译本中,对文字游戏的处理是由一种不同的规范决定的,这需要以一种高尚的风格重新措辞卡罗尔的作品。只有在1987年出版的第三个译本中,译者才完全摆脱了社会文化和风格的束缚,用所有可用的手段来应对卡罗尔的文字游戏。在最后的翻译中,与卡罗尔的世界或风格不同的元素……
本文章由计算机程序翻译,如有差异,请以英文原文为准。
‘Curiouser and Curiouser’: Hebrew Translations of Wordplay in Alice’s Adventures in Wonderland
AbstractIn ‘Alice’s Adventures in Wonderland’, wordplay has a central role in producing an ambivalent text, that is, one which can function at one and the same time in children ’s literature and in adult literature. This paper examines, from a norm-oriented approach, how instances of wordplay were treated in three Hebrew translations. The first translation, published in 1923, was subject to a norm which required acceptability at the socio-cultural level. Instances of wordplay were accordingly replaced by completely new ones that were rooted in Jewish tradition. In the second translation, published in 1951, the treatment of wordplay was determined by a different norm, one which required a rephrasing of Carroll’s work in an elevated style. Only in the third translation, published in 1987, was the translator sufficiently free from sociocultural and stylistic dictates to cope with Carroll’s wordplay with all the means available. In this last translation, elements which areforeign to Carroll’s world or style w...
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来源期刊
Translator
Translator Multiple-
CiteScore
1.20
自引率
14.30%
发文量
22
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