{"title":"传统艺术在数字媒介中的可持续适应(以皮影场景Perang Kembang的运动为例)","authors":"A. Kurnianto","doi":"10.1051/e3sconf/202338804059","DOIUrl":null,"url":null,"abstract":"“Perang Kembang” is a battle scene between the knights against the giant in traditional shadow puppet performance. A knight who has soft and gentle movement is in stark contrast to the giant who has a rugged and attractive movement. The two contrasting characters can represent a very interesting and beautiful war scene, so this war scene becomes a scene awaiting by the audience, as well as a scene capable of showing the skill of the Puppeteer in the art of puppet movement. But how to adapt the beauty of the shadow puppet shadow \"Perang Kembang\" scene to the digital animation medium? So that the beauty of puppet motion can still continue to be enjoyed by new generations with new media, especially through digital animation media? So to answer this problem, this study uses art-based research methods by experimenting with the motion of digital animation based on the pattern of movement of the shadow of the “Perang Kembang” scenes. Adaptation motion puppet scene \" Perang Kembang\" to the digital medium can be done through some experimental methods of motion with the best output in the form of an animated silhouette. The choice of silhouette animation refers to the nature of puppets as a the art of shadow play. The results of this study are the \"Perang Kembang\" puppet motion experimentation in the form of digital silhouette animation.","PeriodicalId":11445,"journal":{"name":"E3S Web of Conferences","volume":"1 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Sustainable Adaptation of Traditional Art into Digital Medium (Case Study the Motion of Shadow Puppet Scene Perang Kembang)\",\"authors\":\"A. Kurnianto\",\"doi\":\"10.1051/e3sconf/202338804059\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"“Perang Kembang” is a battle scene between the knights against the giant in traditional shadow puppet performance. A knight who has soft and gentle movement is in stark contrast to the giant who has a rugged and attractive movement. The two contrasting characters can represent a very interesting and beautiful war scene, so this war scene becomes a scene awaiting by the audience, as well as a scene capable of showing the skill of the Puppeteer in the art of puppet movement. But how to adapt the beauty of the shadow puppet shadow \\\"Perang Kembang\\\" scene to the digital animation medium? So that the beauty of puppet motion can still continue to be enjoyed by new generations with new media, especially through digital animation media? So to answer this problem, this study uses art-based research methods by experimenting with the motion of digital animation based on the pattern of movement of the shadow of the “Perang Kembang” scenes. Adaptation motion puppet scene \\\" Perang Kembang\\\" to the digital medium can be done through some experimental methods of motion with the best output in the form of an animated silhouette. The choice of silhouette animation refers to the nature of puppets as a the art of shadow play. The results of this study are the \\\"Perang Kembang\\\" puppet motion experimentation in the form of digital silhouette animation.\",\"PeriodicalId\":11445,\"journal\":{\"name\":\"E3S Web of Conferences\",\"volume\":\"1 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"E3S Web of Conferences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1051/e3sconf/202338804059\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"E3S Web of Conferences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1051/e3sconf/202338804059","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Sustainable Adaptation of Traditional Art into Digital Medium (Case Study the Motion of Shadow Puppet Scene Perang Kembang)
“Perang Kembang” is a battle scene between the knights against the giant in traditional shadow puppet performance. A knight who has soft and gentle movement is in stark contrast to the giant who has a rugged and attractive movement. The two contrasting characters can represent a very interesting and beautiful war scene, so this war scene becomes a scene awaiting by the audience, as well as a scene capable of showing the skill of the Puppeteer in the art of puppet movement. But how to adapt the beauty of the shadow puppet shadow "Perang Kembang" scene to the digital animation medium? So that the beauty of puppet motion can still continue to be enjoyed by new generations with new media, especially through digital animation media? So to answer this problem, this study uses art-based research methods by experimenting with the motion of digital animation based on the pattern of movement of the shadow of the “Perang Kembang” scenes. Adaptation motion puppet scene " Perang Kembang" to the digital medium can be done through some experimental methods of motion with the best output in the form of an animated silhouette. The choice of silhouette animation refers to the nature of puppets as a the art of shadow play. The results of this study are the "Perang Kembang" puppet motion experimentation in the form of digital silhouette animation.
期刊介绍:
E3S Web of Conferences is an Open Access publication series dedicated to archiving conference proceedings in all areas related to Environment, Energy and Earth Sciences. The journal covers the technological and scientific aspects as well as social and economic matters. Major disciplines include: soil sciences, hydrology, oceanography, climatology, geology, geography, energy engineering (production, distribution and storage), renewable energy, sustainable development, natural resources management… E3S Web of Conferences offers a wide range of services from the organization of the submission of conference proceedings to the worldwide dissemination of the conference papers. It provides an efficient archiving solution, ensuring maximum exposure and wide indexing of scientific conference proceedings. Proceedings are published under the scientific responsibility of the conference editors.