基于最大投票策略的积分成像深度估计

Q Engineering
Adolfo Martínez-Usó;Pedro Latorre-Carmona;Jose M. Sotoca;Filiberto Pla;Bahram Javidi
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引用次数: 14

摘要

提出了一种使用通过三维(3D)合成孔径积分成像系统获取的场景信息的方法。该方法通过投票策略生成场景的深度图。特别地,我们考虑阵列的每个相机为每个像素提供的信息,以及该像素附近的局部信息。所提出的方法对任何类型的物体表面以及非常尖锐的边界都能获得一致的结果。此外,我们还在本文中贡献了一组由3DS Max生成的合成积分图像的存储库,其中可以获得所谓的地面实况(真实深度图)。该资源可以用作测试任何基于积分成像的距离估计方法的基准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Depth Estimation in Integral Imaging Based on a Maximum Voting Strategy
An approach that uses the scene information acquired by means of a three-dimensional (3D) synthetic aperture integral imaging system is presented. This method generates a depth map of the scene through a voting strategy. In particular, we consider the information given by each camera of the array for each pixel, and also the local information in the neighbourhood of that pixel. The proposed method obtains consistent results for any type of object surfaces as well as very sharp boundaries. In addition, we also contribute in this paper with a repository of a set of synthetic integral images generated by 3DS Max where the so-called ground truth (real-true depth map) is available. This resource can be used as a benchmark to test any Integral Imaging based range estimation method.
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来源期刊
Journal of Display Technology
Journal of Display Technology 工程技术-工程:电子与电气
CiteScore
1.50
自引率
0.00%
发文量
0
审稿时长
2.8 months
期刊介绍: This publication covers the theory, material, design, fabrication, manufacturing and application of information displays and aspects of display technology that emphasize the progress in device engineering, design and simulation, materials, electronics, physics, and reliability aspects of displays and the application of displays. The Journal is sponsored by EDS, seven other IEEE societies (BT, CES, CPMT, IA, IM, PHO and SSC) and the Optical Society of America (OSA).
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