Zhuo Yao;Wei Wang;Jiadong Zhang;Yan Wang;Jinjiang Li
{"title":"跳过块(JOB):一种用于稀疏障碍物网格/体素映射的有效视线检查器","authors":"Zhuo Yao;Wei Wang;Jiadong Zhang;Yan Wang;Jinjiang Li","doi":"10.1109/LRA.2023.3320435","DOIUrl":null,"url":null,"abstract":"Line-Of-Sight (LOS) check plays a crucial role in collision avoidance and time comsuming, particularly in scenarios involving large-scale maps with sparse obstacles, as it necessitates a grid-by-grid state check. Specifically, LOS check consumes more than half of the computational time in any-angle path planning algorithms, such as Theta*, Visibility Graph, and RRT. To address this issue, we propose an efficient LOS checker for maps of arbitrary dimensions with sparse obstacles. Our approach involves a two-step process. Firstly, we partition the passable space into blocks until there is no vacancy for a minimum-sized block. When the adapted Bresenham algorithm reaches a surface of a block, it bypasses grid-by-grid traversal within the block and directly jumps to the opposing surface. This method significantly reduces the number of grids examined, resulting in higher efficiency compared to traditional LOS checks. We refer to our approach as Jump Over Block (JOB). To demonstrate the advantages of JOB, we compare its performance against traditional LOS checks using a widely recognized public dataset\n<sup>1</sup>\n. The results indicate that JOB incurs only 1/6 to 1/5 of the computational cost associated with raw LOS checks, making it a valuable tool for both researchers and practitioners in the field. In order to facilitate further research within the community, we have made the source code of the proposed algorithm publicly available\n<sup>2</sup>\n. We anticipate that this framework will contribute to the development of more efficient path planning algorithms and expedite various aspects of robotics that involve collision checks.","PeriodicalId":13241,"journal":{"name":"IEEE Robotics and Automation Letters","volume":"8 11","pages":"7575-7582"},"PeriodicalIF":4.6000,"publicationDate":"2023-09-28","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Jump Over Block (JOB): An Efficient Line-of-Sight Checker for Grid/Voxel Maps With Sparse Obstacles\",\"authors\":\"Zhuo Yao;Wei Wang;Jiadong Zhang;Yan Wang;Jinjiang Li\",\"doi\":\"10.1109/LRA.2023.3320435\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Line-Of-Sight (LOS) check plays a crucial role in collision avoidance and time comsuming, particularly in scenarios involving large-scale maps with sparse obstacles, as it necessitates a grid-by-grid state check. Specifically, LOS check consumes more than half of the computational time in any-angle path planning algorithms, such as Theta*, Visibility Graph, and RRT. To address this issue, we propose an efficient LOS checker for maps of arbitrary dimensions with sparse obstacles. Our approach involves a two-step process. Firstly, we partition the passable space into blocks until there is no vacancy for a minimum-sized block. When the adapted Bresenham algorithm reaches a surface of a block, it bypasses grid-by-grid traversal within the block and directly jumps to the opposing surface. This method significantly reduces the number of grids examined, resulting in higher efficiency compared to traditional LOS checks. We refer to our approach as Jump Over Block (JOB). To demonstrate the advantages of JOB, we compare its performance against traditional LOS checks using a widely recognized public dataset\\n<sup>1</sup>\\n. The results indicate that JOB incurs only 1/6 to 1/5 of the computational cost associated with raw LOS checks, making it a valuable tool for both researchers and practitioners in the field. In order to facilitate further research within the community, we have made the source code of the proposed algorithm publicly available\\n<sup>2</sup>\\n. We anticipate that this framework will contribute to the development of more efficient path planning algorithms and expedite various aspects of robotics that involve collision checks.\",\"PeriodicalId\":13241,\"journal\":{\"name\":\"IEEE Robotics and Automation Letters\",\"volume\":\"8 11\",\"pages\":\"7575-7582\"},\"PeriodicalIF\":4.6000,\"publicationDate\":\"2023-09-28\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Robotics and Automation Letters\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10266687/\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ROBOTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Robotics and Automation Letters","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10266687/","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ROBOTICS","Score":null,"Total":0}
Jump Over Block (JOB): An Efficient Line-of-Sight Checker for Grid/Voxel Maps With Sparse Obstacles
Line-Of-Sight (LOS) check plays a crucial role in collision avoidance and time comsuming, particularly in scenarios involving large-scale maps with sparse obstacles, as it necessitates a grid-by-grid state check. Specifically, LOS check consumes more than half of the computational time in any-angle path planning algorithms, such as Theta*, Visibility Graph, and RRT. To address this issue, we propose an efficient LOS checker for maps of arbitrary dimensions with sparse obstacles. Our approach involves a two-step process. Firstly, we partition the passable space into blocks until there is no vacancy for a minimum-sized block. When the adapted Bresenham algorithm reaches a surface of a block, it bypasses grid-by-grid traversal within the block and directly jumps to the opposing surface. This method significantly reduces the number of grids examined, resulting in higher efficiency compared to traditional LOS checks. We refer to our approach as Jump Over Block (JOB). To demonstrate the advantages of JOB, we compare its performance against traditional LOS checks using a widely recognized public dataset
1
. The results indicate that JOB incurs only 1/6 to 1/5 of the computational cost associated with raw LOS checks, making it a valuable tool for both researchers and practitioners in the field. In order to facilitate further research within the community, we have made the source code of the proposed algorithm publicly available
2
. We anticipate that this framework will contribute to the development of more efficient path planning algorithms and expedite various aspects of robotics that involve collision checks.
期刊介绍:
The scope of this journal is to publish peer-reviewed articles that provide a timely and concise account of innovative research ideas and application results, reporting significant theoretical findings and application case studies in areas of robotics and automation.