学生的成就目标:共同设计活动和产品中的目标接近度、参与度和情绪

Q1 Social Sciences
Naska Goagoses , Heike Winschiers-Theophilus , Erkki Rötkönen
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引用次数: 0

摘要

为了探索成就目标理论在参与式设计中的适用性,我们提出了一个案例研究,来自纳米比亚和芬兰两所小学的十名学生共同设计了一个在线教育游戏。案例研究的目的是确定参与学生的成就目标,并在为期三个月的共同设计研究中探索他们感知的目标近似值、成就情绪和参与度。此外,我们还探讨了在共同设计的产品中实现目标的体现。在研究开始时,参与者的成就目标通过开放式书面任务和q类任务来确定。在整个研究过程中,学生们自我报告了他们的情绪和参与度,以及共同设计课程与成就目标的一致程度。研究结束时,对学生和他们的老师进行了访谈。基于我们的发现和思考中出现的新见解,我们提出了关于在参与式设计项目中使用成就目标理论的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Students’ achievement goals: Goal approximation, engagement, and emotions in co-design activities and product

Exploring the applicability of achievement goal theory in participatory design, we present a case study where ten students from two primary schools in Namibia and Finland jointly co-designed an online educational game. The aim of the case study was to identify participating students’ achievement goals, as well as exploring their perceived goal approximations, achievement emotions, and engagement throughout the three-month co-design study. Furthermore, we explored the reflection of achievement goals within the co-designed product. Participants’ achievement goals were identified with an open-ended written task and a q-sort task at the beginning of the study. Throughout the study, students self-reported on their emotions and engagement, as well as on the extent to which the co-design sessions aligned with achievement goals. At the end of the study interviews were held with the students and their teachers. Based on new insights emerging from our findings and reflections, we delineate suggestions concerning the utilization of achievement goal theory within participatory design projects.

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CiteScore
7.20
自引率
0.00%
发文量
73
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