儿童家庭互动:基于游戏的儿童最终用户开发的设计和可用性评估

Q1 Social Sciences
Zahra Kakavand, Ali Asghar Nazari Shirehjini, Majid Ghosian Moghaddam, Shervin Shirmohammadi
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引用次数: 1

摘要

主动权或控制权是智能环境中的一个重要挑战,包括智能家居。解决这一挑战的方案之一是最终用户开发(EUD)。EUD指的是由用户定义定制规则,以针对他们的智能家居以触发动作或事件条件动作的形式来确定他们想要的行为和偏好。但是EUD规则需要理解数学逻辑;因此,它们对于包括儿童在内的普通用户来说是不可理解的。本文提出了一个专门为儿童设计的用户界面,用于定义智能家居中的EUD任务。所提出的UI经过三次迭代设计和评估,具有两个主要特征:游戏化和显示设备的3D抽象级别。32名8-12岁的参与者通过一项实验对拟议的UI进行了评估,以衡量效率、可操作性、感知可用性、乐趣和参与度。实验结果表明,基于游戏的设计通过提高效率和可操作性指标来提高可用性。此外,根据调查结果,它提高了乐趣、参与度和感知可用性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Child-home interaction: Design and usability evaluation of a game-based end-user development for children

Initiative or control authority is an important challenge in smart environments, including smart homes. One of the solutions to this challenge is End-user Development (EUD). The EUD refers to defining customized rules by users to determine their desired behaviour and preferences in the format of trigger-action or event-condition-action for their smart home. But EUD rules need an understanding of mathematical logic; hence they are not understandable for general users including children. This paper proposes a user interface specifically designed for children to define EUD tasks in smart homes. The proposed UI was designed and evaluated in three iterations and had two main characteristics: gamification and 3D abstraction level for showing devices. The proposed UI is evaluated through an experiment by 32 participants aged 8–12 to measure efficiency, operability, perceived usability, enjoyment, and engagement. The experiment results show that game-based design improved usability by increasing efficiency and operability metrics. Also, based on the survey result, it improved enjoyment, engagement, and perceived usability.

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来源期刊
CiteScore
7.20
自引率
0.00%
发文量
73
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