{"title":"表演艺术元宇宙:感知距离和主观体验的影响","authors":"Hyeonyeong Kim , Hwansoo Lee","doi":"10.1016/j.chb.2023.107827","DOIUrl":null,"url":null,"abstract":"<div><p><span>As a new paradigm for experiencing virtual worlds, metaverses are beginning to gain traction as a new way to enjoy the performing arts. Additionally, as its feasibility as a new market for the distribution of performing arts has been confirmed, there have been various attempts to better enable audiences to experience performing arts in a metaverse. However, metaverse performing arts still require several improvements for active user participation and better enjoyment. It is also necessary to understand the barriers that people perceive in experiencing metaverse performing arts. Based on the </span>construal<span> level theory, this study explores and identifies the causal relationship in factors that influence viewing metaverse performing arts, such as the user's psychological distance, objective distance, subjective experience, and resistance. The results demonstrate that artistic distance is a significant factor that strongly affects resistance to viewing performances. Spatial, social, economic distance, and subject experience also impact resistance. The results also uncover the issues that must be discussed to vitalize metaverse-based performing arts.</span></p></div>","PeriodicalId":48471,"journal":{"name":"Computers in Human Behavior","volume":"146 ","pages":"Article 107827"},"PeriodicalIF":9.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":"{\"title\":\"Performing arts metaverse: The effect of perceived distance and subjective experience\",\"authors\":\"Hyeonyeong Kim , Hwansoo Lee\",\"doi\":\"10.1016/j.chb.2023.107827\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p><span>As a new paradigm for experiencing virtual worlds, metaverses are beginning to gain traction as a new way to enjoy the performing arts. Additionally, as its feasibility as a new market for the distribution of performing arts has been confirmed, there have been various attempts to better enable audiences to experience performing arts in a metaverse. However, metaverse performing arts still require several improvements for active user participation and better enjoyment. It is also necessary to understand the barriers that people perceive in experiencing metaverse performing arts. Based on the </span>construal<span> level theory, this study explores and identifies the causal relationship in factors that influence viewing metaverse performing arts, such as the user's psychological distance, objective distance, subjective experience, and resistance. The results demonstrate that artistic distance is a significant factor that strongly affects resistance to viewing performances. Spatial, social, economic distance, and subject experience also impact resistance. The results also uncover the issues that must be discussed to vitalize metaverse-based performing arts.</span></p></div>\",\"PeriodicalId\":48471,\"journal\":{\"name\":\"Computers in Human Behavior\",\"volume\":\"146 \",\"pages\":\"Article 107827\"},\"PeriodicalIF\":9.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers in Human Behavior\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S0747563223001784\",\"RegionNum\":1,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"PSYCHOLOGY, EXPERIMENTAL\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers in Human Behavior","FirstCategoryId":"102","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S0747563223001784","RegionNum":1,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
Performing arts metaverse: The effect of perceived distance and subjective experience
As a new paradigm for experiencing virtual worlds, metaverses are beginning to gain traction as a new way to enjoy the performing arts. Additionally, as its feasibility as a new market for the distribution of performing arts has been confirmed, there have been various attempts to better enable audiences to experience performing arts in a metaverse. However, metaverse performing arts still require several improvements for active user participation and better enjoyment. It is also necessary to understand the barriers that people perceive in experiencing metaverse performing arts. Based on the construal level theory, this study explores and identifies the causal relationship in factors that influence viewing metaverse performing arts, such as the user's psychological distance, objective distance, subjective experience, and resistance. The results demonstrate that artistic distance is a significant factor that strongly affects resistance to viewing performances. Spatial, social, economic distance, and subject experience also impact resistance. The results also uncover the issues that must be discussed to vitalize metaverse-based performing arts.
期刊介绍:
Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.