不止眼前一亮:增强现实智能眼镜的店内零售体验

IF 9 1区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL
Pauline Pfeifer , Tim Hilken , Jonas Heller , Saifeddin Alimamy , Roberta Di Palma
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引用次数: 2

摘要

增强现实智能眼镜(ARSG)有望在作为店内零售技术部署时增强消费者体验和决策。然而,迄今为止的研究还没有研究过店内用例;相反,它主要关注消费者日常使用这些设备的可能性。先前的研究也没有将ARSG的使用与现在在触摸屏设备上普遍使用的AR进行比较。目前的研究通过检查在店内零售体验的背景下,ARSG是否优于触摸屏设备上的AR来解决这些知识差距。对实际零售应用程序(n=308)的测试表明,在唤起消费者对沉浸感和心理无形性的感知方面,ARSG优于触摸屏设备上的AR。此外,这种优势使消费者在决策舒适度、满意度和易评价性方面更积极地评价他们的购物体验,对他们的购买意愿产生了显著的积极影响。这些结果突出了在商店中实施ARSG的相关性,并为零售商提供了有效的ARSG策略的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
More than meets the eye: In-store retail experiences with augmented reality smart glasses

Augmented reality smart glasses (ARSGs) promise to enhance consumer experiences and decision-making when deployed as in-store retail technologies. However, research to date has not studied in-store use cases; instead, it has focused primarily on consumers' potential adoption of these devices for everyday use. Nor have prior studies compared ARSG uses with the now-common use of AR on touchscreen devices. The current research addresses these knowledge gaps by examining whether ARSGs outperform AR on touchscreen devices in the context of in-store retail experiences. Testing with an actual retail application (n = 308) shows that ARSGs are superior to AR on touchscreen devices for evoking consumers’ perceptions of immersion and mental intangibility. Furthermore, this superiority leads consumers to evaluate their shopping experiences more positively in terms of their decision comfort, satisfaction, and ease of evaluation, with significantly positive effects on their purchase intentions. These results highlight the relevance of implementing ARSGs in-store and provide retailers with recommendations for effective ARSG strategies.

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来源期刊
CiteScore
19.10
自引率
4.00%
发文量
381
审稿时长
40 days
期刊介绍: Computers in Human Behavior is a scholarly journal that explores the psychological aspects of computer use. It covers original theoretical works, research reports, literature reviews, and software and book reviews. The journal examines both the use of computers in psychology, psychiatry, and related fields, and the psychological impact of computer use on individuals, groups, and society. Articles discuss topics such as professional practice, training, research, human development, learning, cognition, personality, and social interactions. It focuses on human interactions with computers, considering the computer as a medium through which human behaviors are shaped and expressed. Professionals interested in the psychological aspects of computer use will find this journal valuable, even with limited knowledge of computers.
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