Wei Liu , Yancong Zhu , Ruonan Huang , Takumi Ohashi , Jan Auernhammer , Xiaonan Zhang , Ce Shi , Lu Wang
{"title":"通过工程心理学方法设计交互式玻璃:六个增强现实场景,设想未来汽车人机界面","authors":"Wei Liu , Yancong Zhu , Ruonan Huang , Takumi Ohashi , Jan Auernhammer , Xiaonan Zhang , Ce Shi , Lu Wang","doi":"10.1016/j.vrih.2022.07.004","DOIUrl":null,"url":null,"abstract":"<div><p>With more and more vehicles becoming autonomous, intelligent, and connected, paying attention to the future usage of car human-machine interface (HMI) with these vehicles should also get more relevant. While car HMI has been addressed in several scientific studies, little attention is being paid to designing and implementing interactive glazing into everyday (autonomous) driving contexts. Through reflecting on what was found before in theory and practice, we describe an engineering psychology practice and the design of six novel future user scenarios, which envision the application of a specific set of augmented reality (AR) support user interactions. We also present evaluations conducted with the scenarios and experiential prototypes and found that these AR scenarios support our target user groups in experiencing a new type of interactions. The overall evaluation was positive, with some valuable assessment results and suggestions. We envision that this paper will interest applied psychology educators who aspire to teach how to operationalize AR in a human-centered design (HCD) process to students with little preexisting expertise or little scientific knowledge about engineering psychology.</p></div>","PeriodicalId":33538,"journal":{"name":"Virtual Reality Intelligent Hardware","volume":"5 2","pages":"Pages 157-170"},"PeriodicalIF":0.0000,"publicationDate":"2023-04-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":"{\"title\":\"Designing interactive glazing through an engineering psychology approach: Six augmented reality scenarios that envision future car human-machine interface\",\"authors\":\"Wei Liu , Yancong Zhu , Ruonan Huang , Takumi Ohashi , Jan Auernhammer , Xiaonan Zhang , Ce Shi , Lu Wang\",\"doi\":\"10.1016/j.vrih.2022.07.004\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>With more and more vehicles becoming autonomous, intelligent, and connected, paying attention to the future usage of car human-machine interface (HMI) with these vehicles should also get more relevant. While car HMI has been addressed in several scientific studies, little attention is being paid to designing and implementing interactive glazing into everyday (autonomous) driving contexts. Through reflecting on what was found before in theory and practice, we describe an engineering psychology practice and the design of six novel future user scenarios, which envision the application of a specific set of augmented reality (AR) support user interactions. We also present evaluations conducted with the scenarios and experiential prototypes and found that these AR scenarios support our target user groups in experiencing a new type of interactions. The overall evaluation was positive, with some valuable assessment results and suggestions. We envision that this paper will interest applied psychology educators who aspire to teach how to operationalize AR in a human-centered design (HCD) process to students with little preexisting expertise or little scientific knowledge about engineering psychology.</p></div>\",\"PeriodicalId\":33538,\"journal\":{\"name\":\"Virtual Reality Intelligent Hardware\",\"volume\":\"5 2\",\"pages\":\"Pages 157-170\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-04-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"5\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Virtual Reality Intelligent Hardware\",\"FirstCategoryId\":\"1093\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2096579622000651\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Computer Science\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Virtual Reality Intelligent Hardware","FirstCategoryId":"1093","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2096579622000651","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Computer Science","Score":null,"Total":0}
Designing interactive glazing through an engineering psychology approach: Six augmented reality scenarios that envision future car human-machine interface
With more and more vehicles becoming autonomous, intelligent, and connected, paying attention to the future usage of car human-machine interface (HMI) with these vehicles should also get more relevant. While car HMI has been addressed in several scientific studies, little attention is being paid to designing and implementing interactive glazing into everyday (autonomous) driving contexts. Through reflecting on what was found before in theory and practice, we describe an engineering psychology practice and the design of six novel future user scenarios, which envision the application of a specific set of augmented reality (AR) support user interactions. We also present evaluations conducted with the scenarios and experiential prototypes and found that these AR scenarios support our target user groups in experiencing a new type of interactions. The overall evaluation was positive, with some valuable assessment results and suggestions. We envision that this paper will interest applied psychology educators who aspire to teach how to operationalize AR in a human-centered design (HCD) process to students with little preexisting expertise or little scientific knowledge about engineering psychology.