评估职业治疗学生对虚拟现实的认知作为一种教学创新

Jina Kim , Behdin Nowrouzi-Kia , Emily S. Ho , Heather Thomson , Andrea Duncan
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摘要

虚拟现实(VR)为人们提供了一个沉浸在人造世界中的论坛。尽管虚拟现实作为一种教学工具出现了,但了解虚拟现实在中学后教育中的教学影响却缺乏坚实的基础。此外,关于虚拟现实如何在医学和康复专业学生中进行教学的文献很少。这个试点研究项目试图回答“在试用了各种教育模块后,学生们如何看待VR应该在职业治疗课程中使用?”研究参与者是职业治疗硕士学生,他们使用四种不同的技术解决方案试用了四个不同的教育模块。每次试验后,他们都完成了一份针对学习的问卷,然后完成了一项关于未来应如何考虑在课程中使用虚拟现实的全面调查。研究结果表明,学生更喜欢更高水平的沉浸感和互动。他们对技术含量较低、沉浸式学习机会的偏好较低。学生们分享说,他们欢迎VR解决方案来学习评估、解剖学和肌肉骨骼功能、神经解剖学和神经基础,并为临床实地工作经验做准备。未来的研究需要评估大规模推出特定学习方法的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Appraising occupational therapy students' perceptions of virtual reality as a pedagogical innovation

Virtual reality (VR) offers a forum for a person to immerse themselves in an artificial world. Despite the emergence of VR as a teaching tool, a strong base to understand the pedagogical impact of VR within post-secondary education is absent. Furthermore, there is minimal literature on how VR can be used pedagogically with medical and rehabilitation professional students. This pilot research project sought to answer “how do students perceive that VR should be used within occupational therapy curricula after trialling a variety of educational modules?” Study participants were Masters of Occupational Therapy Students who trialed four different educational modules using four different technological solutions. After each trial they completed a questionnaire specific to the learning and then completed an overall survey about how VR should be considered for future use in the curriculum. Findings showcased that students preferred a higher level of immersion and interaction. They showed less preference for the lower technological and less immersive learning opportunities. Students shared that they would welcome VR solutions to learn about assessment, anatomy and musculoskeletal function, neuroanatomy and neurological foundations and for cases as a preparation for clinical fieldwork experiences. Future research is required to evaluate the impact of a larger scale roll out of specific learning approaches.

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