教育虚拟现实的伦理问题

Alexander Skulmowski
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引用次数: 2

摘要

为了应对作为物理体验替代品的数字学习的高需求,虚拟现实(VR)正在将自己定位为创造教育虚拟体验的工具。VR技术面临着许多道德问题,包括用户自主权的降低、健康问题和隐私问题。虚拟现实和现实主义在教育中的应用可能是一把双刃剑。虽然现实的可视化可以促进某些内容领域的学习,但也会阻碍其他领域的理解。此外,现实主义对学习的影响也取决于学习者的空间能力。让幼儿和青少年参与虚拟教育体验可能会让他们受到操纵,可能导致健康问题,并可能侵犯他们的隐私。简而言之,现实主义和虚拟体验可能会在许多方面严重限制学习者的自主性。基于对文献的回顾和对生成人工智能等新兴技术的考虑,本文提出了在道德上合理利用虚拟现实和现实主义的指导方针。通过将虚拟现实伦理研究中的发现和结论应用于该技术的教育利用,我提出了一些建议,这些建议可能有助于避免教育虚拟现实的负面后果。这些建议包括利用空间能力测试,要求虚拟体验提供替代路径来防止操纵,以及使用算法来识别可以通过教育VR使用生成的高度详细的发展概况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Ethical issues of educational virtual reality

In response to the high demand for digital learning as a surrogate for physical experiences, virtual reality (VR) is positioning itself as a tool for creating educational virtual experiences. VR technology faces a number of ethical issues, including a reduction of users’ autonomy, health problems, and privacy concerns. The use of VR and realism in education can turn out to be a double-edged sword. While realistic visualizations can promote learning for some content domains, they can hinder comprehension in others. Furthermore, the effects of realism on learning also depend on learners’ spatial abilities. Letting young children and teenagers engage in virtual educational experiences can expose them to manipulation, could lead to health issues, and may infringe on their privacy. In short, realism and virtual experiences may severely limit learners’ autonomy in a number of ways. Based on a review of the literature and considerations of emerging technologies such as generative artificial intelligence, this paper presents guidelines for the ethically sound utilization of VR and realism. By applying findings and conclusions established in the context of research on the ethics of VR to the educational utilization of this technology, I develop several suggestions that may help to avoid negative consequences of educational VR. These suggestions include the utilization of spatial ability testing, requiring virtual experiences to offer alternative paths to prevent manipulation, as well as using algorithms that deidentify the highly detailed developmental profiles that can be generated through educational VR use.

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