为数学学习设计文化丰富的地方游戏

E. Susanti, N. Sholikin, Marhayati Marhayati, T. Turmudi
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引用次数: 7

摘要

[英文]:本研究旨在设计和实施基于本地游戏的数学学习(dasdasan),以支持学生的数学战略能力。它包括三个阶段,即对传统游戏的识别和分析,基于现实数学教育(RME)的学习活动的设计,以及在课堂上的实施,涉及到27年级的学生。关于当地游戏的数据是通过对游戏起源地五名居民的观察和采访收集的。关于学生战略能力的数据是通过对学生学习后的测试获得的。测试结果的分析是指数学策略能力的指标。本研究发现,15名学生能够以高分完成所有指标(制定、表示和解决问题)。同时,五名学生只能代表问题,但没有达到最后两个指标。本研究的结果表明,在传统的dasdasan游戏基础上学习数学有助于学生培养数学战略能力。关键词:学习设计,民族数学,局部游戏,Das-dasan,RME[语言]:本研究旨在设计和测试基于传统游戏的数学学习,以培养学生的数学战略能力。本研究分为三个阶段,即:对传统游戏的识别和分析,基于现实数学教育(RME)的传统游戏学习设计,以及在七班20名学生中的实施。与传统游戏相关的数据是通过对游戏来源地的五名公民的观察和采访收集的。学生的数学策略能力数据是通过学习后的测试获得的。对学生测试结果的分析是指学生数学策略能力的指标。研究表明,15名学生以非常好的最终价值类别成功地达到了数学战略能力的所有指标。虽然有五名学生成功地达到了第一个指标(扰乱了问题),但并非所有学生都达到了代表和解决问题的指标。这项研究表明,基于传统棒球比赛的数学学习有可能帮助学生培养数学战略能力。关键词:学习计划,民族主义,本地游戏,Das dasan,RME
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Designing culturally-rich local games for mathematics learning
[English]: This study aimed to design and implement local games-based mathematics learning (das-dasan) to support students' mathematical strategic competence. It consisted of three stages, namely the identification and analysis of traditional game, the design of learning activities based on Realistic Mathematics Education (RME), and the implementation in the classroom which involved twenty 7th-grade students. Data about the local game was collected through observations and interviews with five residents where the game is originated. Data on students’ strategic competence was achieved through a test given to the students after learning. The analysis of test results refers to the indicators of mathematical strategic competence. The present study found that fifteen students are able to achieve all indicators (formulating, representing, and solving the problems) with high scores. Meanwhile, five students could only represent the problems but have not fulfilled the last two indicators. The findings of this study indicate that learning mathematics based on traditional the das-dasan games has a potential to help students develop mathematical strategic competence. Keywords: Learning design, Ethnomathematics, Local game, Das-dasan, RME [Bahasa]: Penelitian ini bertujuan merancang dan mengujicoba pembelajaran matematika berbasis permainan tradisional (das-dasan) sebagai upaya untuk mengembangkan kompetensi strategis matematis siswa. Penelitian ini terdiri dari tiga tahap, yaitu: identifikasi dan analisis permainan tradisional, perancangan pembelajaran berbasis permainan tradisional berdasarkan Realistic Mathematics Education (RME), dan implementasi dalam pembelajaran di kelas yang melibatkan 20 siswa kelas VII. Data terkait permainan tradisional dikumpulkan melalui pengamatan dan wawancara dengan lima warga tempat permainan tersebut berasal. Data kemampuan strategis matematis siswa diperoleh melalui tes yang diberikan setelah pembelajaran. Analisis hasil tes siswa merujuk pada indikator kompetensi strategis matematis siswa. Hasil penelitian menunjukkan 15 siswa berhasil memenuhi semua indikator kompetensi strategis matematis dengan kategori nilai akhir sangat baik. Sedangkan 5 siswa berhasil mencapai indikator pertama (merumuskan masalah) namun belum semua memenuhi indikator merepresentasikan dan menyelesaikan masalah. Temuan penelitian ini menunjukkan bahwa pembelajaran matematika berbasis permainan tradisional das-dasan memiliki potensi untuk membantu siswa mengembangkan kemampuan strategis matematis. Kata kunci: Rancangan pembelajaran, Etnomatematika, Permainan lokal, Das-dasan, RME
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