从情景游戏教学看学生游戏能力的培养

Q4 Social Sciences
ByYilin Li, Weidong Li
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引用次数: 2

摘要

摘要体育是3-12年级学校体育课程内容的核心部分。在情境学习理论的指导下,提出了一种新的课程模式,即情景游戏情境游戏教学(SGTSP),从情境和关系的角度,系统地教授3-12年级和大学生使用情景游戏进行体育教学。本文介绍了SGTSP及其主要特点,并以网球为例,指导如何使用SGTSP进行体育教学。该模型提供了一种替代方法,通过真实、有意义和实用的真实游戏场景来培养学生的决策能力和游戏能力,这些场景涉及技术、战术、预期、反应以及与动态游戏环境的互动的复杂相互作用。为了有效地实施这一模式,体育教师需要发展深入的内容知识,遵循五个教学步骤,并使用有效的课堂管理来最大限度地提高学生在体育教育中的学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing Students’ Game Competence: Situated Game Teaching through Set Plays
Abstract Sports are a central part of Grades 3-12 curricular content in school physical education. Guided by the theory of situated learning, a new curricular model called Situated Game Teaching through Set Plays (SGTSP) has been proposed to systematically teach sports to 3rd–12th graders and college students using situated set plays from a situational and relational perspective. This article introduces SGTSP and its key features and uses tennis as an example to provide guidance on how to teach sports using SGTSP. This model provides an alternative approach to develop students’ decision-making ability and game competence through authentic, meaningful, and practical real-life game scenarios, which involve a complex interplay of techniques, tactics, anticipation, responses, and interaction with the dynamic game environment. To effectively implement this model, physical education teachers need to develop in-depth content knowledge, follow five pedagogical steps, and use effective classroom management to maximize student learning in physical education.
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来源期刊
Strategies
Strategies Social Sciences-Education
CiteScore
0.50
自引率
0.00%
发文量
44
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