数字游戏与数学教学的调查研究

Q2 Mathematics
André R. Denham, Kristin E. Harbour, Stefanie A. Wind
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引用次数: 1

摘要

摘要利用数字游戏进行学习有着强有力的理论和实证支持。尽管有研究支持,但数字游戏在数学课堂上的应用并不广泛。造成这种缺乏采用的一个主要原因是,缺乏对数学教师使用数字游戏的程度、教师在数学课堂上如何使用数字游戏以及阻碍他们使用数字游戏障碍的现有研究。为了开始回答这些问题,开发了数字游戏在数学课堂调查中的使用情况。收集试点数据以评估调查的可靠性和有效性。对试点研究的结果进行了讨论,并对未来的研究和调查仪器的使用提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Digital Games and the Teaching and Learning of Mathematics: A Survey Study
ABSTRACT There is strong theoretical and empirical support for the use of digital games for learning. Despite their research support, digital games are not widely used in mathematics classrooms. One main contributor to this lack of adoption is the paucity of extant research on the extent to which mathematics teachers are using digital games, how teachers are using digital games in the mathematics classroom, and what barriers hinder their use of digital games. To begin answering these questions, the Digital Game Usage in the Mathematics Classroom Survey was developed. Pilot data were collected to evaluate the reliability and validity of the survey. The results of the pilot study are discussed along with recommendations for future research and survey instrument usage.
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来源期刊
Investigations in Mathematics Learning
Investigations in Mathematics Learning Mathematics-Mathematics (all)
CiteScore
2.10
自引率
0.00%
发文量
22
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