在游戏化的购买环境中,性别与职业之间的联系:来自科索沃和阿尔巴尼亚的视角

Q3 Business, Management and Accounting
Fortesa Haziri, I. Pagria, M. Chovancová
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引用次数: 0

摘要

游戏化被认为是一种“灵丹妙药”,可以带来有趣和享受的枯燥体验。然而,由于实证研究有限,对电子商务用户游戏化属性的理解还不够。本研究的目的是探索在考虑游戏元素的情况下,通过s商务购买产品和服务的男性和女性以及就业和失业买家之间的差异。通过社交平台分发了一份包含61个问题的问卷。为了分析收集到的数据,采用了EFA和Mann-Whitney U测试。研究得出的结论是,对于科索沃电子商务用户来说,在游戏机制方面,就业状况存在显著差异。关于性别,在所有游戏元素中,只有在美学方面存在显著差异。另一方面,阿尔巴尼亚电子商务用户没有发现性别和职业差异。这项研究的结果对提供注重性别和就业状况的产品/服务的公司很有用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The association between gender and occupation in a gamified purchasing environment: perspective from Kosovo and Albania
Gamification is considered as a 'magic bullet' to induce dull experiences with fun and enjoyment. However, understanding the gamification attributes for s-commerce users falls short due to limited empirical research. The purpose of this study is to explore the differences between males and females and employed and unemployed buyers who purchase products and services via s-commerce when game elements are considered. A questionnaire containing 61 questions and was distributed via social platforms. To analyse the gathered data, EFA and Mann-Whitney U test have been employed. The study concludes that for Kosovar s-commerce users, employment status is significantly different regarding game mechanics. Regarding gender, out of all game elements, significant differences were found only in aesthetics. On the other hand, no gender and occupation differences have been identified for Albanian s-commerce users. The results of this study are useful for companies which provide products/services focused on gender and employment status.
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来源期刊
International Journal of Electronic Marketing and Retailing
International Journal of Electronic Marketing and Retailing Business, Management and Accounting-Business and International Management
CiteScore
2.30
自引率
0.00%
发文量
54
期刊介绍: The IJEMR is a scholarly and refereed journal that provides an authoritative source of information for scholars, academicians, and professionals in the fields of electronic marketing and retailing. The journal promotes the advancement, understanding, and practice of electronic marketing and retailing. Manuscripts offering theoretical, conceptual, and practical contributions are encouraged.
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