Suzanne de Treville, Tyson R. Browning, Julian N. Marewski, Jordi Weiss
{"title":"社论:丰田生产系统的实践是快速和节俭的启发","authors":"Suzanne de Treville, Tyson R. Browning, Julian N. Marewski, Jordi Weiss","doi":"10.1002/joom.1266","DOIUrl":null,"url":null,"abstract":"<p>Two Forum articles and an editorial in 2021 called for a rethink of how operations management (OM) scholars conceptualize the Toyota Production System (TPS) and Lean (the Western label given to certain elements of the TPS). In the lead article in that series, Hopp and Spearman (<span>2021</span>, pp. 10 and 11) observed that the evolution of Lean from a physics of flows to an organizational culture that supports “continual reduction of the cost of waste” requires us “to incorporate human behavior more scientifically.” They noted that “A more extensive, and largely untapped, resource is the wide array of cognitive research into heuristics and biases that has been developed by behavioral and decision scientists since the 1970s.” This brings to mind the description by Fujimoto (<span>1999</span>) of the TPS as a knowledge-management system, in contrast to the common understanding of the TPS (captured by the designation “Lean”) as buffer management. In this editorial, we continue the discussion started by Hopp and Spearman with a thought experiment in which we consider TPS practices as heuristics. An initial objective was to contribute to disentangling the TPS knowledge- and buffer-management roles, asking: Are buffer-management tools designed to support knowledge management, or do knowledge-management TPS tools exist to allow operations to run as lean as possible (i.e., manage buffers efficiently)? The heuristics lens revealed the mechanisms by which buffer removal can be used to create cues from the production environment that effectively inform decision making. More generally, we discovered that the exercise of interpreting TPS practices as heuristics provided insight into whether and how heuristics can contribute to an effective management of operations.</p><p>We analyzed a sample of common practices that have been observed to be used by Toyota as one approach to implementing the TPS: <i>jidoka</i>, <i>andon</i>, and <i>kanban</i>. These practices transform front-line employees into decision makers by clearly specifying the information to be considered and the decision rule to be followed in a precisely defined situation. The resulting heuristics can be described as “production” heuristics, as their objective is to contribute to the line running smoothly on a day-to-day basis. We then considered practices that Toyota has been observed to use to prepare the environment for the successful deployment of these production-heuristic practices, including, for example, respect for workers, <i>gemba</i>, <i>kaizen</i>, and “five whys”. These “exploration” heuristics are oriented toward problem solving through carving out regularities in what appears to be a chaotic landscape. Whereas the production heuristics use stopping rules to strictly limit the information to be considered and precisely define the decision rule, the exploration heuristics relax the search rules and strongly encourage the decision maker to maintain information in the decision process.<sup>i</sup> They also allow the goal of the decision process to be flexible. In the production context, humans may make the error of assuming that more information is always better. In the exploration context, humans may make the error of moving forward with a decision based on too little information. Heuristics can help to avoid both types of error: We see TPS practices as either limiting or augmenting the amount of information to be considered, either precisely specifying or explicitly refusing to specify the objective of the decision. In contrast to key performance indicators, <i>kaizen</i> encourages decision makers to think about what it means to make things better. The “five whys” instruct decision makers to keep asking questions even though they think they already know the answer. We will present examples in which TPS performance was decreased by failing to maintain these systems that cause exploration heuristics to avoid premature elimination of information and flexibility. Although conventional wisdom considers heuristics as always dramatically reducing information-in-use, our exploration of the TPS reveals that heuristics may direct decision makers to reduce or expand that information. TPS success can possibly be attributed in part to deploying heuristics that are designed to either produce efficiently or explore, with exploration heuristics creating an environment in which the production heuristics function well.</p><p>Gigerenzer et al. (<span>1999</span>) proposed a typology of heuristics that first divides “reasonableness” (rational decision making) according to whether rationality is bounded or unbounded (Simon, <span>1955</span>). Bounded rationality—which underlies essentially all business decisions—requires the decision maker to reduce the information considered, along the lines that Savage (<span>1954</span>) described as a small world. Decisions made under bounded rationality set as their objective to satisfice (making a decision that is good enough, Simon, <span>1956</span>) rather than optimize. Heuristics—the decision rules used in satisficing—can be more or less “ecologically rational,” that is, can vary in their ability to produce decisions that qualify as rational while requiring little in terms of data and computational capacity. Gigerenzer and Gaissmaier (<span>2011</span>, p. 454) defined a heuristic as “… a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods.” Rationality remains bounded for ecologically rational heuristics.</p><p>Ecologically rational heuristics—designated as “fast and frugal” by Gigerenzer, Todd and the ABC Research Group (<span>1999</span>)—have been observed to go beyond mere satisficing, sometimes performing as well as or better than optimization that uses considerably more data. Fast and frugal heuristics are exemplified by the <i>gaze heuristic</i>: a simple interception rule that can be used by athletes to catch balls when playing sports, by animals to hunt down prey, and suggested as a contributor to the Royal Air Force's victory over the German Luftwaffe in World War II (Gigerenzer, <span>2007</span>; Hamlin, <span>2017</span>). It may also have played a role in US Airways Flight 1549's spectacular life-saving water landing in the Hudson River in 2009 (e.g., Hafenbrädl et al., <span>2016</span>). This heuristic considers only the angle of gaze (a single piece of information) and involves no mathematical analysis. “Fast-and-frugal trees” (e.g., Martignon et al., <span>2008</span>) have been used in contexts such as medical, judicial, and military (e.g., Katsikopoulos et al., <span>2021</span>). The “take-the-best” heuristic (Gigerenzer & Goldstein, <span>1996</span>)—a lexicographic strategy for inference—has been observed to outperform extensive data analysis (Czerlinski et al., <span>1999</span>; Gigerenzer & Brighton, <span>2009</span>). In OM, Bendoly (<span>2020</span>) classified as fast and frugal the nearest-neighbor sequencing heuristic used in logistics, also heuristics used in project management that minimize either slack or processing time in assigning resources. He uses these examples to illustrate how restricting the information considered can yield a reasonably good decision that is easily determined.</p><p>Not all heuristics are fast and frugal. Heuristics are simple decision-making strategies that typically ignore much of the information that is potentially available. When that information turns out to be essential to making a good decision, not considering it may well produce irrational decisions, many of which can be attributed to a variety of biases. Hopp and Spearman cite hindsight, confirmation, and loss aversion as examples of bias in the context of Lean production. (see Eckerd & Bendoly, <span>2015</span>, for an in-depth discussion of these biases in OM). Gray et al. (<span>2017</span>) identified a heuristic that they entitled “lowest per-unit landed-cost” in which the production-location decision was based on a single factor. Limiting the offshoring decision to this single factor—ignoring readily available information that would have brought to light offshoring risks—resulted in quality problems, loss of intellectual property, and other unexpected management problems that were sufficiently severe that the offshoring decisions were reversed and production reshored. In other words, basing the decision on a single factor may work well (as exemplified by the gaze heuristic), but—as in this case—may lead to bias. Furthermore, when the (biased) offshoring decision was reversed, it was done based on extensive data collection and analysis, closer to what Kahneman et al. (<span>1982</span>) referred to as System 2 thinking than to a heuristic. No effort was observed by Gray et al. to enlarge the production-location decision process that had led to the original decision to offshore based solely on minimizing the per-unit landed cost. The firms studied may thus be vulnerable to repeating the original myopic and biased decision. This example illustrates the potential for a heuristic to perform poorly in its current environment.</p><p>Heuristics are typically described as a statistical adaptation to a given context (as occurs in the development of some fast-and-frugal trees used in areas like medicine) or as a performance rule that indicates which activities to prioritize or delay (Browning & Yassine, <span>2016</span>). They can be taught, learned by observation, and discovered via experimentation and trial and error.</p><p>Eckerd and Bendoly (<span>2015</span>, p. 5) referred to the tendency in the field of behavioral operations to consider cognitive limitations of individuals as yielding flawed mental models, contrasting that view with the more nuanced one by Katsikopoulos and Gigerenzer (<span>2013</span>) that heuristics may be either an asset (ecologically rational) or a liability (biased) when used in decision making. The fast-and-frugal heuristics research program (e.g., Gigerenzer et al., <span>2011</span>) has contributed to the identification of heuristics present in decision making, and the characterization of what makes these heuristics fit and perform well in a particular decision environment. When a heuristic in use is observed to produce biased decisions, is debiasing better achieved by moving from the heuristic to a fuller analysis done by the decision maker (i.e., moving toward constrained optimization along the lines suggested by Little (<span>1970</span>)), by recalibrating the heuristic to improve its performance, or by moving between a production and an exploration heuristic?</p><p>SIMON (<span>1955</span>, <span>1956</span>) developed the idea of bounded rationality, introducing the idea of satisficing as an alternative to optimizing. To economists, Simon (<span>1955</span>) emphasized the cognitive capacity of decision makers, and to psychologists (Simon, <span>1956</span>) the environment (see Petracca, <span>2021</span>, for a discussion of this division). Simon (<span>1990</span>, p. 7) brought these two sides together as he wrote, “Human rational behavior (and the rational behavior of all physical symbol systems) is shaped by a scissors whose two blades are the structure of task environments and the computational capabilities of the actor.” Heuristics are rules of thumb that can typically be decomposed into search, stopping, and decision rules. The ecological rationality of a given heuristic depends on how well these rules allow the “scissor blades” formed by the task environment and computational capacity of the actor to operate together. Production heuristics typically emphasize search limitation, whereas exploration heuristics may encourage maintaining more information in the decision-making process: A well-functioning heuristic may increase or decrease the information in use depending on the context.</p><p>The description by Daft and Weick (<span>1984</span>, p. 289) of organizations as “interpretation systems” provides useful input to understanding the interactions of the search (environment) and stopping (cognitive capacity) dimensions of heuristics. Daft and Weick defined interpretation modes in terms of (1) whether or not the goal of interpretation is to identify a right answer that is assumed to exist, which determines whether or not the environment is seen as “analyzable,” and (2) whether the organization relates to the environment intrusively or passively. The resulting 2 × 2 matrix is reproduced in Table 1.</p><p>The TPS emerged from Japan in the late 1970s (e.g., Sugimori et al., <span>1977</span>) and quickly captured the attention of the entire world. Toyota overcame strong competitive disadvantages (such as the need to transport cars from Japan, and access to considerably fewer resources for research and development) to take market share from companies like General Motors. A key difference between the TPS and mass production concerned how to adjust the upstream production rate to match what the line needed or was able to handle downstream. Consider a downstream problem that caused in-process inventory to accumulate. TPS practices were designed to highlight problems arising so that attention would be directed to solving them, while also matching upstream production to downstream capacity. Rather than setting an objective to perform well with respect to traditional performance indicators like utilization or output, the TPS instead set as an objective to equip the employees encountering a production problem in their immediate environment to avoid inventory buildup and contribute to getting the problem fixed.</p><p>Mass production, in contrast, was based on a decision rule that called for output maximization irrespective of conditions in the environment. Under mass production, workers were expected to focus on their tasks rather than pay attention to machines that were not functioning correctly. A worker who was not able to complete their assigned tasks during a cycle was obliged to leave the work incomplete, resulting in a unit that did not conform to specifications, while a worker who was able to fill the intermediate buffer between their and an adjacent workstation was viewed as a good performer.</p><p>We here analyze three TPS tools that were designed to stop production when downstream needs decreased (either because demand was met, or because of a production problem): <i>jidoka</i> (also known as “autonomation,” or automation with a human touch), <i>andon</i>, and <i>kanban</i>.</p><p><i>Jidoka</i> combines human intervention with automation. When an automated machine develops a problem (e.g., a piece gets stuck, it runs out of material, or it goes out of alignment), under <i>jidoka</i>, it is designed to stop automatically and signal to a nearby worker that action needs to be taken. When the signal is given, the worker either fixes the problem or notifies maintenance that repair is needed. The key difference with mass production is that the worker is personally involved in getting the problem fixed or getting its existence communicated rather than ignoring the problem to focus on maximizing output at their workstation. Monden (<span>1983</span>) described <i>jidoka</i> as often being used on a process with some degree of automation, but also being used as a concept in a manual process.</p><p>The <i>andon</i> cord provided at each workstation allowed the worker to flag a production problem and request help from a supervisor: A worker who saw at the 70% mark of the cycle that the work would not be completed would pull the cord and have a supervisor sprint over to provide help. If the supervisor was able to help get the work completed within the cycle, the cord was pulled a second time and the line continued. If, however, the problem was not yet resolved, the line would stop at the end of the cycle. Creation of these line-stoppage decision rules not only avoided assembly of a defective unit, but also provided clear data as to where workers on the assembly line were most likely to be stressed. Monden (<span>1983</span>) considered <i>andon</i> to fall under the general category of <i>jidoka</i>, but it was considered in the West to represent a quite startling departure from normal assembly line operation, both in giving workers the right to stop the line and in workers being willing to admit that they were not keeping up—knowing that this personal performance-related information would be collected and analyzed by management.</p><p>The <i>kanban</i> system was designed to limit the buildup of inventory between two adjacent workstations. An upstream worker is only allowed to begin production of an item if an unattached <i>kanban</i> is available. An inventory buffer between the two workstations is able to buffer to some degree, such that the effect of temporary slowdowns at one workstation on the adjacent workstation would be minimized. Once there are enough <i>kanbans</i> to buffer temporary slowdowns, adding more <i>kanbans</i> would only serve to increase system waiting time for the pieces in inventory. Toyota went a step further and implemented a system in which the number of <i>kanbans</i> was gradually reduced to draw attention to production-line imbalances. When one workstation would block or starve the other, the blocked or starved workstation would provide feedback that was expected to lead to learning. It is in the <i>kanban</i> system that we see most clearly Toyota's understanding of the relationship between buffer inventory and learning. While inventory buffers were used to smooth flow, there was a constant awareness of the ability of inventory to hide problems and line imbalances, and that careful management of inventory could lead to process improvement (see Suri & de Treville, <span>1986</span>, for an in-depth discussion of the relationship between the exploratory stress created by reducing this buffer inventory and learning).</p><p>By extracting their search, stopping, and decision rules, these three tools can be conceptualized as heuristics, as shown in Table 3. They allowed Toyota to deploy the cognitive capacity of its entire workforce toward smoothing production of high-quality products. Not only were the heuristics themselves fast and frugal, but they also brought into use a massive cognitive capacity that tended to be neglected in mass production. Returning to the Daft and Weick (<span>1984</span>) distinction between active and passive interpretation systems, we suggest that the TPS represents active interpretation in contrast to the passive interpretation encouraged by mass production. The assembly line became an analyzable world in which front-line employees could confidently contribute to the company functioning well, because well-calibrated heuristics made clear to them what they were to do where, under which circumstances. There was no need for counterfactual inquiry, because the assumption that the local environment was analyzable yielded ecologically rational decisions: These three tools fit the description of production heuristics.</p><p>Two observations arise from this analysis. First, these production heuristics performed well when an active interpretation system was combined with an analyzable environment. Consider a front-line employee who observes a problem (e.g., defective raw material, not being able to complete their operation by the end of a cycle, or that their speed is blocking or starving an adjacent workstation). On a traditional line, the employee may observe the problem but is not in a position to take action to resolve it, either in the immediate or longer term. TPS practices enable the employee to take action by pulling the <i>andon</i> cord, reorienting a part correctly, and organizing with the adjacent workstation to rebalance capacity. Thus, one outcome of TPS is to make the employee interact more intrusively or actively with the local environment. Active interpretation then enables the cognitive capacity of the employees to be made available. Establishment of an analyzable, local environment then allows disconfirmation as the dominant method of inquiry in these decisions without risk of confirmation or other bias. Second, these well-calibrated heuristics produced rational and profitable decisions, contributing to a level of performance that continues to astound decades later.</p><p>Our thought experiment is built around the idea that key TPS practices can be conceptualized around the selection, design, and calibration of heuristics to increase the ecological rationality of the resulting decisions. Our above discussion suggests that this exercise should include consideration of whether—and where—the environment is analyzable. Where it is not analyzable because of changing goals and cues, then from Feduzi et al. (<span>2022</span>) we would expect to see counterfactual reasoning yielding activities like experimentation and trial and error (e.g., Daft & Weick, <span>1984</span>; Sommer et al., <span>2009</span>; Thomke, <span>2003</span>). These counterfactual-reasoning activities would then be expected to lead to the discovery of analyzable sub-worlds that would lend themselves to formal search and disconfirmation as a method of inquiry. Conceptualizing TPS practices like autonomation/<i>jidoka</i>, <i>andon</i>, and <i>kanban</i> as heuristics reveals how meticulously the environment has been prepared to be analyzable: We can identify among the TPS practices not only well-calibrated heuristics but also practices that encourage exploration and experimentation that appears to be explicitly designed to identify analyzable sub-worlds that are stable enough for disconfirmation to operate without bias, and in which a heuristic can operate effectively.</p><p>In Table 4, we evaluate the effect on the environment of selected TPS practices that encourage search over setting the kind of well-defined stopping rules common to the three practices that we categorized as production heuristics. The TPS emphasis on respect for workers serves to increase overall cognitive capacity available to the organization. <i>Muda</i> (identifying and eliminating activities that do not add value) and <i>muri</i> (setting a policy to not require workers or equipment to run at an excessive pace or for an excessive duration) also serve to protect available cognitive capacity from being used ineffectively on non-value-adding tasks such as those created by unplanned downtime and product defects. Search and experimentation are encouraged by practices like <i>gemba</i> (decision makers go in person to observe what is happening where a problem is occurring), <i>kaizen</i> (a constant search for improvement by everyone everywhere in the organization), and “five whys” (encouraging problem solvers to ask “Why?” five times rather than immediately accepting the first answer as the root cause of the problem). TPS practices like <i>heijunka</i> (leveling demand so that the flow of work to the production line is stable), standardization of tasks, <i>poka-yoke</i> (organizing tasks, tools, and processes to make them “foolproof” and reduce the likelihood of errors), and <i>mura</i> (identifying and eliminating sources of variability that do not add value) improve visibility in the production process, increase the signal-to-noise ratio, and make the local environment analyzable. In particular, <i>heijunka</i>'s artificial removal of external variability enables the local environment to become analyzable in terms of remaining sources of internal variability. The TPS devotes considerable attention to the effect of inventory buildup on how the organization interprets its environment. As discussed above, this takes two forms: first, ensuring that inventory does not build up as a result of a production imbalance or a large lot size, and second, use of exploratory stress to encourage local process improvement. The TPS practices of lot-size and setup-time reduction combine with use of <i>kanban</i> systems to avoid unnecessary inventory buildup and permit exploration of improvement possibilities. The <i>kanban</i> system serves as a heuristic device to make clear to workers when to commence or refrain from production of a piece.</p><p>These practices combine active interpretation with the assumption that the local environment is less analyzable, which then calls for counterfactual reasoning that takes the form of experimentation, trial and error, and invention. The combination of well-specified decision rules with mechanisms to increase available information and allow space for some environmental unanalyzability yields exploration heuristics. Monden (<span>1983</span>) and Sugimori et al. (<span>1977</span>) described the development of the TPS as relying heavily on trial and error. This is in sharp contrast to the fact that front-line employees are told exactly what to do when faced with an immediate problem on the line, where processes are documented and workers are expected to adhere exactly to those documents (Spear & Bowen, <span>1999</span>). In fact, trial and error on the production line by front-line employees is strongly discouraged: A front-line employee that has a process-improvement idea is encouraged to submit the idea for testing, and the decision about whether to test or implement is made higher up in the organization (de Treville et al., <span>2005</span>; de Treville & Antonakis, <span>2006</span>). Each of the TPS practices we have considered can be clearly assigned to the production or exploration category, and is intended to operate either under disconfirmation or counterfactual reasoning. In the next subsection, we explore two examples from the TPS literature in which disconfirmation continued in a context in which the organization should have switched to counterfactual reasoning.</p><p>In this editorial, we have considered the TPS as an example of development and calibration of heuristics, suggesting that Toyota's ability to redefine competition in the global auto industry came in large part from Toyota's skill in managing and creating an appropriate environment for these heuristics. Toyota defined stop, search, and decision rules, creating heuristics that allowed them to successfully deploy the cognitive capabilities of front-line employees and contributing mightily to the TPS as a knowledge management system.</p><p>These heuristics did not arise spontaneously, but were described by Monden (<span>1983</span>) as resulting from many years of trial and error, with Toyota transforming the environment to facilitate exploration that was expected to result in analyzable sub-environments (local environments) in which heuristics could be used without the risk of bias. Rather than knowledge management in the service of buffer minimization, we see skillful use of inventory buildup to identify problems and maintain the spotlight on those problems until resolved. More generally, practices to prepare the environment for effective counterfactual reasoning served to increase cognitive capacity, expand search, avoid premature search truncation, and improve the signal-to-noise ratio. It is also worth mentioning Toyota's emphasis on separating problems from people, in contrast to the usual assignment of blame (This emphasis on blame at General Motors and Ford is captured well by MacDuffie, <span>1997</span>).</p><p>These TPS practices took the form of production or exploration heuristics, depending on the need to enact the environment and remain open to adjustments to the “right answer” in use. Whether heuristics represented an appropriate decision process depended on which method of inquiry was appropriate, which in turn depended on whether the environment was reasonably assumed to be analyzable. If the environment was analyzable, then production heuristics were defined to permit quintessential fast-and-frugal decision making. If the environment was unanalyzable, exploration heuristics encouraged rich use of data and counterfactual reasoning. This is in contrast to the unfortunate blend of disconfirmation and counterfactual reasoning at General Motors and Ford that resulted in effort that did not result in solved problems. We also saw a case in which even Toyota was caught unaware of a change in the environment that made it unanalyzable: Inventory built up for several days, but eventually the inventory buildup led management to toggle from disconfirmation to counterfactual reasoning, and the problem was solved.</p><p>Let us return to the question: When a heuristic in practice is observed to produce biased decisions, how can it be recalibrated? A heuristic that is producing biased decisions suggests a need to shift from disconfirmation to counterfactual reasoning to encourage search. Observing Toyota, two things come to light. First, when a heuristic was observed to produce biased decisions and search was expanded, Toyota did not expand search only in terms of how much data was analyzed, but rather encouraged decision makers to be present in the problem and think widely and deeply about what was going on. They made efforts to maximize the quantity and diversity of the cognitive capacity available to process the problem. Second, the transition to counterfactual reasoning was not intended to be permanent, but rather to allow decision makers to organize and play with available data that would eventually get “routinized” (see the discussion by MacDuffie, <span>1997</span>).</p><p>Toggling back and forth between disconfirmation and counterfactual reasoning not only gives insight into how to benefit from the ecological rationality of well-calibrated heuristics, but may also help in answering Little's (<span>1970</span>) call to facilitate managers making use of stylized models. Like production heuristics, stylized models rely on disconfirmation as a method of inquiry and can be ecologically rational when their assumptions are reasonable. Just as decision makers need to learn to trust and calibrate fast-and-frugal heuristics, so they may need to learn to trust and calibrate stylized models to ensure that they retain the appropriate information. And, when decision makers neglect to use apparently rational stylized models, it may be time to encourage counterfactual reasoning: Why is this stylized model not being used here? Thus, rather than replacing heuristics by models, successful heuristic use may provide insight into how to make models more useful to decision makers. As we gain this ability to toggle, we will be increasingly able to gain the ecological rationality of production heuristics in an analyzable environment, and the focused search capability provided by exploration heuristics in environments that are not analyzable.</p>","PeriodicalId":51097,"journal":{"name":"Journal of Operations Management","volume":"69 4","pages":"522-535"},"PeriodicalIF":6.5000,"publicationDate":"2023-06-12","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://onlinelibrary.wiley.com/doi/epdf/10.1002/joom.1266","citationCount":"1","resultStr":"{\"title\":\"Editorial: Toyota Production System practices as Fast-and-Frugal heuristics\",\"authors\":\"Suzanne de Treville, Tyson R. Browning, Julian N. Marewski, Jordi Weiss\",\"doi\":\"10.1002/joom.1266\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Two Forum articles and an editorial in 2021 called for a rethink of how operations management (OM) scholars conceptualize the Toyota Production System (TPS) and Lean (the Western label given to certain elements of the TPS). In the lead article in that series, Hopp and Spearman (<span>2021</span>, pp. 10 and 11) observed that the evolution of Lean from a physics of flows to an organizational culture that supports “continual reduction of the cost of waste” requires us “to incorporate human behavior more scientifically.” They noted that “A more extensive, and largely untapped, resource is the wide array of cognitive research into heuristics and biases that has been developed by behavioral and decision scientists since the 1970s.” This brings to mind the description by Fujimoto (<span>1999</span>) of the TPS as a knowledge-management system, in contrast to the common understanding of the TPS (captured by the designation “Lean”) as buffer management. In this editorial, we continue the discussion started by Hopp and Spearman with a thought experiment in which we consider TPS practices as heuristics. An initial objective was to contribute to disentangling the TPS knowledge- and buffer-management roles, asking: Are buffer-management tools designed to support knowledge management, or do knowledge-management TPS tools exist to allow operations to run as lean as possible (i.e., manage buffers efficiently)? The heuristics lens revealed the mechanisms by which buffer removal can be used to create cues from the production environment that effectively inform decision making. More generally, we discovered that the exercise of interpreting TPS practices as heuristics provided insight into whether and how heuristics can contribute to an effective management of operations.</p><p>We analyzed a sample of common practices that have been observed to be used by Toyota as one approach to implementing the TPS: <i>jidoka</i>, <i>andon</i>, and <i>kanban</i>. These practices transform front-line employees into decision makers by clearly specifying the information to be considered and the decision rule to be followed in a precisely defined situation. The resulting heuristics can be described as “production” heuristics, as their objective is to contribute to the line running smoothly on a day-to-day basis. We then considered practices that Toyota has been observed to use to prepare the environment for the successful deployment of these production-heuristic practices, including, for example, respect for workers, <i>gemba</i>, <i>kaizen</i>, and “five whys”. These “exploration” heuristics are oriented toward problem solving through carving out regularities in what appears to be a chaotic landscape. Whereas the production heuristics use stopping rules to strictly limit the information to be considered and precisely define the decision rule, the exploration heuristics relax the search rules and strongly encourage the decision maker to maintain information in the decision process.<sup>i</sup> They also allow the goal of the decision process to be flexible. In the production context, humans may make the error of assuming that more information is always better. In the exploration context, humans may make the error of moving forward with a decision based on too little information. Heuristics can help to avoid both types of error: We see TPS practices as either limiting or augmenting the amount of information to be considered, either precisely specifying or explicitly refusing to specify the objective of the decision. In contrast to key performance indicators, <i>kaizen</i> encourages decision makers to think about what it means to make things better. The “five whys” instruct decision makers to keep asking questions even though they think they already know the answer. We will present examples in which TPS performance was decreased by failing to maintain these systems that cause exploration heuristics to avoid premature elimination of information and flexibility. Although conventional wisdom considers heuristics as always dramatically reducing information-in-use, our exploration of the TPS reveals that heuristics may direct decision makers to reduce or expand that information. TPS success can possibly be attributed in part to deploying heuristics that are designed to either produce efficiently or explore, with exploration heuristics creating an environment in which the production heuristics function well.</p><p>Gigerenzer et al. (<span>1999</span>) proposed a typology of heuristics that first divides “reasonableness” (rational decision making) according to whether rationality is bounded or unbounded (Simon, <span>1955</span>). Bounded rationality—which underlies essentially all business decisions—requires the decision maker to reduce the information considered, along the lines that Savage (<span>1954</span>) described as a small world. Decisions made under bounded rationality set as their objective to satisfice (making a decision that is good enough, Simon, <span>1956</span>) rather than optimize. Heuristics—the decision rules used in satisficing—can be more or less “ecologically rational,” that is, can vary in their ability to produce decisions that qualify as rational while requiring little in terms of data and computational capacity. Gigerenzer and Gaissmaier (<span>2011</span>, p. 454) defined a heuristic as “… a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods.” Rationality remains bounded for ecologically rational heuristics.</p><p>Ecologically rational heuristics—designated as “fast and frugal” by Gigerenzer, Todd and the ABC Research Group (<span>1999</span>)—have been observed to go beyond mere satisficing, sometimes performing as well as or better than optimization that uses considerably more data. Fast and frugal heuristics are exemplified by the <i>gaze heuristic</i>: a simple interception rule that can be used by athletes to catch balls when playing sports, by animals to hunt down prey, and suggested as a contributor to the Royal Air Force's victory over the German Luftwaffe in World War II (Gigerenzer, <span>2007</span>; Hamlin, <span>2017</span>). It may also have played a role in US Airways Flight 1549's spectacular life-saving water landing in the Hudson River in 2009 (e.g., Hafenbrädl et al., <span>2016</span>). This heuristic considers only the angle of gaze (a single piece of information) and involves no mathematical analysis. “Fast-and-frugal trees” (e.g., Martignon et al., <span>2008</span>) have been used in contexts such as medical, judicial, and military (e.g., Katsikopoulos et al., <span>2021</span>). The “take-the-best” heuristic (Gigerenzer & Goldstein, <span>1996</span>)—a lexicographic strategy for inference—has been observed to outperform extensive data analysis (Czerlinski et al., <span>1999</span>; Gigerenzer & Brighton, <span>2009</span>). In OM, Bendoly (<span>2020</span>) classified as fast and frugal the nearest-neighbor sequencing heuristic used in logistics, also heuristics used in project management that minimize either slack or processing time in assigning resources. He uses these examples to illustrate how restricting the information considered can yield a reasonably good decision that is easily determined.</p><p>Not all heuristics are fast and frugal. Heuristics are simple decision-making strategies that typically ignore much of the information that is potentially available. When that information turns out to be essential to making a good decision, not considering it may well produce irrational decisions, many of which can be attributed to a variety of biases. Hopp and Spearman cite hindsight, confirmation, and loss aversion as examples of bias in the context of Lean production. (see Eckerd & Bendoly, <span>2015</span>, for an in-depth discussion of these biases in OM). Gray et al. (<span>2017</span>) identified a heuristic that they entitled “lowest per-unit landed-cost” in which the production-location decision was based on a single factor. Limiting the offshoring decision to this single factor—ignoring readily available information that would have brought to light offshoring risks—resulted in quality problems, loss of intellectual property, and other unexpected management problems that were sufficiently severe that the offshoring decisions were reversed and production reshored. In other words, basing the decision on a single factor may work well (as exemplified by the gaze heuristic), but—as in this case—may lead to bias. Furthermore, when the (biased) offshoring decision was reversed, it was done based on extensive data collection and analysis, closer to what Kahneman et al. (<span>1982</span>) referred to as System 2 thinking than to a heuristic. No effort was observed by Gray et al. to enlarge the production-location decision process that had led to the original decision to offshore based solely on minimizing the per-unit landed cost. The firms studied may thus be vulnerable to repeating the original myopic and biased decision. This example illustrates the potential for a heuristic to perform poorly in its current environment.</p><p>Heuristics are typically described as a statistical adaptation to a given context (as occurs in the development of some fast-and-frugal trees used in areas like medicine) or as a performance rule that indicates which activities to prioritize or delay (Browning & Yassine, <span>2016</span>). They can be taught, learned by observation, and discovered via experimentation and trial and error.</p><p>Eckerd and Bendoly (<span>2015</span>, p. 5) referred to the tendency in the field of behavioral operations to consider cognitive limitations of individuals as yielding flawed mental models, contrasting that view with the more nuanced one by Katsikopoulos and Gigerenzer (<span>2013</span>) that heuristics may be either an asset (ecologically rational) or a liability (biased) when used in decision making. The fast-and-frugal heuristics research program (e.g., Gigerenzer et al., <span>2011</span>) has contributed to the identification of heuristics present in decision making, and the characterization of what makes these heuristics fit and perform well in a particular decision environment. When a heuristic in use is observed to produce biased decisions, is debiasing better achieved by moving from the heuristic to a fuller analysis done by the decision maker (i.e., moving toward constrained optimization along the lines suggested by Little (<span>1970</span>)), by recalibrating the heuristic to improve its performance, or by moving between a production and an exploration heuristic?</p><p>SIMON (<span>1955</span>, <span>1956</span>) developed the idea of bounded rationality, introducing the idea of satisficing as an alternative to optimizing. To economists, Simon (<span>1955</span>) emphasized the cognitive capacity of decision makers, and to psychologists (Simon, <span>1956</span>) the environment (see Petracca, <span>2021</span>, for a discussion of this division). Simon (<span>1990</span>, p. 7) brought these two sides together as he wrote, “Human rational behavior (and the rational behavior of all physical symbol systems) is shaped by a scissors whose two blades are the structure of task environments and the computational capabilities of the actor.” Heuristics are rules of thumb that can typically be decomposed into search, stopping, and decision rules. The ecological rationality of a given heuristic depends on how well these rules allow the “scissor blades” formed by the task environment and computational capacity of the actor to operate together. Production heuristics typically emphasize search limitation, whereas exploration heuristics may encourage maintaining more information in the decision-making process: A well-functioning heuristic may increase or decrease the information in use depending on the context.</p><p>The description by Daft and Weick (<span>1984</span>, p. 289) of organizations as “interpretation systems” provides useful input to understanding the interactions of the search (environment) and stopping (cognitive capacity) dimensions of heuristics. Daft and Weick defined interpretation modes in terms of (1) whether or not the goal of interpretation is to identify a right answer that is assumed to exist, which determines whether or not the environment is seen as “analyzable,” and (2) whether the organization relates to the environment intrusively or passively. The resulting 2 × 2 matrix is reproduced in Table 1.</p><p>The TPS emerged from Japan in the late 1970s (e.g., Sugimori et al., <span>1977</span>) and quickly captured the attention of the entire world. Toyota overcame strong competitive disadvantages (such as the need to transport cars from Japan, and access to considerably fewer resources for research and development) to take market share from companies like General Motors. A key difference between the TPS and mass production concerned how to adjust the upstream production rate to match what the line needed or was able to handle downstream. Consider a downstream problem that caused in-process inventory to accumulate. TPS practices were designed to highlight problems arising so that attention would be directed to solving them, while also matching upstream production to downstream capacity. Rather than setting an objective to perform well with respect to traditional performance indicators like utilization or output, the TPS instead set as an objective to equip the employees encountering a production problem in their immediate environment to avoid inventory buildup and contribute to getting the problem fixed.</p><p>Mass production, in contrast, was based on a decision rule that called for output maximization irrespective of conditions in the environment. Under mass production, workers were expected to focus on their tasks rather than pay attention to machines that were not functioning correctly. A worker who was not able to complete their assigned tasks during a cycle was obliged to leave the work incomplete, resulting in a unit that did not conform to specifications, while a worker who was able to fill the intermediate buffer between their and an adjacent workstation was viewed as a good performer.</p><p>We here analyze three TPS tools that were designed to stop production when downstream needs decreased (either because demand was met, or because of a production problem): <i>jidoka</i> (also known as “autonomation,” or automation with a human touch), <i>andon</i>, and <i>kanban</i>.</p><p><i>Jidoka</i> combines human intervention with automation. When an automated machine develops a problem (e.g., a piece gets stuck, it runs out of material, or it goes out of alignment), under <i>jidoka</i>, it is designed to stop automatically and signal to a nearby worker that action needs to be taken. When the signal is given, the worker either fixes the problem or notifies maintenance that repair is needed. The key difference with mass production is that the worker is personally involved in getting the problem fixed or getting its existence communicated rather than ignoring the problem to focus on maximizing output at their workstation. Monden (<span>1983</span>) described <i>jidoka</i> as often being used on a process with some degree of automation, but also being used as a concept in a manual process.</p><p>The <i>andon</i> cord provided at each workstation allowed the worker to flag a production problem and request help from a supervisor: A worker who saw at the 70% mark of the cycle that the work would not be completed would pull the cord and have a supervisor sprint over to provide help. If the supervisor was able to help get the work completed within the cycle, the cord was pulled a second time and the line continued. If, however, the problem was not yet resolved, the line would stop at the end of the cycle. Creation of these line-stoppage decision rules not only avoided assembly of a defective unit, but also provided clear data as to where workers on the assembly line were most likely to be stressed. Monden (<span>1983</span>) considered <i>andon</i> to fall under the general category of <i>jidoka</i>, but it was considered in the West to represent a quite startling departure from normal assembly line operation, both in giving workers the right to stop the line and in workers being willing to admit that they were not keeping up—knowing that this personal performance-related information would be collected and analyzed by management.</p><p>The <i>kanban</i> system was designed to limit the buildup of inventory between two adjacent workstations. An upstream worker is only allowed to begin production of an item if an unattached <i>kanban</i> is available. An inventory buffer between the two workstations is able to buffer to some degree, such that the effect of temporary slowdowns at one workstation on the adjacent workstation would be minimized. Once there are enough <i>kanbans</i> to buffer temporary slowdowns, adding more <i>kanbans</i> would only serve to increase system waiting time for the pieces in inventory. Toyota went a step further and implemented a system in which the number of <i>kanbans</i> was gradually reduced to draw attention to production-line imbalances. When one workstation would block or starve the other, the blocked or starved workstation would provide feedback that was expected to lead to learning. It is in the <i>kanban</i> system that we see most clearly Toyota's understanding of the relationship between buffer inventory and learning. While inventory buffers were used to smooth flow, there was a constant awareness of the ability of inventory to hide problems and line imbalances, and that careful management of inventory could lead to process improvement (see Suri & de Treville, <span>1986</span>, for an in-depth discussion of the relationship between the exploratory stress created by reducing this buffer inventory and learning).</p><p>By extracting their search, stopping, and decision rules, these three tools can be conceptualized as heuristics, as shown in Table 3. They allowed Toyota to deploy the cognitive capacity of its entire workforce toward smoothing production of high-quality products. Not only were the heuristics themselves fast and frugal, but they also brought into use a massive cognitive capacity that tended to be neglected in mass production. Returning to the Daft and Weick (<span>1984</span>) distinction between active and passive interpretation systems, we suggest that the TPS represents active interpretation in contrast to the passive interpretation encouraged by mass production. The assembly line became an analyzable world in which front-line employees could confidently contribute to the company functioning well, because well-calibrated heuristics made clear to them what they were to do where, under which circumstances. There was no need for counterfactual inquiry, because the assumption that the local environment was analyzable yielded ecologically rational decisions: These three tools fit the description of production heuristics.</p><p>Two observations arise from this analysis. First, these production heuristics performed well when an active interpretation system was combined with an analyzable environment. Consider a front-line employee who observes a problem (e.g., defective raw material, not being able to complete their operation by the end of a cycle, or that their speed is blocking or starving an adjacent workstation). On a traditional line, the employee may observe the problem but is not in a position to take action to resolve it, either in the immediate or longer term. TPS practices enable the employee to take action by pulling the <i>andon</i> cord, reorienting a part correctly, and organizing with the adjacent workstation to rebalance capacity. Thus, one outcome of TPS is to make the employee interact more intrusively or actively with the local environment. Active interpretation then enables the cognitive capacity of the employees to be made available. Establishment of an analyzable, local environment then allows disconfirmation as the dominant method of inquiry in these decisions without risk of confirmation or other bias. Second, these well-calibrated heuristics produced rational and profitable decisions, contributing to a level of performance that continues to astound decades later.</p><p>Our thought experiment is built around the idea that key TPS practices can be conceptualized around the selection, design, and calibration of heuristics to increase the ecological rationality of the resulting decisions. Our above discussion suggests that this exercise should include consideration of whether—and where—the environment is analyzable. Where it is not analyzable because of changing goals and cues, then from Feduzi et al. (<span>2022</span>) we would expect to see counterfactual reasoning yielding activities like experimentation and trial and error (e.g., Daft & Weick, <span>1984</span>; Sommer et al., <span>2009</span>; Thomke, <span>2003</span>). These counterfactual-reasoning activities would then be expected to lead to the discovery of analyzable sub-worlds that would lend themselves to formal search and disconfirmation as a method of inquiry. Conceptualizing TPS practices like autonomation/<i>jidoka</i>, <i>andon</i>, and <i>kanban</i> as heuristics reveals how meticulously the environment has been prepared to be analyzable: We can identify among the TPS practices not only well-calibrated heuristics but also practices that encourage exploration and experimentation that appears to be explicitly designed to identify analyzable sub-worlds that are stable enough for disconfirmation to operate without bias, and in which a heuristic can operate effectively.</p><p>In Table 4, we evaluate the effect on the environment of selected TPS practices that encourage search over setting the kind of well-defined stopping rules common to the three practices that we categorized as production heuristics. The TPS emphasis on respect for workers serves to increase overall cognitive capacity available to the organization. <i>Muda</i> (identifying and eliminating activities that do not add value) and <i>muri</i> (setting a policy to not require workers or equipment to run at an excessive pace or for an excessive duration) also serve to protect available cognitive capacity from being used ineffectively on non-value-adding tasks such as those created by unplanned downtime and product defects. Search and experimentation are encouraged by practices like <i>gemba</i> (decision makers go in person to observe what is happening where a problem is occurring), <i>kaizen</i> (a constant search for improvement by everyone everywhere in the organization), and “five whys” (encouraging problem solvers to ask “Why?” five times rather than immediately accepting the first answer as the root cause of the problem). TPS practices like <i>heijunka</i> (leveling demand so that the flow of work to the production line is stable), standardization of tasks, <i>poka-yoke</i> (organizing tasks, tools, and processes to make them “foolproof” and reduce the likelihood of errors), and <i>mura</i> (identifying and eliminating sources of variability that do not add value) improve visibility in the production process, increase the signal-to-noise ratio, and make the local environment analyzable. In particular, <i>heijunka</i>'s artificial removal of external variability enables the local environment to become analyzable in terms of remaining sources of internal variability. The TPS devotes considerable attention to the effect of inventory buildup on how the organization interprets its environment. As discussed above, this takes two forms: first, ensuring that inventory does not build up as a result of a production imbalance or a large lot size, and second, use of exploratory stress to encourage local process improvement. The TPS practices of lot-size and setup-time reduction combine with use of <i>kanban</i> systems to avoid unnecessary inventory buildup and permit exploration of improvement possibilities. The <i>kanban</i> system serves as a heuristic device to make clear to workers when to commence or refrain from production of a piece.</p><p>These practices combine active interpretation with the assumption that the local environment is less analyzable, which then calls for counterfactual reasoning that takes the form of experimentation, trial and error, and invention. The combination of well-specified decision rules with mechanisms to increase available information and allow space for some environmental unanalyzability yields exploration heuristics. Monden (<span>1983</span>) and Sugimori et al. (<span>1977</span>) described the development of the TPS as relying heavily on trial and error. This is in sharp contrast to the fact that front-line employees are told exactly what to do when faced with an immediate problem on the line, where processes are documented and workers are expected to adhere exactly to those documents (Spear & Bowen, <span>1999</span>). In fact, trial and error on the production line by front-line employees is strongly discouraged: A front-line employee that has a process-improvement idea is encouraged to submit the idea for testing, and the decision about whether to test or implement is made higher up in the organization (de Treville et al., <span>2005</span>; de Treville & Antonakis, <span>2006</span>). Each of the TPS practices we have considered can be clearly assigned to the production or exploration category, and is intended to operate either under disconfirmation or counterfactual reasoning. In the next subsection, we explore two examples from the TPS literature in which disconfirmation continued in a context in which the organization should have switched to counterfactual reasoning.</p><p>In this editorial, we have considered the TPS as an example of development and calibration of heuristics, suggesting that Toyota's ability to redefine competition in the global auto industry came in large part from Toyota's skill in managing and creating an appropriate environment for these heuristics. Toyota defined stop, search, and decision rules, creating heuristics that allowed them to successfully deploy the cognitive capabilities of front-line employees and contributing mightily to the TPS as a knowledge management system.</p><p>These heuristics did not arise spontaneously, but were described by Monden (<span>1983</span>) as resulting from many years of trial and error, with Toyota transforming the environment to facilitate exploration that was expected to result in analyzable sub-environments (local environments) in which heuristics could be used without the risk of bias. Rather than knowledge management in the service of buffer minimization, we see skillful use of inventory buildup to identify problems and maintain the spotlight on those problems until resolved. More generally, practices to prepare the environment for effective counterfactual reasoning served to increase cognitive capacity, expand search, avoid premature search truncation, and improve the signal-to-noise ratio. It is also worth mentioning Toyota's emphasis on separating problems from people, in contrast to the usual assignment of blame (This emphasis on blame at General Motors and Ford is captured well by MacDuffie, <span>1997</span>).</p><p>These TPS practices took the form of production or exploration heuristics, depending on the need to enact the environment and remain open to adjustments to the “right answer” in use. Whether heuristics represented an appropriate decision process depended on which method of inquiry was appropriate, which in turn depended on whether the environment was reasonably assumed to be analyzable. If the environment was analyzable, then production heuristics were defined to permit quintessential fast-and-frugal decision making. If the environment was unanalyzable, exploration heuristics encouraged rich use of data and counterfactual reasoning. This is in contrast to the unfortunate blend of disconfirmation and counterfactual reasoning at General Motors and Ford that resulted in effort that did not result in solved problems. We also saw a case in which even Toyota was caught unaware of a change in the environment that made it unanalyzable: Inventory built up for several days, but eventually the inventory buildup led management to toggle from disconfirmation to counterfactual reasoning, and the problem was solved.</p><p>Let us return to the question: When a heuristic in practice is observed to produce biased decisions, how can it be recalibrated? A heuristic that is producing biased decisions suggests a need to shift from disconfirmation to counterfactual reasoning to encourage search. Observing Toyota, two things come to light. First, when a heuristic was observed to produce biased decisions and search was expanded, Toyota did not expand search only in terms of how much data was analyzed, but rather encouraged decision makers to be present in the problem and think widely and deeply about what was going on. They made efforts to maximize the quantity and diversity of the cognitive capacity available to process the problem. Second, the transition to counterfactual reasoning was not intended to be permanent, but rather to allow decision makers to organize and play with available data that would eventually get “routinized” (see the discussion by MacDuffie, <span>1997</span>).</p><p>Toggling back and forth between disconfirmation and counterfactual reasoning not only gives insight into how to benefit from the ecological rationality of well-calibrated heuristics, but may also help in answering Little's (<span>1970</span>) call to facilitate managers making use of stylized models. Like production heuristics, stylized models rely on disconfirmation as a method of inquiry and can be ecologically rational when their assumptions are reasonable. Just as decision makers need to learn to trust and calibrate fast-and-frugal heuristics, so they may need to learn to trust and calibrate stylized models to ensure that they retain the appropriate information. And, when decision makers neglect to use apparently rational stylized models, it may be time to encourage counterfactual reasoning: Why is this stylized model not being used here? Thus, rather than replacing heuristics by models, successful heuristic use may provide insight into how to make models more useful to decision makers. As we gain this ability to toggle, we will be increasingly able to gain the ecological rationality of production heuristics in an analyzable environment, and the focused search capability provided by exploration heuristics in environments that are not analyzable.</p>\",\"PeriodicalId\":51097,\"journal\":{\"name\":\"Journal of Operations Management\",\"volume\":\"69 4\",\"pages\":\"522-535\"},\"PeriodicalIF\":6.5000,\"publicationDate\":\"2023-06-12\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://onlinelibrary.wiley.com/doi/epdf/10.1002/joom.1266\",\"citationCount\":\"1\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Operations Management\",\"FirstCategoryId\":\"91\",\"ListUrlMain\":\"https://onlinelibrary.wiley.com/doi/10.1002/joom.1266\",\"RegionNum\":2,\"RegionCategory\":\"管理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"MANAGEMENT\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Operations Management","FirstCategoryId":"91","ListUrlMain":"https://onlinelibrary.wiley.com/doi/10.1002/joom.1266","RegionNum":2,"RegionCategory":"管理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"MANAGEMENT","Score":null,"Total":0}
引用次数: 1
摘要
两篇论坛文章和2021年的一篇社论呼吁重新思考运营管理(OM)学者如何概念化丰田生产系统(TPS)和精益(西方给TPS某些要素的标签)。在该系列的第一篇文章中,Hopp和Spearman(2021年,第10页和第11页)指出,精益从一种流动物理到一种支持“持续降低浪费成本”的组织文化的演变要求我们“更科学地结合人类行为”。他们指出,“从20世纪70年代以来,行为和决策科学家们对启发式和偏见进行了广泛的认知研究,这是一个更广泛的、在很大程度上尚未开发的资源。”这让人想起藤本(1999)将TPS描述为一种知识管理系统,而不是将TPS(被称为“精益”)理解为缓冲管理。在这篇社论中,我们将继续Hopp和Spearman开始的讨论,通过一个思想实验,我们将TPS实践视为启发式。最初的目标是帮助理清TPS知识管理和缓冲区管理的角色,提出以下问题:缓冲区管理工具是为了支持知识管理而设计的,还是知识管理TPS工具的存在是为了允许操作尽可能精简(即有效地管理缓冲区)?启发式镜头揭示了缓冲移除可以用来从生产环境中创建线索的机制,从而有效地为决策提供信息。更一般地说,我们发现将TPS实践解释为启发式方法的练习提供了对启发式方法是否以及如何有助于有效管理运营的见解。我们分析了一个常见实践的样本,这些实践被观察到被丰田公司用作实现TPS的一种方法:jidoka、andon和看板。这些实践通过明确规定在精确定义的情况下需要考虑的信息和需要遵循的决策规则,将一线员工转变为决策者。由此产生的启发式方法可以被描述为“生产”启发式方法,因为它们的目标是使生产线在日常基础上顺利运行。然后,我们考虑了观察到丰田用来为成功部署这些生产启发式实践准备环境的实践,包括,例如,尊重工人,玄叶,改善和“五个为什么”。这些“探索”启发式是通过在看似混乱的环境中找出规律来解决问题的。生产启发式使用停止规则严格限制需要考虑的信息,精确定义决策规则,而探索启发式则放松搜索规则,强烈鼓励决策者在决策过程中保持信息。它们还允许决策过程的目标是灵活的。在生产环境中,人们可能会错误地认为信息越多越好。在探索环境中,人类可能会在信息太少的情况下做出决定。启发式可以帮助避免这两种类型的错误:我们认为TPS实践要么限制或增加要考虑的信息量,要么精确地指定或明确地拒绝指定决策的目标。与关键绩效指标相比,改善鼓励决策者思考让事情变得更好意味着什么。“五个为什么”指导决策者不断提出问题,即使他们认为自己已经知道答案。我们将介绍一些例子,其中TPS性能由于未能维护这些系统而下降,这些系统会导致探索启发式,以避免过早消除信息和灵活性。尽管传统智慧认为启发式总是显著减少使用中的信息,但我们对TPS的探索表明,启发式可能会指导决策者减少或扩大信息。TPS的成功可能部分归功于启发式的部署,这些启发式的设计目的要么是高效生产,要么是探索,探索启发式创造了一个生产启发式发挥作用的环境。Gigerenzer等人(1999)提出了一种启发式类型,首先根据理性是有界的还是无界的来划分“合理性”(理性决策)(Simon, 1955)。有限理性——本质上是所有商业决策的基础——要求决策者沿着Savage(1954)描述的小世界的路线减少所考虑的信息。在有限理性下做出的决策将其目标设定为满足(做出足够好的决策,Simon, 1956)而不是优化。 , 2011)有助于识别决策中存在的启发式,以及在特定决策环境中使这些启发式适合和表现良好的特征。当观察到使用中的启发式会产生有偏见的决策时,通过从启发式转向决策者所做的更全面的分析(即,沿着Little(1970)建议的路线向约束优化移动),通过重新校准启发式以提高其性能,还是通过在生产启发式和探索启发式之间移动来更好地实现去偏见?SIMON(1955,1956)发展了有限理性的思想,引入了满足的思想作为优化的替代方案。对于经济学家来说,Simon(1955)强调决策者的认知能力,对于心理学家来说(Simon, 1956)强调环境(参见Petracca, 2021,关于这一划分的讨论)。Simon (1990, p. 7)将这两个方面结合在一起,他写道:“人类的理性行为(以及所有物理符号系统的理性行为)是由一把剪刀塑造的,它的两个刀片是任务环境的结构和行动者的计算能力。”启发式是经验法则,通常可以分解为搜索、停止和决策规则。给定启发式的生态合理性取决于这些规则如何允许由任务环境和行动者的计算能力形成的“剪刀刃”一起操作。生产启发式通常强调搜索限制,而探索启发式可能鼓励在决策过程中保留更多信息:一个功能良好的启发式可能会根据上下文增加或减少使用中的信息。Daft和Weick(1984,第289页)将组织描述为“解释系统”,为理解启发式的搜索(环境)和停止(认知能力)维度之间的相互作用提供了有用的输入。Daft和Weick从以下方面定义了解释模式:(1)解释的目标是否为确定假设存在的正确答案,这决定了环境是否被视为“可分析的”;(2)组织与环境的关系是侵入性的还是被动的。得到的2 × 2矩阵再现于表1中。TPS于20世纪70年代末在日本兴起(例如,Sugimori et al., 1977),并迅速引起了全世界的关注。丰田克服了强大的竞争劣势(比如需要从日本运输汽车,以及用于研发的资源相当少),从通用汽车等公司手中夺取了市场份额。TPS和批量生产之间的一个关键区别在于如何调整上游生产速度以匹配生产线需要或能够处理的下游生产。考虑一个下游问题,该问题导致在制品库存累积。TPS实践旨在突出出现的问题,以便将注意力集中在解决问题上,同时将上游生产与下游产能相匹配。TPS不是设定一个目标,让员工在利用率或产量等传统绩效指标方面表现良好,而是设定一个目标,让员工在他们的直接环境中遇到生产问题,以避免库存积累,并有助于解决问题。相比之下,大规模生产是基于一项决策规则,即无论环境条件如何,都要求产量最大化。在大规模生产下,工人们被要求专注于自己的任务,而不是注意那些不能正常工作的机器。如果一个工人不能在一个周期内完成分配给他的任务,他就不得不离开工作不完整的地方,从而导致一个不符合规范的单元,而一个工人如果能够填补他们和相邻工作站之间的中间缓冲区,就被认为是一个优秀的表演者。我们在这里分析了三种TPS工具,它们被设计用来在下游需求减少时停止生产(要么是因为需求得到满足,要么是因为生产问题):jidoka(也称为“自动化”,或者人工操作的自动化)、andon和看板。Jidoka将人工干预与自动化相结合。当一台自动化机器出现问题时(例如,一个零件卡住了,没有材料了,或者没有对准),在jiidoka下,它被设计成自动停止并向附近的工人发出需要采取行动的信号。当信号发出时,工人要么解决问题,要么通知维修人员需要维修。与大规模生产的关键区别在于,工人亲自参与解决问题或沟通问题的存在,而不是忽视问题,专注于在工作站上最大化产出。 其次,这些经过精心校准的启发式方法产生了理性和有益的决策,为几十年后继续令人震惊的业绩水平做出了贡献。我们的思想实验是建立在这样一个理念之上的,即关键的TPS实践可以围绕启发式的选择、设计和校准进行概念化,以增加最终决策的生态合理性。我们上面的讨论表明,这个练习应该包括考虑环境是否可分析以及在哪里可分析。如果由于目标和线索的变化而无法分析,那么从Feduzi等人(2022)中,我们将期望看到反事实推理产生实验和试错等活动(例如,Daft &韦克,1984;Sommer et al., 2009;Thomke, 2003)。然后,这些反事实推理活动将被期望导致可分析的子世界的发现,这些子世界将成为正式搜索和不确认的一种调查方法。将TPS实践(如自治/jidoka、andon和看板)概念化为启发式,揭示了环境是如何精心准备以供分析的:我们不仅可以在TPS实践中识别出校准良好的启发式,还可以识别出鼓励探索和实验的实践,这些实践似乎被明确设计为识别可分析的子世界,这些子世界足够稳定,可以不带偏见地进行不确认操作,并且启发式可以有效地运行。在表4中,我们评估了选定的TPS实践对环境的影响,这些实践鼓励搜索,而不是为我们归类为生产启发式的三种实践设置一种定义良好的停止规则。TPS强调对员工的尊重,有助于提高组织的整体认知能力。Muda(识别并消除不增加价值的活动)和muri(设置不要求工人或设备以过高的速度或持续时间运行的策略)也有助于保护可用的认知能力,使其不被有效地用于非增值任务,例如由计划外停机时间和产品缺陷造成的任务。诸如gemba(决策者亲自去观察问题发生的地方发生了什么)、kaizen(组织中每个地方的每个人都在不断地寻求改进)和“五个为什么”(鼓励问题解决者问“为什么?”)等实践鼓励搜索和实验。而不是立即接受第一个答案是问题的根本原因)。TPS实践,如heijunka(平衡需求,使生产线的工作流程稳定),任务标准化,poka-yoke(组织任务,工具和过程,使其“万无一失”并减少错误的可能性)和mura(识别和消除不增加价值的变异性来源),提高了生产过程的可见性,增加了信噪比,并使当地环境可分析。特别是,平军家人为地消除了外部变异性,使当地环境能够根据内部变异性的剩余来源进行分析。TPS相当重视库存积累对组织如何解释其环境的影响。如上所述,这需要两种形式:第一,确保库存不会因为生产不平衡或大量批量而增加,第二,使用探索性压力来鼓励局部过程改进。TPS的批量生产和减少安装时间的实践与看板系统的使用相结合,以避免不必要的库存积累,并允许探索改进的可能性。看板系统作为一种启发式工具,让工人清楚地知道何时开始或停止生产某件产品。这些实践结合了积极的解释和假设,即当地环境是不可分析的,然后要求反事实推理,采取实验,试错和发明的形式。将明确规定的决策规则与增加可用信息的机制结合起来,并为一些环境不可分析性提供空间,从而产生探索启发式。Monden(1983)和Sugimori等人(1977)将TPS的发展描述为严重依赖于试错。这与一线员工在遇到紧急问题时被准确告知该做什么的事实形成鲜明对比,在一线员工中,流程被记录下来,员工被期望严格遵守这些文件(Spear &鲍文,1999)。事实上,一线员工在生产线上的试错是非常不受鼓励的:一个有流程改进想法的一线员工被鼓励提交这个想法进行测试,关于是否进行测试或实施的决定是由组织的高层做出的(de Treville等)。 , 2005;德特雷维尔&;Antonakis, 2006)。我们所考虑的每一种TPS实践都可以明确地分配到生产或勘探类别,并且意图在不确认或反事实推理的情况下操作。在下一小节中,我们将探讨TPS文献中的两个例子,其中在组织本应转向反事实推理的背景下继续进行不确认。在这篇社论中,我们将TPS视为开发和校准启发式的一个例子,表明丰田重新定义全球汽车行业竞争的能力在很大程度上来自丰田在管理和为这些启发式创造适当环境方面的技能。丰田定义了停止、搜索和决策规则,创造了启发式方法,使他们能够成功地部署一线员工的认知能力,并为TPS作为知识管理系统做出了巨大贡献。这些启发并不是自发产生的,而是蒙登(1983)描述的,是多年试验和错误的结果,丰田改变了环境,以促进探索,预期会产生可分析的子环境(局部环境),在这种环境中,启发可以在没有偏见风险的情况下使用。我们看到的不是为缓冲最小化服务的知识管理,而是熟练地使用库存积累来识别问题,并保持对这些问题的关注,直到问题得到解决。更一般地说,为有效的反事实推理准备环境的实践有助于提高认知能力,扩大搜索,避免过早的搜索截断,并提高信噪比。值得一提的是,与通常的责任分配相反,丰田强调将问题与人分开(MacDuffie, 1997年很好地捕捉到了通用汽车和福特对责任的强调)。这些TPS实践采取了生产或勘探启发式的形式,这取决于制定环境的需要,并对使用中的“正确答案”保持开放的态度。启发式是否代表一种适当的决策过程取决于哪种调查方法是适当的,而这种方法又取决于是否合理地假设环境是可分析的。如果环境是可分析的,那么生产启发式被定义为允许典型的快速和节俭的决策。如果环境是不可分析的,探索启发式鼓励大量使用数据和反事实推理。这与通用汽车(General Motors)和福特(Ford)不幸地将不确认和反事实推理混合在一起形成了鲜明对比,结果是付出了努力,却没有解决问题。我们还看到一个案例,即使是丰田也没有意识到环境的变化,这使得它无法分析:库存积累了几天,但最终库存积累导致管理层从不确认转向反事实推理,问题得到了解决。让我们回到这个问题:当观察到启发式在实践中产生有偏见的决定时,如何重新校准它?产生有偏见的决定的启发式表明,需要从不确认转向反事实推理,以鼓励搜索。观察丰田,有两件事浮出水面。首先,当观察到启发式会产生有偏见的决策并扩大搜索范围时,丰田并不仅仅根据分析的数据量来扩大搜索范围,而是鼓励决策者参与到问题中,广泛而深入地思考正在发生的事情。他们努力使可用于处理问题的认知能力的数量和多样性最大化。其次,向反事实推理的过渡并不是永久的,而是允许决策者组织和处理最终会“常规化”的可用数据(参见MacDuffie, 1997年的讨论)。在不确认和反事实推理之间来回切换,不仅让我们了解如何从校准良好的启发式的生态合理性中受益,而且可能有助于回答利特尔(1970)的呼吁,即促进管理者使用程式化模型。像生产启发式一样,程式化模型依赖于不确认作为一种调查方法,当它们的假设是合理的时候,它们可以是生态理性的。就像决策者需要学会信任和校准快速和节俭的启发式一样,他们可能需要学会信任和校准风格化的模型,以确保他们保留适当的信息。 而且,当决策者忽视使用明显理性的程式化模型时,可能是时候鼓励反事实推理了:为什么这里不使用这种程式化模型?因此,与其用模型代替启发式,成功的启发式使用可以提供如何使模型对决策者更有用的洞察力。当我们获得这种切换能力时,我们将越来越能够在可分析的环境中获得生产启发式的生态合理性,以及在不可分析的环境中由探索启发式提供的集中搜索能力。
Editorial: Toyota Production System practices as Fast-and-Frugal heuristics
Two Forum articles and an editorial in 2021 called for a rethink of how operations management (OM) scholars conceptualize the Toyota Production System (TPS) and Lean (the Western label given to certain elements of the TPS). In the lead article in that series, Hopp and Spearman (2021, pp. 10 and 11) observed that the evolution of Lean from a physics of flows to an organizational culture that supports “continual reduction of the cost of waste” requires us “to incorporate human behavior more scientifically.” They noted that “A more extensive, and largely untapped, resource is the wide array of cognitive research into heuristics and biases that has been developed by behavioral and decision scientists since the 1970s.” This brings to mind the description by Fujimoto (1999) of the TPS as a knowledge-management system, in contrast to the common understanding of the TPS (captured by the designation “Lean”) as buffer management. In this editorial, we continue the discussion started by Hopp and Spearman with a thought experiment in which we consider TPS practices as heuristics. An initial objective was to contribute to disentangling the TPS knowledge- and buffer-management roles, asking: Are buffer-management tools designed to support knowledge management, or do knowledge-management TPS tools exist to allow operations to run as lean as possible (i.e., manage buffers efficiently)? The heuristics lens revealed the mechanisms by which buffer removal can be used to create cues from the production environment that effectively inform decision making. More generally, we discovered that the exercise of interpreting TPS practices as heuristics provided insight into whether and how heuristics can contribute to an effective management of operations.
We analyzed a sample of common practices that have been observed to be used by Toyota as one approach to implementing the TPS: jidoka, andon, and kanban. These practices transform front-line employees into decision makers by clearly specifying the information to be considered and the decision rule to be followed in a precisely defined situation. The resulting heuristics can be described as “production” heuristics, as their objective is to contribute to the line running smoothly on a day-to-day basis. We then considered practices that Toyota has been observed to use to prepare the environment for the successful deployment of these production-heuristic practices, including, for example, respect for workers, gemba, kaizen, and “five whys”. These “exploration” heuristics are oriented toward problem solving through carving out regularities in what appears to be a chaotic landscape. Whereas the production heuristics use stopping rules to strictly limit the information to be considered and precisely define the decision rule, the exploration heuristics relax the search rules and strongly encourage the decision maker to maintain information in the decision process.i They also allow the goal of the decision process to be flexible. In the production context, humans may make the error of assuming that more information is always better. In the exploration context, humans may make the error of moving forward with a decision based on too little information. Heuristics can help to avoid both types of error: We see TPS practices as either limiting or augmenting the amount of information to be considered, either precisely specifying or explicitly refusing to specify the objective of the decision. In contrast to key performance indicators, kaizen encourages decision makers to think about what it means to make things better. The “five whys” instruct decision makers to keep asking questions even though they think they already know the answer. We will present examples in which TPS performance was decreased by failing to maintain these systems that cause exploration heuristics to avoid premature elimination of information and flexibility. Although conventional wisdom considers heuristics as always dramatically reducing information-in-use, our exploration of the TPS reveals that heuristics may direct decision makers to reduce or expand that information. TPS success can possibly be attributed in part to deploying heuristics that are designed to either produce efficiently or explore, with exploration heuristics creating an environment in which the production heuristics function well.
Gigerenzer et al. (1999) proposed a typology of heuristics that first divides “reasonableness” (rational decision making) according to whether rationality is bounded or unbounded (Simon, 1955). Bounded rationality—which underlies essentially all business decisions—requires the decision maker to reduce the information considered, along the lines that Savage (1954) described as a small world. Decisions made under bounded rationality set as their objective to satisfice (making a decision that is good enough, Simon, 1956) rather than optimize. Heuristics—the decision rules used in satisficing—can be more or less “ecologically rational,” that is, can vary in their ability to produce decisions that qualify as rational while requiring little in terms of data and computational capacity. Gigerenzer and Gaissmaier (2011, p. 454) defined a heuristic as “… a strategy that ignores part of the information, with the goal of making decisions more quickly, frugally, and/or accurately than more complex methods.” Rationality remains bounded for ecologically rational heuristics.
Ecologically rational heuristics—designated as “fast and frugal” by Gigerenzer, Todd and the ABC Research Group (1999)—have been observed to go beyond mere satisficing, sometimes performing as well as or better than optimization that uses considerably more data. Fast and frugal heuristics are exemplified by the gaze heuristic: a simple interception rule that can be used by athletes to catch balls when playing sports, by animals to hunt down prey, and suggested as a contributor to the Royal Air Force's victory over the German Luftwaffe in World War II (Gigerenzer, 2007; Hamlin, 2017). It may also have played a role in US Airways Flight 1549's spectacular life-saving water landing in the Hudson River in 2009 (e.g., Hafenbrädl et al., 2016). This heuristic considers only the angle of gaze (a single piece of information) and involves no mathematical analysis. “Fast-and-frugal trees” (e.g., Martignon et al., 2008) have been used in contexts such as medical, judicial, and military (e.g., Katsikopoulos et al., 2021). The “take-the-best” heuristic (Gigerenzer & Goldstein, 1996)—a lexicographic strategy for inference—has been observed to outperform extensive data analysis (Czerlinski et al., 1999; Gigerenzer & Brighton, 2009). In OM, Bendoly (2020) classified as fast and frugal the nearest-neighbor sequencing heuristic used in logistics, also heuristics used in project management that minimize either slack or processing time in assigning resources. He uses these examples to illustrate how restricting the information considered can yield a reasonably good decision that is easily determined.
Not all heuristics are fast and frugal. Heuristics are simple decision-making strategies that typically ignore much of the information that is potentially available. When that information turns out to be essential to making a good decision, not considering it may well produce irrational decisions, many of which can be attributed to a variety of biases. Hopp and Spearman cite hindsight, confirmation, and loss aversion as examples of bias in the context of Lean production. (see Eckerd & Bendoly, 2015, for an in-depth discussion of these biases in OM). Gray et al. (2017) identified a heuristic that they entitled “lowest per-unit landed-cost” in which the production-location decision was based on a single factor. Limiting the offshoring decision to this single factor—ignoring readily available information that would have brought to light offshoring risks—resulted in quality problems, loss of intellectual property, and other unexpected management problems that were sufficiently severe that the offshoring decisions were reversed and production reshored. In other words, basing the decision on a single factor may work well (as exemplified by the gaze heuristic), but—as in this case—may lead to bias. Furthermore, when the (biased) offshoring decision was reversed, it was done based on extensive data collection and analysis, closer to what Kahneman et al. (1982) referred to as System 2 thinking than to a heuristic. No effort was observed by Gray et al. to enlarge the production-location decision process that had led to the original decision to offshore based solely on minimizing the per-unit landed cost. The firms studied may thus be vulnerable to repeating the original myopic and biased decision. This example illustrates the potential for a heuristic to perform poorly in its current environment.
Heuristics are typically described as a statistical adaptation to a given context (as occurs in the development of some fast-and-frugal trees used in areas like medicine) or as a performance rule that indicates which activities to prioritize or delay (Browning & Yassine, 2016). They can be taught, learned by observation, and discovered via experimentation and trial and error.
Eckerd and Bendoly (2015, p. 5) referred to the tendency in the field of behavioral operations to consider cognitive limitations of individuals as yielding flawed mental models, contrasting that view with the more nuanced one by Katsikopoulos and Gigerenzer (2013) that heuristics may be either an asset (ecologically rational) or a liability (biased) when used in decision making. The fast-and-frugal heuristics research program (e.g., Gigerenzer et al., 2011) has contributed to the identification of heuristics present in decision making, and the characterization of what makes these heuristics fit and perform well in a particular decision environment. When a heuristic in use is observed to produce biased decisions, is debiasing better achieved by moving from the heuristic to a fuller analysis done by the decision maker (i.e., moving toward constrained optimization along the lines suggested by Little (1970)), by recalibrating the heuristic to improve its performance, or by moving between a production and an exploration heuristic?
SIMON (1955, 1956) developed the idea of bounded rationality, introducing the idea of satisficing as an alternative to optimizing. To economists, Simon (1955) emphasized the cognitive capacity of decision makers, and to psychologists (Simon, 1956) the environment (see Petracca, 2021, for a discussion of this division). Simon (1990, p. 7) brought these two sides together as he wrote, “Human rational behavior (and the rational behavior of all physical symbol systems) is shaped by a scissors whose two blades are the structure of task environments and the computational capabilities of the actor.” Heuristics are rules of thumb that can typically be decomposed into search, stopping, and decision rules. The ecological rationality of a given heuristic depends on how well these rules allow the “scissor blades” formed by the task environment and computational capacity of the actor to operate together. Production heuristics typically emphasize search limitation, whereas exploration heuristics may encourage maintaining more information in the decision-making process: A well-functioning heuristic may increase or decrease the information in use depending on the context.
The description by Daft and Weick (1984, p. 289) of organizations as “interpretation systems” provides useful input to understanding the interactions of the search (environment) and stopping (cognitive capacity) dimensions of heuristics. Daft and Weick defined interpretation modes in terms of (1) whether or not the goal of interpretation is to identify a right answer that is assumed to exist, which determines whether or not the environment is seen as “analyzable,” and (2) whether the organization relates to the environment intrusively or passively. The resulting 2 × 2 matrix is reproduced in Table 1.
The TPS emerged from Japan in the late 1970s (e.g., Sugimori et al., 1977) and quickly captured the attention of the entire world. Toyota overcame strong competitive disadvantages (such as the need to transport cars from Japan, and access to considerably fewer resources for research and development) to take market share from companies like General Motors. A key difference between the TPS and mass production concerned how to adjust the upstream production rate to match what the line needed or was able to handle downstream. Consider a downstream problem that caused in-process inventory to accumulate. TPS practices were designed to highlight problems arising so that attention would be directed to solving them, while also matching upstream production to downstream capacity. Rather than setting an objective to perform well with respect to traditional performance indicators like utilization or output, the TPS instead set as an objective to equip the employees encountering a production problem in their immediate environment to avoid inventory buildup and contribute to getting the problem fixed.
Mass production, in contrast, was based on a decision rule that called for output maximization irrespective of conditions in the environment. Under mass production, workers were expected to focus on their tasks rather than pay attention to machines that were not functioning correctly. A worker who was not able to complete their assigned tasks during a cycle was obliged to leave the work incomplete, resulting in a unit that did not conform to specifications, while a worker who was able to fill the intermediate buffer between their and an adjacent workstation was viewed as a good performer.
We here analyze three TPS tools that were designed to stop production when downstream needs decreased (either because demand was met, or because of a production problem): jidoka (also known as “autonomation,” or automation with a human touch), andon, and kanban.
Jidoka combines human intervention with automation. When an automated machine develops a problem (e.g., a piece gets stuck, it runs out of material, or it goes out of alignment), under jidoka, it is designed to stop automatically and signal to a nearby worker that action needs to be taken. When the signal is given, the worker either fixes the problem or notifies maintenance that repair is needed. The key difference with mass production is that the worker is personally involved in getting the problem fixed or getting its existence communicated rather than ignoring the problem to focus on maximizing output at their workstation. Monden (1983) described jidoka as often being used on a process with some degree of automation, but also being used as a concept in a manual process.
The andon cord provided at each workstation allowed the worker to flag a production problem and request help from a supervisor: A worker who saw at the 70% mark of the cycle that the work would not be completed would pull the cord and have a supervisor sprint over to provide help. If the supervisor was able to help get the work completed within the cycle, the cord was pulled a second time and the line continued. If, however, the problem was not yet resolved, the line would stop at the end of the cycle. Creation of these line-stoppage decision rules not only avoided assembly of a defective unit, but also provided clear data as to where workers on the assembly line were most likely to be stressed. Monden (1983) considered andon to fall under the general category of jidoka, but it was considered in the West to represent a quite startling departure from normal assembly line operation, both in giving workers the right to stop the line and in workers being willing to admit that they were not keeping up—knowing that this personal performance-related information would be collected and analyzed by management.
The kanban system was designed to limit the buildup of inventory between two adjacent workstations. An upstream worker is only allowed to begin production of an item if an unattached kanban is available. An inventory buffer between the two workstations is able to buffer to some degree, such that the effect of temporary slowdowns at one workstation on the adjacent workstation would be minimized. Once there are enough kanbans to buffer temporary slowdowns, adding more kanbans would only serve to increase system waiting time for the pieces in inventory. Toyota went a step further and implemented a system in which the number of kanbans was gradually reduced to draw attention to production-line imbalances. When one workstation would block or starve the other, the blocked or starved workstation would provide feedback that was expected to lead to learning. It is in the kanban system that we see most clearly Toyota's understanding of the relationship between buffer inventory and learning. While inventory buffers were used to smooth flow, there was a constant awareness of the ability of inventory to hide problems and line imbalances, and that careful management of inventory could lead to process improvement (see Suri & de Treville, 1986, for an in-depth discussion of the relationship between the exploratory stress created by reducing this buffer inventory and learning).
By extracting their search, stopping, and decision rules, these three tools can be conceptualized as heuristics, as shown in Table 3. They allowed Toyota to deploy the cognitive capacity of its entire workforce toward smoothing production of high-quality products. Not only were the heuristics themselves fast and frugal, but they also brought into use a massive cognitive capacity that tended to be neglected in mass production. Returning to the Daft and Weick (1984) distinction between active and passive interpretation systems, we suggest that the TPS represents active interpretation in contrast to the passive interpretation encouraged by mass production. The assembly line became an analyzable world in which front-line employees could confidently contribute to the company functioning well, because well-calibrated heuristics made clear to them what they were to do where, under which circumstances. There was no need for counterfactual inquiry, because the assumption that the local environment was analyzable yielded ecologically rational decisions: These three tools fit the description of production heuristics.
Two observations arise from this analysis. First, these production heuristics performed well when an active interpretation system was combined with an analyzable environment. Consider a front-line employee who observes a problem (e.g., defective raw material, not being able to complete their operation by the end of a cycle, or that their speed is blocking or starving an adjacent workstation). On a traditional line, the employee may observe the problem but is not in a position to take action to resolve it, either in the immediate or longer term. TPS practices enable the employee to take action by pulling the andon cord, reorienting a part correctly, and organizing with the adjacent workstation to rebalance capacity. Thus, one outcome of TPS is to make the employee interact more intrusively or actively with the local environment. Active interpretation then enables the cognitive capacity of the employees to be made available. Establishment of an analyzable, local environment then allows disconfirmation as the dominant method of inquiry in these decisions without risk of confirmation or other bias. Second, these well-calibrated heuristics produced rational and profitable decisions, contributing to a level of performance that continues to astound decades later.
Our thought experiment is built around the idea that key TPS practices can be conceptualized around the selection, design, and calibration of heuristics to increase the ecological rationality of the resulting decisions. Our above discussion suggests that this exercise should include consideration of whether—and where—the environment is analyzable. Where it is not analyzable because of changing goals and cues, then from Feduzi et al. (2022) we would expect to see counterfactual reasoning yielding activities like experimentation and trial and error (e.g., Daft & Weick, 1984; Sommer et al., 2009; Thomke, 2003). These counterfactual-reasoning activities would then be expected to lead to the discovery of analyzable sub-worlds that would lend themselves to formal search and disconfirmation as a method of inquiry. Conceptualizing TPS practices like autonomation/jidoka, andon, and kanban as heuristics reveals how meticulously the environment has been prepared to be analyzable: We can identify among the TPS practices not only well-calibrated heuristics but also practices that encourage exploration and experimentation that appears to be explicitly designed to identify analyzable sub-worlds that are stable enough for disconfirmation to operate without bias, and in which a heuristic can operate effectively.
In Table 4, we evaluate the effect on the environment of selected TPS practices that encourage search over setting the kind of well-defined stopping rules common to the three practices that we categorized as production heuristics. The TPS emphasis on respect for workers serves to increase overall cognitive capacity available to the organization. Muda (identifying and eliminating activities that do not add value) and muri (setting a policy to not require workers or equipment to run at an excessive pace or for an excessive duration) also serve to protect available cognitive capacity from being used ineffectively on non-value-adding tasks such as those created by unplanned downtime and product defects. Search and experimentation are encouraged by practices like gemba (decision makers go in person to observe what is happening where a problem is occurring), kaizen (a constant search for improvement by everyone everywhere in the organization), and “five whys” (encouraging problem solvers to ask “Why?” five times rather than immediately accepting the first answer as the root cause of the problem). TPS practices like heijunka (leveling demand so that the flow of work to the production line is stable), standardization of tasks, poka-yoke (organizing tasks, tools, and processes to make them “foolproof” and reduce the likelihood of errors), and mura (identifying and eliminating sources of variability that do not add value) improve visibility in the production process, increase the signal-to-noise ratio, and make the local environment analyzable. In particular, heijunka's artificial removal of external variability enables the local environment to become analyzable in terms of remaining sources of internal variability. The TPS devotes considerable attention to the effect of inventory buildup on how the organization interprets its environment. As discussed above, this takes two forms: first, ensuring that inventory does not build up as a result of a production imbalance or a large lot size, and second, use of exploratory stress to encourage local process improvement. The TPS practices of lot-size and setup-time reduction combine with use of kanban systems to avoid unnecessary inventory buildup and permit exploration of improvement possibilities. The kanban system serves as a heuristic device to make clear to workers when to commence or refrain from production of a piece.
These practices combine active interpretation with the assumption that the local environment is less analyzable, which then calls for counterfactual reasoning that takes the form of experimentation, trial and error, and invention. The combination of well-specified decision rules with mechanisms to increase available information and allow space for some environmental unanalyzability yields exploration heuristics. Monden (1983) and Sugimori et al. (1977) described the development of the TPS as relying heavily on trial and error. This is in sharp contrast to the fact that front-line employees are told exactly what to do when faced with an immediate problem on the line, where processes are documented and workers are expected to adhere exactly to those documents (Spear & Bowen, 1999). In fact, trial and error on the production line by front-line employees is strongly discouraged: A front-line employee that has a process-improvement idea is encouraged to submit the idea for testing, and the decision about whether to test or implement is made higher up in the organization (de Treville et al., 2005; de Treville & Antonakis, 2006). Each of the TPS practices we have considered can be clearly assigned to the production or exploration category, and is intended to operate either under disconfirmation or counterfactual reasoning. In the next subsection, we explore two examples from the TPS literature in which disconfirmation continued in a context in which the organization should have switched to counterfactual reasoning.
In this editorial, we have considered the TPS as an example of development and calibration of heuristics, suggesting that Toyota's ability to redefine competition in the global auto industry came in large part from Toyota's skill in managing and creating an appropriate environment for these heuristics. Toyota defined stop, search, and decision rules, creating heuristics that allowed them to successfully deploy the cognitive capabilities of front-line employees and contributing mightily to the TPS as a knowledge management system.
These heuristics did not arise spontaneously, but were described by Monden (1983) as resulting from many years of trial and error, with Toyota transforming the environment to facilitate exploration that was expected to result in analyzable sub-environments (local environments) in which heuristics could be used without the risk of bias. Rather than knowledge management in the service of buffer minimization, we see skillful use of inventory buildup to identify problems and maintain the spotlight on those problems until resolved. More generally, practices to prepare the environment for effective counterfactual reasoning served to increase cognitive capacity, expand search, avoid premature search truncation, and improve the signal-to-noise ratio. It is also worth mentioning Toyota's emphasis on separating problems from people, in contrast to the usual assignment of blame (This emphasis on blame at General Motors and Ford is captured well by MacDuffie, 1997).
These TPS practices took the form of production or exploration heuristics, depending on the need to enact the environment and remain open to adjustments to the “right answer” in use. Whether heuristics represented an appropriate decision process depended on which method of inquiry was appropriate, which in turn depended on whether the environment was reasonably assumed to be analyzable. If the environment was analyzable, then production heuristics were defined to permit quintessential fast-and-frugal decision making. If the environment was unanalyzable, exploration heuristics encouraged rich use of data and counterfactual reasoning. This is in contrast to the unfortunate blend of disconfirmation and counterfactual reasoning at General Motors and Ford that resulted in effort that did not result in solved problems. We also saw a case in which even Toyota was caught unaware of a change in the environment that made it unanalyzable: Inventory built up for several days, but eventually the inventory buildup led management to toggle from disconfirmation to counterfactual reasoning, and the problem was solved.
Let us return to the question: When a heuristic in practice is observed to produce biased decisions, how can it be recalibrated? A heuristic that is producing biased decisions suggests a need to shift from disconfirmation to counterfactual reasoning to encourage search. Observing Toyota, two things come to light. First, when a heuristic was observed to produce biased decisions and search was expanded, Toyota did not expand search only in terms of how much data was analyzed, but rather encouraged decision makers to be present in the problem and think widely and deeply about what was going on. They made efforts to maximize the quantity and diversity of the cognitive capacity available to process the problem. Second, the transition to counterfactual reasoning was not intended to be permanent, but rather to allow decision makers to organize and play with available data that would eventually get “routinized” (see the discussion by MacDuffie, 1997).
Toggling back and forth between disconfirmation and counterfactual reasoning not only gives insight into how to benefit from the ecological rationality of well-calibrated heuristics, but may also help in answering Little's (1970) call to facilitate managers making use of stylized models. Like production heuristics, stylized models rely on disconfirmation as a method of inquiry and can be ecologically rational when their assumptions are reasonable. Just as decision makers need to learn to trust and calibrate fast-and-frugal heuristics, so they may need to learn to trust and calibrate stylized models to ensure that they retain the appropriate information. And, when decision makers neglect to use apparently rational stylized models, it may be time to encourage counterfactual reasoning: Why is this stylized model not being used here? Thus, rather than replacing heuristics by models, successful heuristic use may provide insight into how to make models more useful to decision makers. As we gain this ability to toggle, we will be increasingly able to gain the ecological rationality of production heuristics in an analyzable environment, and the focused search capability provided by exploration heuristics in environments that are not analyzable.
期刊介绍:
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