饱和和交叉推广:手机游戏中的用户销售和交换

IF 5.9 2区 管理学 Q1 BUSINESS
Michael Haenlein , Barak Libai , Eitan Muller
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引用次数: 2

摘要

移动游戏行业面临的主要挑战之一是令人担忧的满足程度,即用户参与度下降,从而导致广告观看、支出和留存率下降。讽刺降低了用户的CLV,使从Facebook和谷歌等公司的收购变得站不住脚,促使游戏发行商进行交叉推广,即在他们之间出售和交换用户。我们将这种交叉推广建模为第一种筛选机制,因为玩游戏的事实表明了可能适合与类似游戏进行交流的特定偏好;第二,作为一种重置机制,使被交换的用户能够重置他们在新游戏中的参与,从而使交换或出售对买方和卖方都有利。我们证明了对游戏的满意度存在一个最佳水平,通过这个水平,我们展示了游戏发行商交叉推广的条件,以及当它交叉推广时,销售而不是交换的条件。我们将分析扩展到广告成本和转化率相关的情况;解释为什么它们可能呈负相关,并表明我们的主要结果仍然成立。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Satiation and cross promotion: Selling and swapping users in mobile games

One of the main challenges facing the mobile game industry is an alarming level of satiation, that is, a decline in user engagement and consequently in ad viewing, spending, and retention. Satiation lowers users’ CLV to an extent that renders acquisition from the likes of Facebook and Google untenable, driving game publishers to cross-promote, that is, sell and swap users among themselves. We model this cross-promotion as first, a screening mechanism, in that the fact of playing a game indicates specific preferences that might be suitable to an exchange with similar games; and second, as a resetting mechanism that enables the swapped users to reset their engagement in the new game, thus rendering the swap or sell beneficial to both buyer and seller. We show that there exists an optimal level of satiation with a game, and with this level, we show the conditions under which the game publisher cross promotes, and when it does, what the conditions are for selling rather than swapping. We extend the analysis to the case in which advertising costs and conversion rates are related; explain why they might be negatively correlated, and show that our main results still hold.

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来源期刊
CiteScore
11.80
自引率
4.30%
发文量
77
审稿时长
66 days
期刊介绍: The International Journal of Research in Marketing is an international, double-blind peer-reviewed journal for marketing academics and practitioners. Building on a great tradition of global marketing scholarship, IJRM aims to contribute substantially to the field of marketing research by providing a high-quality medium for the dissemination of new marketing knowledge and methods. Among IJRM targeted audience are marketing scholars, practitioners (e.g., marketing research and consulting professionals) and other interested groups and individuals.
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