从街头游戏到虚拟游戏:从儿童道德发展角度评估数字游戏的发展过程

Eyüp Yılmaz
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引用次数: 0

摘要

随着技术的发展和互联网的广泛使用,基于人类出现甚至之前的游戏已经开始从街头转向虚拟世界。20世纪中期开始的第一批用于学术目的的数字游戏试验在20世纪70年代初开始用于商业目的,从而奠定了数字游戏产业的基础,该产业已达到数千亿美元。从这一天到现在,游戏公司已经开始日复一日地提供具有先进功能的游戏,它们已经进入了通过达到最高客户数量来获得最大份额的竞赛。这种种族导致用户更频繁、更长时间地玩数字游戏,也带来了“数字游戏对儿童道德发展的影响”的问题。因为,数字游戏除了是娱乐和愉悦的手段外,还是向用户潜意识发送某些信息的非常合适的工具。可以看出,尤其是在新一代数字游戏中,包含唤起性欲的场景和话语的潜意识信息频繁出现,皮肤普遍白皙的男性角色肌肉发达、强壮且倾向于暴力,从而获得成功,而穿着性感衣服的女性角色是开发人员最常使用的角色。然而,数字游戏也可以根据其内容和制作目的促进儿童的道德发展。因此,应该对数字游戏内容进行良好的分析,并允许播放内容适当的数字游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
From Street Games to Virtual Games: Assessing the Developmental Processes of Digital Games in Terms of Moral Developments of Child Users
Games based on the emergence of human beings and even before have started to shift from the street to the virtual world with the technological developments and the widespread use of the internet. The first digital game trials that started in the middle of the 20th century for academic purposes began to be produced for commercial purposes in the early 1970s, thus the foundation of the digital game industry, which has reached hundreds of billions of dollars was laid. From this date to present, the game companies, which have entered the race to obtain the largest share of the cake by reaching the highest number of customers, have started to offer games with advanced features day by day. This race, which causes users to play digital games more often and for a long time, also brought the problematique of “the effects of digital games on children’s moral development”. Because, digital games, besides being means of entertainment and pleasure, are very suitable tools to send certain messages to the subconscious of the users. It is seen that especially in new generation digital games, the subliminal messages that are containing the scenes and discourses that evoke sexuality are frequently and that male characters with generally white skin are muscular, strong and inclined to violence and thus achieve success, and female characters with sexy clothes are the most used ones by developers. However, digital games can also contribute to the moral development of children according to their content and production purposes. Therefore, digital game contents should be well analyzed and those with appropriate content should be allowed to be played.
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