神经新演员:学习人类演员的广义动画神经表示

IF 4.7 1区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Yiming Wang, Qingzhe Gao, Libin Liu, Lingjie Liu, C. Theobalt, B. Chen
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引用次数: 9

摘要

我们提出了一种新的方法来学习一个广义的可动画的神经人类表示从一个稀疏集的多视图图像的多人。学习到的表示可以用于合成任意人物的新视图图像,并通过用户的姿态控制进一步使其动画化。虽然大多数现有的方法要么可以泛化到新人身上,要么可以通过用户控制合成动画,但没有一种方法可以同时实现这两个目标。我们将这一成就归功于为共享的多人人体模型使用3D代理,并进一步将不同姿势的空间扭曲为共享的规范姿势空间,在该空间中,我们学习神经场并预测人和姿势相关的变形,以及从输入图像中提取的特征的外观。为了应对身体形状、姿势和服装变形的巨大变化的复杂性,我们设计了具有解纠缠几何和外观的神经人体模型。此外,我们利用三维代理的空间点和表面点上的图像特征来预测人与姿态相关的属性。实验表明,我们的方法在这两个任务上都明显优于最先进的方法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors
We propose a new method for learning a generalized animatable neural human representation from a sparse set of multi-view imagery of multiple persons. The learned representation can be used to synthesize novel view images of an arbitrary person and further animate them with the user's pose control. While most existing methods can either generalize to new persons or synthesize animations with user control, none of them can achieve both at the same time. We attribute this accomplishment to the employment of a 3D proxy for a shared multi-person human model, and further the warping of the spaces of different poses to a shared canonical pose space, in which we learn a neural field and predict the person- and pose-dependent deformations, as well as appearance with the features extracted from input images. To cope with the complexity of the large variations in body shapes, poses, and clothing deformations, we design our neural human model with disentangled geometry and appearance. Furthermore, we utilize the image features both at the spatial point and on the surface points of the 3D proxy for predicting person- and pose-dependent properties. Experiments show that our method significantly outperforms the state-of-the-arts on both tasks.
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来源期刊
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics 工程技术-计算机:软件工程
CiteScore
10.40
自引率
19.20%
发文量
946
审稿时长
4.5 months
期刊介绍: TVCG is a scholarly, archival journal published monthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers in computer graphics, visualization, and virtual reality. Specific topics include, but are not limited to: rendering technologies; geometric modeling and processing; shape analysis; graphics hardware; animation and simulation; perception, interaction and user interfaces; haptics; computational photography; high-dynamic range imaging and display; user studies and evaluation; biomedical visualization; volume visualization and graphics; visual analytics for machine learning; topology-based visualization; visual programming and software visualization; visualization in data science; virtual reality, augmented reality and mixed reality; advanced display technology, (e.g., 3D, immersive and multi-modal displays); applications of computer graphics and visualization.
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