坎帕尼亚罗马房屋木结构重建的参数化方法

IF 1.6 0 ARCHAEOLOGY
L. Sbrogiò
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引用次数: 0

摘要

古代建筑的虚拟重建旨在描述一座消失建筑的“原始”立面和体积。房屋留下的微弱考古痕迹,通常仅限于其地基,损害了其形象的恢复,而公共建筑的巨大结构则使其成为可能。在重建过程中处理木结构时会出现两个问题:在单个梁(例如托梁或椽子)的局部尺度上,必须定义给定跨度的梁的横截面;从整体规模来看,建筑的形状是由其结构所允许的形状形成的。因此,这项工作提出了一种处理“局部”问题的程序,即从跨度定义梁的横截面。为此,需要一个简化的参数化结构模型。通过将每个信息与结构量(荷载、横截面、间距等)相匹配,将可用信息分为分析问题的输入、参数和输出。提出了它们之间的两种数学关系,表达了两种同样可能的尺寸标准,基于托梁的强度或变形能力。托梁的强度似乎是轻载托梁的选择,如屋顶或紧密间隔的楼板框架;相反,重载托梁符合变形能力标准。Grasshopper是Rhinoceros建模软件的一个插件,可以将这两个尺寸标注过程转换为可视化算法,从而实现对象的参数化定义。最后,将所提出的程序初步应用于庞贝萨诺浴场顶部圆顶的地板和屋顶框架的自动重建。该算法自动选择与每个框架的跨度和假设载荷相关的尺寸标准,并确定托梁的方向和最小横截面。在对砌体结构进行分析评估的基础上,将在废墟的整体虚拟重建方案中采用所获得的结构条件合理的楼板框架。亮点:-根据考古和文献信息,为家庭空间木地板梁的尺寸确定提出结构模型。-Rhinoceros Grasshopper软件中模型的参数解释和相关结构参数的优化分析该模型在庞贝Sarno Baths建筑群房屋地板框架重建中的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Parametric approach to the reconstruction of timber structures in Campanian Roman houses
The virtual reconstruction of ancient architecture aims at describing the ‘original’ elevation and volume of a disappeared building. The feeble archaeological traces, often limited to their foundations, left by houses impair the reinstating of their image, in contrast to that which is made possible by the massive structures of public buildings. A twofold problem arises when dealing with timber structures during a reconstruction procedure: at the local scale of the individual beam (e.g. joists or rafters), one must define a beam’s cross-section given its span; at the overall scale, the shape of a building results from that which its structures allowed it to have been. Therefore, this work proposes a procedure to deal with the ‘local’ problem, i.e. the definition of a beam’s cross-section from its span. To that end, a simplified, parametric structural model is required. The available bits of information are organized into inputs, parameters and outputs of the analytical problem by matching each information with a structural quantity (load, cross-section, spacing, etc.). Two mathematical relationships among them are proposed, which express two equally possible dimensioning criteria, based either on joists’ strength or deformability. It seems that the joist’s strength was the option for lightly loaded joists, as in roofs or tightly spaced floor frames; conversely, heavily loaded joists conformed to the deformability criterion. Both dimensioning procedures are translated into a visual algorithm in Grasshopper, a plugin for Rhinoceros modelling software, which enables the parametric definition of objects. Finally, the proposed procedure is tentatively applied to automatically reconstruct the floor and roof frames that belonged to the domus on top of the Sarno Baths in Pompeii. The algorithm automatically picked the dimensioning criterion in relation to each frame’s span and hypothesized loads and determined joists’ orientation and minimum cross-sections. The obtained floor frames, whose structural conditions are considered as sensible, will be adopted in the overall virtual reconstruction proposal of the ruins, also based on the analytical evaluation of masonry structures.Highlights:- Proposal of a structural model for the dimensioning of timber floor beams in domestic spaces based on archaeological and literature information.- Parametrical interpretation of the model in Grasshopper for Rhinoceros software and optimization analysis of the structural parameters involved.- Application of the model to the reconstruction of floor frames in a house in the Sarno Baths complex, Pompeii.
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来源期刊
CiteScore
5.20
自引率
21.70%
发文量
19
审稿时长
20 weeks
期刊介绍: Virtual Archaeology Review (VAR) aims the publication of original papers, interdisciplinary reviews and essays on the new discipline of virtual archaeology, which is continuously evolving and currently on its way to achieve scientific consolidation. In fact, Virtual Archaeology deals with the digital representation of historical heritage objects, buildings and landscapes through 3D acquisition, digital recording and interactive and immersive tools for analysis, interpretation, dissemination and communication purposes by means of multidimensional geometric properties and visual computational modelling. VAR will publish full-length original papers which reflect both current research and practice throughout the world, in order to contribute to the advancement of the new field of virtual archaeology, ranging from new ways of digital recording and documentation, advanced reconstruction and 3D modelling up to cyber-archaeology, virtual exhibitions and serious gaming. Thus acceptable material may emerge from interesting applications as well as from original developments or research. OBJECTIVES: - OFFER researchers working in the field of virtual archaeology and cultural heritage an appropriate editorial frame to publish state-of-the-art research works, as well as theoretical and methodological contributions. - GATHER virtual archaeology progresses achieved as a new international scientific discipline. - ENCOURAGE the publication of the latest, state-of-the-art, significant research and meaningful applications in the field of virtual archaeology. - ENHANCE international connections in the field of virtual archaeology and cultural heritage.
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