接受与认知重构干预方案对青少年网络游戏障碍症状及心理健康的影响

Georgekutty Kuriala Kochuchakkalackal
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引用次数: 3

摘要

本研究考察了接受和认知重组干预计划(ACRIP)在减少网络游戏障碍(IGD)症状和改善青少年心理健康方面的疗效。ACRIP是一个为期四周的八模块干预计划。它的疗效是通过“随机对照试验”对40名青少年组成的两组进行测试的。20名青少年被分配到一个受控的环境中进行实验研究。使用网络游戏障碍量表和Ryff心理幸福感量表分别测量游戏障碍的严重程度和心理健康现状。使用配对t检验和MANOVA进行数据分析,Cohen的d检验测量了该计划的影响程度。配对t检验和MANOVA的结果显示出统计学上显著的效果,因此表明ACRIP是减少和缓解IGD症状和增强青少年心理健康的有效药物。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Efficacy of Acceptance and Cognitive Restructuring Intervention Program (ACRIP) on the Symptoms of Internet Gaming Disorder and Psychological Well-Being of Adolescents
This study examined the efficacy of the Acceptance and Cognitive Restructuring Intervention Program (ACRIP) in reducing the symptoms of Internet Gaming Disorder (IGD) and improving the psychological well-being of adolescents. The ACRIP is an eight-module intervention program carried out over a four-week period. Its efficacy was tested using “randomized controlled trial” of two groups consisting of 40 adolescents. Twenty adolescents were each assigned for experimental study and under a controlled environment. Internet Gaming Disorder and Ryff’s Psychological well-being scales were used to measure the severity of the gaming disorder and the present state of one’s psychological health respectively. Paired t-test and MANOVA were used for data analyses and Cohen’s d test measured the extent of the effect of the program. Results of paired t-test and MANOVA showed statistically significant effects and thus suggest that ACRIP is an efficacious remedy in reducing and relieving the symptoms of IGD and enhancing the psychological well-being of adolescents.
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