游戏化对英语教学的影响:笔译与口译个案研究

Q2 Arts and Humanities
Marta Alcaide-Martínez, Lidia Taillefer
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引用次数: 1

摘要

摘要由于新技术和英语作为通用语言的使用,21世纪的社会越来越紧密地联系在一起。这意味着学生必须精通所有四种英语语言技能(写作、阅读、听力和口语)才能获得大学学位并找到工作。尽管西班牙从小就学习英语,但学习者似乎无法掌握英语。因此,本文的主要目的是调查游戏化作为一种积极的英语教学方法的有效性,特别是对马拉加大学(西班牙)翻译和口译学士学位的学生。为此,我们采用了一种混合方法来收集有关上述学位学生样本意见的定量和定性数据。研究结果表明,游戏化对学习有很多积极影响,因为它使学生在课堂上更有动力。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification for English language teaching: A case study in translation and interpreting
Abstract Twenty-first century societies are increasingly connected thanks to new technologies and the use of English as a lingua franca. This means that students have to be proficient in all four English language skills (writing, reading, listening and speaking) in order to obtain a university degree and get a job. Despite the fact that English is studied in Spain from a very early age, it seems that learners fail to acquire English language proficiency. Therefore, the main objective of this article is to investigate the effectiveness of gamification as an active methodology for teaching English, specifically to students of the BA in Translation and Interpreting at the University of Malaga (Spain). To this end, we have employed a mixed methodology to collect quantitative and qualitative data on the opinions of a sample of students of the mentioned degree. The results demonstrate that gamification has many positive effects on learning, as it enables students to be more motivated in the classroom.
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来源期刊
Lebende Sprachen
Lebende Sprachen Arts and Humanities-Language and Linguistics
CiteScore
0.70
自引率
0.00%
发文量
10
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