{"title":"运用案例分析的方法,对虚拟现实电影的新制作技术进行指导","authors":"Rudy Carpio, James R. Birt, O. Baumann","doi":"10.1080/17510694.2023.2171336","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":38664,"journal":{"name":"Creative Industries Journal","volume":null,"pages":null},"PeriodicalIF":0.9000,"publicationDate":"2023-01-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":"{\"title\":\"Using case study analysis to develop heuristics to guide new filmmaking techniques in embodied virtual reality films\",\"authors\":\"Rudy Carpio, James R. Birt, O. Baumann\",\"doi\":\"10.1080/17510694.2023.2171336\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\",\"PeriodicalId\":38664,\"journal\":{\"name\":\"Creative Industries Journal\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.9000,\"publicationDate\":\"2023-01-27\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"2\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Creative Industries Journal\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/17510694.2023.2171336\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"HUMANITIES, MULTIDISCIPLINARY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creative Industries Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/17510694.2023.2171336","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"HUMANITIES, MULTIDISCIPLINARY","Score":null,"Total":0}
期刊介绍:
The scope of the Creative Industries Journal is global, primarily aimed at those studying and practicing activities which have their origin in individual creativity, skill and talent, and which have a potential for wealth creation. These activities primarily take place in advertising, architecture, the art and antiques market, crafts, design, fashion, film, interactive leisure software, music, the performing arts, publishing, television and radio.