基于android的漫画:提高科学素养的替代媒体

Pub Date : 2021-05-31 DOI:10.30870/JPPI.V7I1.8636
Mardianti Listianingsih, I. A. D. Astuti, D. Dasmo, Y. B. Bhakti
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引用次数: 12

摘要

由于缺乏提高科学素养的媒介学习,目前学生的科学素养相对较低。本研究旨在测试开发的基于Android的漫画在材料风格和动作方面对科学素养的可行性。本研究采用了ADDIE(分析、设计、开发、实施、评估)模型进行研究和开发。这项研究的对象是印度尼西亚一所初中八年级的学生。这项研究的工具是验证表和学生反应表。材料专家和媒体专家的验证测试结果平均获得率分别为93.26%和97.08%。此外,学生科学素养的前测为2.26,学生科学素质的后测为3.40,N增益公式在“高”类中获得0.72。基于这些结果,可以得出结论,根据专家的推荐和学生的反应,开发的基于Android的漫画作为一种替代媒体是值得使用的。基于安卓系统的漫画可以用来提高学生的科学素养。对未来教学的影响似乎是,基于Android的漫画作为一种创新工具具有明显的价值。
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Android-Based Comics: An Alternative Media to Improve Scientific Literacy
The students’ scientific literacy nowadays is relatively low because the lack of media learning to improve scientific literacy. This research aimed to test the feasibility of developed Android-based comics on material style and motion to scientific literacy. This study used a research and development using ADDIE (analysis, design, development, implementation, evaluation) model. The subject of this research is students from grade VIII at one of the junior high school in Indonesia. The instruments of this research are validation sheets and student response sheets. The result of validation test in term of material expert acquired on average percentages of 93.26% and media experts at 97.08%. Moreover, the pretest of students' scientific literacy is 2.26, and the post-test of students' scientific literacy is 3.40, with the N-gain formula obtained a value of 0.72 with the category "High". Based on these results, it can be concluded that the developed Android-based comics as an alternative media are worthy to be used according to expert recommendation and students’ responses. Android-based comics can be used to improve students’ scientific literacy. The implications for future teaching appear to be that Android-based comics have clear value as an innovative tool.
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