基于性别的游戏教学法对小学生深蹲式跳远学习效果的影响

R. Rukmini, H. Hartati, Meirizal Usra
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引用次数: 0

摘要

研究的目的是确定游戏方法对深蹲式跳远学习效果的有效性。使用的研究类型是定量的,采用真正的实验设计方法。本研究的总体为49名学生,采用随机抽样方法。使用测试收集数据。本研究的数据分析包括正态性检验、齐性检验、方差-协方差/盒- M矩阵的齐性检验、多重共线性检验和假设。基于SPSS应用程序测试的研究结果显示,实验组的成绩同时且部分基于前测后测的成绩优于对照组,其显著性值为0.05,说明本研究采用的打法能够提高深蹲式跳远的学习效果,并以加入实验组的学生得分为75分来证明其有效性。教师可以将研究结果作为跳远学习的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effectiveness of the Games Approach on Learning Outcome of the Squat Style Long Jump in Elementary School Students Gender-Based
The research objective was to determine the effectiveness of the game approach on the learning outcomes of Squat Style Long Jump. The type of research used was quantitative with the true experimental design method. The population in this study amounted to 49 students, with a random sampling technique. Data was collected using tests. Data analysis in this study consists of tests for normality, homogeneity, homogeneity tests for the variance-covariance / box – M matrix, multicollinearity tests, and hypotheses. The results of the research based on testing using the SPSS application show that the experimental group's score is better than the control group simultaneously and partially based on the pretest posttest, which shows a significance value of 0.05, meaning that the playing approach used in this study can improve learning outcomes of Squat Style Long Jump and demonstrate its effectiveness by a score of 75 from students who have joined the experimental group. The teacher can use the result of the study as guidance for long jump learning.
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