一种用于视频透视增强现实系统中摄像机配准的全局校正框架

IF 2.6 3区 工程技术 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Wenhao Yang, Yunbo Zhang
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引用次数: 0

摘要

增强现实(AR)通过叠加计算机生成的虚拟图像来增强用户对真实环境的感知。这些虚拟图像提供了补充真实世界视图的附加视觉信息。AR系统在培训、维护、组装和机器人编程等各个制造领域迅速普及。在一些AR应用中,至关重要的是,不可见的虚拟环境与物理环境精确对齐,以确保人类用户能够结合他们的真实环境准确感知虚拟增强。实现这种精确对准的过程称为校准。在一些使用AR的机器人应用程序中,我们观察到指定工作空间内的视觉表示出现错位的情况。这种错位可能会在任务期间影响机器人操作的准确性。在以往对AR辅助机器人编程系统研究的基础上,本文研究了误差的来源,并提出了一种简单有效的校准程序,以降低普通视频透视AR系统的误差精度。为了将虚拟信息准确地叠加到真实环境中,有必要识别错误的来源和传播。在这项工作中,我们概述了每个点从虚拟世界空间到虚拟屏幕坐标的线性变换和投影。引入了一种离线校准方法来确定从头戴式显示器(HMD)到相机的偏移矩阵,并进行了实验来验证通过校准过程实现的改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A Global Correction Framework for Camera Registration in Video See-Through Augmented Reality Systems
Augmented Reality (AR) enhances the user's perception of the real environment by superimposing virtual images generated by computers. These virtual images provide additional visual information that complements the real-world view. AR systems are rapidly gaining popularity in various manufacturing fields such as training, maintenance, assembly, and robot programming. In some AR applications, it is crucial for the invisible virtual environment to be precisely aligned with the physical environment to ensure that human users can accurately perceive the virtual augmentation in conjunction with their real surroundings. The process of achieving this accurate alignment is known as calibration. During some robotics applications using AR, we observed instances of misalignment in the visual representation within the designated workspace. This misalignment can potentially impact the accuracy of the robot's operations during the task. Based on previous research on AR-assisted robot programming systems, this work investigates the sources of misalignment errors and presents a simple and efficient calibration procedure to reduce the misalignment accuracy in general video see-through AR systems. To accurately superimpose virtual information onto the real environment, it is necessary to identify the sources and propagation of errors. In this work, we outline the linear transformation and projection of each point from the virtual world space to the virtual screen coordinates. An offline calibration method is introduced to determine the offset matrix from the Head-Mounted Display (HMD) to the camera, and experiments are conducted to validate the improvement achieved through the calibration process.
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来源期刊
CiteScore
6.30
自引率
12.90%
发文量
100
审稿时长
6 months
期刊介绍: The ASME Journal of Computing and Information Science in Engineering (JCISE) publishes articles related to Algorithms, Computational Methods, Computing Infrastructure, Computer-Interpretable Representations, Human-Computer Interfaces, Information Science, and/or System Architectures that aim to improve some aspect of product and system lifecycle (e.g., design, manufacturing, operation, maintenance, disposal, recycling etc.). Applications considered in JCISE manuscripts should be relevant to the mechanical engineering discipline. Papers can be focused on fundamental research leading to new methods, or adaptation of existing methods for new applications. Scope: Advanced Computing Infrastructure; Artificial Intelligence; Big Data and Analytics; Collaborative Design; Computer Aided Design; Computer Aided Engineering; Computer Aided Manufacturing; Computational Foundations for Additive Manufacturing; Computational Foundations for Engineering Optimization; Computational Geometry; Computational Metrology; Computational Synthesis; Conceptual Design; Cybermanufacturing; Cyber Physical Security for Factories; Cyber Physical System Design and Operation; Data-Driven Engineering Applications; Engineering Informatics; Geometric Reasoning; GPU Computing for Design and Manufacturing; Human Computer Interfaces/Interactions; Industrial Internet of Things; Knowledge Engineering; Information Management; Inverse Methods for Engineering Applications; Machine Learning for Engineering Applications; Manufacturing Planning; Manufacturing Automation; Model-based Systems Engineering; Multiphysics Modeling and Simulation; Multiscale Modeling and Simulation; Multidisciplinary Optimization; Physics-Based Simulations; Process Modeling for Engineering Applications; Qualification, Verification and Validation of Computational Models; Symbolic Computing for Engineering Applications; Tolerance Modeling; Topology and Shape Optimization; Virtual and Augmented Reality Environments; Virtual Prototyping
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