使用智能手机音频传感器应用程序(Phyphox)测量恢复系数的情境科学学习

Pub Date : 2022-11-30 DOI:10.30870/jppi.v8i2.13400
A. Wijayanti, P. Marwoto, W. Wiyanto, S. Ridlo, P. Parmin
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引用次数: 0

摘要

小学生的认知发展正处于具体的操作阶段,因此未来的小学教师必须具备管理情境和有意义学习的知识和经验。在新冠肺炎大流行期间,在线学习中实施实习的障碍,因此需要在家庭实验中进行替代方法。在学生的日常生活中,碰撞事件时有发生。许多种类的打球(如网球、篮球和乒乓球)都是碰撞事件的例子。本研究旨在利用Phyphox应用程序为未来的教师开发情境科学学习的物质内容弹性碰撞实验。ADDIE设计的研发(R&D)已被应用于实现本研究的目标。本研究分为分析、设计、开发、实施和评估阶段。本研究利用Phyphox应用程序为未来的科学教师制作了情境科学学习的物质内容弹性碰撞实验。与内容质量、内容合规性和内容语言指标相关的材料专家验证结果的平均百分比为93.33%。实验结果表明,陶瓷地板上的小型篮球的恢复系数为0.848;网球为0.716,而乒乓球为0.836。三种类型的球与地板的碰撞被归类为部分弹性碰撞。可以得出结论,使用Phyphox应用程序为未来的科学教师进行情境科学学习的物质内容弹性碰撞实验是非常可行的,并且可以在基础科学概念讲座中实施。这项研究的含义表明,使用phyphox应用程序的基于智能手机的实验通过分析实验数据的简单方法激励并使各种科学实验更容易进行。建议使用Phyphox应用程序进行家庭实验活动,以帮助学生描述和确定碰撞类型,确定碰撞过程中损失的能量和恢复系数,并以一种情境化和有意义的科学学习活动方式绘制高度和时间之间的关系图。
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Contextual Science Learning using Smartphone Audio Sensor Application (Phyphox) on Restitution Coefficient Measurement
The cognitive development of elementary school student are at a concrete operational stage, so that prospective elementary school teachers must have knowledge and experience in managing contextual and meaningful learning. The obstacle to the implementation of practicum while online learning during the Covid-19 pandemic, so an alternative method is needed to carried out in a home experiment. In the daily life of the students, collision events are often encountered. Many kinds of playing ball (i.e., tennis balls, basketball, and ping-pong ball) are examples of collision events. This research aims are to develop material content elastic collision experiments of contextual science learning for prospective teachers using the Phyphox application. The Research and Development (R and D) through ADDIE design has been applied to achieve the objectives of this research. The stages of this research were carried out through the stages of Analysis, Design, Development, Implementation and Evaluation. This research has produced a material content elastic collision experiments of contextual science learning for prospective science teachers through using the Phyphox application. The average percentage of material expert validation results related to indicator of content quality, content compliance and content language is 93.33%. The experimental results show that the coefficient of restitution of the small basketball on the ceramic floor is 0.848;for tennis balls 0.716 and for ping-pong balls is 0.836. The collision for the three types of the balls with the floor are classified as partially elastic collisions. It can be concluded that the material content elastic collision experiments of contextual science learning for prospective science teachers using the Phyphox application are in very feasible criteria and valid to be implemented in basic science concept lectures. The implication of this research indicates that smartphone-based experiments using phyphox application motivate and makes various science experiments more accessible with simple methods to analyze experiment data. Home experiment activity using Phyphox application is recommended to help students to describe and determine the type of collision, determine the energy lost during a collision and the coefficient of restitution, draw a graph of the relationship between height and time in a contextual and meaningful way of science learning activity.
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