增强现实(AR)化学实验室中的动手互动提高了成绩差的学生的学习效果:一项试点研究

IF 3.5 Q1 EDUCATION & EDUCATIONAL RESEARCH
Yufang Cheng, M. Lee, Chung-Sung Yang, P. Wu
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引用次数: 1

摘要

目的本研究的目的是开发增强现实(AR)教学方案,结合教学指导辅助学习,提高化学学科学生的思维过程、合作讨论和解决问题的能力。设计/方法学/方法方法采用准实验研究设计。在参加本实验的45名学生中,只有25名成绩较低的学生能够操作皂化与酯交换环境(ARLS-STE)系统的AR学习系统。这些结果证实了AR教育项目可以在提高学生的知识和思维过程能力方面为得分最低的参与者带来实质性的好处。在半结构化的访谈中,大多数参与者喜欢操作ARLS-STE系统,这对于学习科学科目来说是现实的,有动机的和有趣的。创意/价值低学习成绩的学生通常被认为是学习能力较低的学生,尽管他们热衷于学习,但他们缺乏构建性知识的发展。关于这一人口的教育问题,提供有针对性的学习和支持性材料可以提高他们的学习效果。虚拟世界是教育环境中一种有效的学习工具。AR可以为学习成绩较差的学生提供视觉概念和物理交互。因此,本研究考察了在ARLS-STE中设计的教育计划的可接受性,涉及学术知识的学习效果和低成就学生的思维过程能力。ARLS-STE系统就是为此而开发的,该系统基于基于标记的AR技术与实际操作相结合。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Hands-on interaction in the augmented reality (AR) chemistry laboratories enhances the learning effects of low-achieving students: a pilot study
Purpose The purpose of this study was to develop the augmented reality (AR) educational program combined with the instructional guidance for supportive learning, which enhanced the thinking process cooperative discussion and problem-solving skills in chemistry subject. Design/methodology/approach The method used the quasi-experimental research design. Of the 45 students who attended this experiment, only 25 with low achievement qualified in operating the AR learning system of saponification and transesterification environment (ARLS-STE) system. Findings These results confirmed that the AR educational program could have increased substantial benefits in improvements of students’ knowledge and the ability of the thinking process for the participants with the lowest score. In semi-structured interviews, most of participants enjoyed manipulating the ARLS-STE system, which was realistic, motived and interesting for learning science subjects. Originality/value The low-achieving students have often been known with a low learning capability, and they lack in developing constructional knowledge, despite being keen for learning. Regarding educational concerns for this population, providing orientated learning and supportive materials could increase their learning effects. Virtual worlds are an efficient learning tool in educational setting. The AR can offer visual concepts and physical interaction for students with low achievement in learning. Thus, this study investigates the acceptability of an educational program designed in the ARLS-STE, which involves the learning effects of academic knowledge and the capability of thinking process for students with low achievement. The ARLS-STE system was developed for this proposal, based upon the marker-based AR technologies combined with hands-on manipulation.
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来源期刊
Interactive Technology and Smart Education
Interactive Technology and Smart Education EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
12.00
自引率
2.30%
发文量
30
期刊介绍: Interactive Technology and Smart Education (ITSE) is a multi-disciplinary, peer-reviewed journal, which provides a distinct forum to specially promote innovation and participative research approaches. The following terms are defined, as used in the context of this journal: -Interactive Technology refers to all forms of digital technology, as described above, emphasizing innovation and human-/user-centred approaches. -Smart Education "SMART" is used as an acronym that refers to interactive technology that offers a more flexible and tailored approach to meet diverse individual requirements by being “Sensitive, Manageable, Adaptable, Responsive and Timely” to educators’ pedagogical strategies and learners’ educational and social needs’. -Articles are invited that explore innovative use of educational technologies that advance interactive technology in general and its applications in education in particular. The journal aims to bridge gaps in the field by promoting design research, action research, and continuous evaluation as an integral part of the development cycle of usable solutions/systems.
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