在良好行为游戏中衡量学术产出:一个个案设计研究

IF 1.4 3区 心理学 Q3 EDUCATION, SPECIAL
Lindsay M. Fallon, Amanda M Marcotte, J. Ferron
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引用次数: 7

摘要

良好行为游戏(GBG)对学生课堂行为的影响已经研究了50年。GBG对学生学业进步的影响尚不明确。随着基于课程的书面表达测量(WE-CBM)研究的兴起,可以观察到学生在玩GBG时与不玩游戏时写作输出的变化。本研究的目的是在一年级和二年级的课堂上系统地介绍GBG,并观察所有学生的学术参与、破坏行为以及目标学生使用WE-CBM的写作输出的任何变化。结果表明,当玩GBG游戏时,所有学生的学术参与度都大幅提高,破坏行为也有所减少。在写作输出方面,目标学生在游戏中表现出在写作字数和写作准确性方面的适度提高,尤其是那些被认为具有新兴写作技能的学生。未来的研究可能会继续通过在不同背景下复制研究程序和/或使用替代的WE-CBM指数来实证探索行为干预与学术产出之间的联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Measuring Academic Output During the Good Behavior Game: A Single Case Design Study
The impact of the Good Behavior Game (GBG) on students’ classroom behavior has been studied for 50 years. What is less established is the impact of the GBG on students’ academic progress. With emerging research in curriculum-based measurement for written expression (WE-CBM), it may be possible to observe changes in students’ writing output while playing the GBG versus when the game is not played. The purpose of the current study was to systematically introduce the GBG during writing practice time in a Grade 1 and Grade 2 classroom, and observe any changes to all students’ academic engagement, disruptive behavior, as well as target students’ writing output using WE-CBM. Results indicated large increases in all students’ academic engagement and decreases in disruptive behavior when the GBG was played. For writing output, target students demonstrated modest improvement in the amount of words written and accuracy of writing when the game was played, especially students identified as having emerging writing skills. Future studies might continue to empirically explore the connection between behavioral intervention and academic output by replicating study procedures in different contexts and/or with alternative WE-CBM indices.
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来源期刊
CiteScore
4.90
自引率
14.30%
发文量
10
期刊介绍: ...offers sound, research-based principles of positive behavior support for use in school, home and community settings with people with challenges in behavioral adaptation. Regular features include empirical research; discussion, literature reviews, and conceptual papers; programs, practices, and innovations; forum; and media reviews.
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