{"title":"作为架构文本和元文本的丹木:由观众(翻译)评论塑造的网络视频消费的符号学分析","authors":"Yuhong Yang","doi":"10.1080/14781700.2023.2236108","DOIUrl":null,"url":null,"abstract":"ABSTRACT This article approaches danmu-mediated online video consumption on both a conceptual and an empirical level. On the conceptual level, moving along the line of paratextual studies, it first introduces Yiheng Zhao’s semiotic theory and his categorization of co-texts, and then situates the conceptualization of danmu as both archi-text and meta-text within this framework. On the empirical level, following an interest in viewers’ translational practices, it investigates how video consumption is shaped by three types of translational meta-texts on danmu, i.e. interlingual translation, fun subtitles, and soramimi (homophonic translation). Case analysis reveals that participatory viewers’ translational meta-texts could facilitate subsequent viewers’ understanding of the intended meaning of the video, but they may also lead to a different interpreted meaning and open up an outward path of semiotic engagement, effectively transforming video viewing into a subtitling game or even a massive semiotic ritual or performance art showcased on screen.","PeriodicalId":46243,"journal":{"name":"Translation Studies","volume":"16 1","pages":"398 - 418"},"PeriodicalIF":2.2000,"publicationDate":"2023-08-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Danmu as archi-text and meta-text: a semiotic analysis of online video consumption shaped by viewers’ (translational) comments\",\"authors\":\"Yuhong Yang\",\"doi\":\"10.1080/14781700.2023.2236108\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT This article approaches danmu-mediated online video consumption on both a conceptual and an empirical level. On the conceptual level, moving along the line of paratextual studies, it first introduces Yiheng Zhao’s semiotic theory and his categorization of co-texts, and then situates the conceptualization of danmu as both archi-text and meta-text within this framework. On the empirical level, following an interest in viewers’ translational practices, it investigates how video consumption is shaped by three types of translational meta-texts on danmu, i.e. interlingual translation, fun subtitles, and soramimi (homophonic translation). Case analysis reveals that participatory viewers’ translational meta-texts could facilitate subsequent viewers’ understanding of the intended meaning of the video, but they may also lead to a different interpreted meaning and open up an outward path of semiotic engagement, effectively transforming video viewing into a subtitling game or even a massive semiotic ritual or performance art showcased on screen.\",\"PeriodicalId\":46243,\"journal\":{\"name\":\"Translation Studies\",\"volume\":\"16 1\",\"pages\":\"398 - 418\"},\"PeriodicalIF\":2.2000,\"publicationDate\":\"2023-08-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Translation Studies\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1080/14781700.2023.2236108\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"0\",\"JCRName\":\"LANGUAGE & LINGUISTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Translation Studies","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1080/14781700.2023.2236108","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LANGUAGE & LINGUISTICS","Score":null,"Total":0}
Danmu as archi-text and meta-text: a semiotic analysis of online video consumption shaped by viewers’ (translational) comments
ABSTRACT This article approaches danmu-mediated online video consumption on both a conceptual and an empirical level. On the conceptual level, moving along the line of paratextual studies, it first introduces Yiheng Zhao’s semiotic theory and his categorization of co-texts, and then situates the conceptualization of danmu as both archi-text and meta-text within this framework. On the empirical level, following an interest in viewers’ translational practices, it investigates how video consumption is shaped by three types of translational meta-texts on danmu, i.e. interlingual translation, fun subtitles, and soramimi (homophonic translation). Case analysis reveals that participatory viewers’ translational meta-texts could facilitate subsequent viewers’ understanding of the intended meaning of the video, but they may also lead to a different interpreted meaning and open up an outward path of semiotic engagement, effectively transforming video viewing into a subtitling game or even a massive semiotic ritual or performance art showcased on screen.