制作数字冒险游戏:与Mark Yohalem的对话

IF 0.9 0 HUMANITIES, MULTIDISCIPLINARY
J. Klaehn
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引用次数: 0

摘要

本文介绍了与Mark Yohalem的对话,Mark Yohalem是一位屡获殊荣的电脑游戏故事作家,也是Wormwood Studios的联合创始人,也是一位备受尊敬的律师。以Yohalem成功的冒险游戏《Primordia》为例,采访内容涵盖了玩家代理如何将互动媒体与传统故事叙述区分开来;冒险游戏的历史和演变;设计师与玩家之间的信任、情感和合作关系;粉丝社区在游戏开发中的作用;政治斗争背景下的数字游戏;以及与多样性、性别、身份、种族和民族相关的冒险游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Making digital adventure games: a conversation with Mark Yohalem
Abstract This article presents a conversation with Mark Yohalem, an award-winning computer game story-writer, co-founder of Wormwood Studios, and a highly regarded attorney. Using Yohalem’s successful adventure game Primordia as a point of reference, the interview covers such topics as how player agency differentiates interactive media from traditional storytelling; the history and evolution of adventure games; the relationship of trust, affection, and collaboration between designer and player; the role of fan communities in game development; digital games within the context of politics of struggle; and adventure games in relation to diversity, gender, identity, race and ethnicity.
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来源期刊
Creative Industries Journal
Creative Industries Journal Arts and Humanities-Visual Arts and Performing Arts
CiteScore
2.40
自引率
27.30%
发文量
30
期刊介绍: The scope of the Creative Industries Journal is global, primarily aimed at those studying and practicing activities which have their origin in individual creativity, skill and talent, and which have a potential for wealth creation. These activities primarily take place in advertising, architecture, the art and antiques market, crafts, design, fashion, film, interactive leisure software, music, the performing arts, publishing, television and radio.
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