增材制造并行刀具路径生成:一种基于GPU的Z字形填充

IF 3.9 Q2 ENGINEERING, INDUSTRIAL
Ricardo Casagrande Faust, Rodrigo Minetto, Neri Volpato
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引用次数: 0

摘要

提出了一种用于增材制造(AM)的平行之字形(光栅)刀路生成方法。通过对一些普通串行算法的分析,发现使用图形处理单元(GPU)架构可以实现一些计算密集型运算的并行化。然而,为了实现这一目标,需要设计一种方法来同时处理多个层上的单个轮廓段,同时保持数据的组织性,从而解决了许多挑战。验证了该方法解决之字形生成问题的能力,并通过穷举搜索减少制造时间的最佳光栅角度来衡量其性能。结果表明,该方法是有效的,并产生了相应的计算增益,比串行方法快9倍。在刀具轨迹优化中,仿真发现,这种配置使光栅线的平均长度增加了38%,从而减少了制造时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Parallel tool-path generation for Additive Manufacturing: A GPU-based zigzag filling

Parallel tool-path generation for Additive Manufacturing: A GPU-based zigzag filling

This paper presents a parallel zigzag (raster) tool-path generation method for Additive Manufacturing (AM). Based on the analysis of some ordinary serial algorithms, it was observed that some compute-intensive operations could be parallelized by using a Graphics Processing Unit (GPU) architecture. However, to achieve this, many challenges were faced and solved by designing a method to work concurrently with individual contour segments on multiple layers while keeping the data organized. The method’s ability to solve the zigzag generation problem was verified, and its performance was measured by running an exhaustive search for optimal raster angles to reduce manufacturing time. The results showed that the method was effective and generated relevant computational gain, being up to 9 times faster than its serial counterpart. In the tool-path optimization, the simulations found configurations yielding an average length of raster lines up to 38% longer, which, in turn, can reduce manufacturing time.

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来源期刊
Advances in Industrial and Manufacturing Engineering
Advances in Industrial and Manufacturing Engineering Engineering-Engineering (miscellaneous)
CiteScore
6.60
自引率
0.00%
发文量
31
审稿时长
18 days
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