{"title":"朱利安·弗朗西斯·米勒,1955–2022","authors":"Susan Stepney;Alan Dorin","doi":"10.1162/artl_a_00371","DOIUrl":null,"url":null,"abstract":"Julian’s work is well known throughout the Artificial Life community: His Cartesian genetic programming (CGP) and in materio computing are foundational concepts. He also made contributions in morphological computing and neurocomputing, all based on his fascination with evolution as a means of attacking and solving problems. Like many in the ALife community, he had an interdisciplinary career, commencing with a first degree in Physics and a PhD in Mathematics, followed by research in Natural Computing and material computing at the universities of Napier, Birmingham, and York in the UK. Julian invented CGP (Miller, 1999), a way of encoding graph programs (functional nodes connected by edges) in a string of integers, allowing the string to be evolved in the standard way, with the graph (located on a Cartesian grid, hence its name) produced as the result of a genotype to phenotype mapping. From this simple beginning, Julian and his students continued to develop the approach, and other researchers joined in. Ten years later, the field had grown significantly, with many researchers both using CGP in their own work and extending the original concept. Indeed, the field had grown enough that Julian could edit an entire book on the topic (Miller, 2011).","PeriodicalId":55574,"journal":{"name":"Artificial Life","volume":"28 1","pages":"154-156"},"PeriodicalIF":1.6000,"publicationDate":"2022-06-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Julian Francis Miller, 1955–2022\",\"authors\":\"Susan Stepney;Alan Dorin\",\"doi\":\"10.1162/artl_a_00371\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Julian’s work is well known throughout the Artificial Life community: His Cartesian genetic programming (CGP) and in materio computing are foundational concepts. He also made contributions in morphological computing and neurocomputing, all based on his fascination with evolution as a means of attacking and solving problems. Like many in the ALife community, he had an interdisciplinary career, commencing with a first degree in Physics and a PhD in Mathematics, followed by research in Natural Computing and material computing at the universities of Napier, Birmingham, and York in the UK. Julian invented CGP (Miller, 1999), a way of encoding graph programs (functional nodes connected by edges) in a string of integers, allowing the string to be evolved in the standard way, with the graph (located on a Cartesian grid, hence its name) produced as the result of a genotype to phenotype mapping. From this simple beginning, Julian and his students continued to develop the approach, and other researchers joined in. Ten years later, the field had grown significantly, with many researchers both using CGP in their own work and extending the original concept. Indeed, the field had grown enough that Julian could edit an entire book on the topic (Miller, 2011).\",\"PeriodicalId\":55574,\"journal\":{\"name\":\"Artificial Life\",\"volume\":\"28 1\",\"pages\":\"154-156\"},\"PeriodicalIF\":1.6000,\"publicationDate\":\"2022-06-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Artificial Life\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/9931003/\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q4\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Artificial Life","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/9931003/","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Julian’s work is well known throughout the Artificial Life community: His Cartesian genetic programming (CGP) and in materio computing are foundational concepts. He also made contributions in morphological computing and neurocomputing, all based on his fascination with evolution as a means of attacking and solving problems. Like many in the ALife community, he had an interdisciplinary career, commencing with a first degree in Physics and a PhD in Mathematics, followed by research in Natural Computing and material computing at the universities of Napier, Birmingham, and York in the UK. Julian invented CGP (Miller, 1999), a way of encoding graph programs (functional nodes connected by edges) in a string of integers, allowing the string to be evolved in the standard way, with the graph (located on a Cartesian grid, hence its name) produced as the result of a genotype to phenotype mapping. From this simple beginning, Julian and his students continued to develop the approach, and other researchers joined in. Ten years later, the field had grown significantly, with many researchers both using CGP in their own work and extending the original concept. Indeed, the field had grown enough that Julian could edit an entire book on the topic (Miller, 2011).
期刊介绍:
Artificial Life, launched in the fall of 1993, has become the unifying forum for the exchange of scientific information on the study of artificial systems that exhibit the behavioral characteristics of natural living systems, through the synthesis or simulation using computational (software), robotic (hardware), and/or physicochemical (wetware) means. Each issue features cutting-edge research on artificial life that advances the state-of-the-art of our knowledge about various aspects of living systems such as:
Artificial chemistry and the origins of life
Self-assembly, growth, and development
Self-replication and self-repair
Systems and synthetic biology
Perception, cognition, and behavior
Embodiment and enactivism
Collective behaviors of swarms
Evolutionary and ecological dynamics
Open-endedness and creativity
Social organization and cultural evolution
Societal and technological implications
Philosophy and aesthetics
Applications to biology, medicine, business, education, or entertainment.