游戏化对学生在制造工程课程中的表现和参与度的影响评估

IF 1.1 Q3 EDUCATION, SCIENTIFIC DISCIPLINES
R. Moliner-Heredia, J. V. Abellán-Nebot
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引用次数: 2

摘要

在有大量学生的工程课程中,即使在学生可能感兴趣的课程中,不及格率和辍学率通常也很高。游戏化工具作为一种有趣的方式出现,可以激励学生进行真正的持续评估,提高学生的出勤率和表现。本文提出了一种基于Kahoot工具、Moodle活动和纪念章的游戏化方法。设计的活动让学生们相互竞争,以获得最多的分数,这些分数将转化为额外的分数,并添加到期末考试成绩中。根据学生和教师的看法,游戏化体验被证明是非常积极的,与前几年相比,通过率和课程出勤率的平均增幅分别从22%增加到34%和从38%增加到66%。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Evaluation of the impact of gamification on students’ performance and engagement in manufacturing engineering courses
In engineering courses with a large number of students, fail and dropout rates are usually high even in courses that can be expected to be interesting to the students. Gamification tools have arisen as an interesting way to motivate the students for a real continuous assessment, increasing the student’s attendance and performance. In this paper, a gamification approach based on a Kahoot tool, Moodle activities, and commemorative badges is proposed within a manufacturing course. The designed activities let the students compete among themselves to get the maximum number of points, which will be converted into extra grades that are added to the final exam grade. The gamification experience has been proven to be highly positive according to students’ and instructors’ perceptions, and the average increase of pass rate and course attendance with respect to previous years have increased from 22% to 34% and from 38% to 66%, respectively.
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来源期刊
CiteScore
3.00
自引率
28.60%
发文量
13
期刊介绍: The International Journal of Mechanical Engineering Education is aimed at teachers and trainers of mechanical engineering students in higher education and focuses on the discussion of the principles and practices of training professional, technical and mechanical engineers and those in related fields. It encourages articles about new experimental methods, and laboratory techniques, and includes book reviews and highlights of recent articles in this field.
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