流派身份论:游戏者对游戏者身份的流派建构

Q2 Social Sciences
Bertan Buyukozturk
{"title":"流派身份论:游戏者对游戏者身份的流派建构","authors":"Bertan Buyukozturk","doi":"10.1080/00380237.2022.2042441","DOIUrl":null,"url":null,"abstract":"ABSTRACT Despite comprising roughly half of the gaming population and engaging in similar activities, women remain marginalized in gaming spaces. Previous scholarship has shown how cultural and subcultural gender conventions can serve to reproduce gender inequality in a range of social contexts. This article examines how video gamers used identity talk to gender themselves through the telling of self-narratives. Players represented themselves as gendered through narratives of play, framing similar gaming behaviors as either masculine or feminine. This retelling of gaming practices was rooted in larger, cultural meanings of gender, and in repackaging their gaming in gender-congruent manners, gamers reproduced gender within gaming spaces. Ultimately, this research presents how gamers maintained gaming as a social space dominated by men through their reproduction of a gender order that valued men’s play and minimized women’s play.","PeriodicalId":39368,"journal":{"name":"Sociological Focus","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2022-03-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Gendering Identity Talk: Gamers’ Gendered Constructions of Gamer Identity\",\"authors\":\"Bertan Buyukozturk\",\"doi\":\"10.1080/00380237.2022.2042441\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"ABSTRACT Despite comprising roughly half of the gaming population and engaging in similar activities, women remain marginalized in gaming spaces. Previous scholarship has shown how cultural and subcultural gender conventions can serve to reproduce gender inequality in a range of social contexts. This article examines how video gamers used identity talk to gender themselves through the telling of self-narratives. Players represented themselves as gendered through narratives of play, framing similar gaming behaviors as either masculine or feminine. This retelling of gaming practices was rooted in larger, cultural meanings of gender, and in repackaging their gaming in gender-congruent manners, gamers reproduced gender within gaming spaces. Ultimately, this research presents how gamers maintained gaming as a social space dominated by men through their reproduction of a gender order that valued men’s play and minimized women’s play.\",\"PeriodicalId\":39368,\"journal\":{\"name\":\"Sociological Focus\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-24\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Sociological Focus\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1080/00380237.2022.2042441\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Sociological Focus","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1080/00380237.2022.2042441","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0

摘要

摘要尽管女性约占游戏人口的一半,并从事类似的活动,但在游戏空间中,女性仍然处于边缘地位。先前的学术研究表明,文化和亚文化性别公约如何在一系列社会背景下再现性别不平等。本文探讨了视频游戏玩家如何通过讲述自我故事,利用身份对话来性别化自己。玩家通过游戏叙事将自己表现为性别化,将类似的游戏行为框定为男性或女性。这种对游戏实践的复述植根于更大的性别文化意义,通过以性别一致的方式重新包装游戏,玩家在游戏空间中再现了性别。最终,这项研究展示了游戏玩家如何通过复制重视男性游戏并尽量减少女性游戏的性别秩序,将游戏维持为男性主导的社交空间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gendering Identity Talk: Gamers’ Gendered Constructions of Gamer Identity
ABSTRACT Despite comprising roughly half of the gaming population and engaging in similar activities, women remain marginalized in gaming spaces. Previous scholarship has shown how cultural and subcultural gender conventions can serve to reproduce gender inequality in a range of social contexts. This article examines how video gamers used identity talk to gender themselves through the telling of self-narratives. Players represented themselves as gendered through narratives of play, framing similar gaming behaviors as either masculine or feminine. This retelling of gaming practices was rooted in larger, cultural meanings of gender, and in repackaging their gaming in gender-congruent manners, gamers reproduced gender within gaming spaces. Ultimately, this research presents how gamers maintained gaming as a social space dominated by men through their reproduction of a gender order that valued men’s play and minimized women’s play.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
Sociological Focus
Sociological Focus Social Sciences-Social Sciences (all)
CiteScore
0.90
自引率
0.00%
发文量
23
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信