运用基于博弈的方法进行人员选择:系统的文献综述

Hamza Aouam, Bouchra Belmouffeq, Aziza Mahil
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引用次数: 0

摘要

近年来,游戏化在人力资源管理领域得到了极大的发展。由于游戏化的大部分学术工作都与教育领域有关,因此关于游戏化对候选人对人员选择看法变化的影响的研究仍在扩大。本文旨在通过系统回顾,探讨求职者如何看待基于游戏化的选择评估工具。该系统综述包含了2010年至2022年间发表的文章,并在五个数据库中检索。在第一阶段,5260篇文章被包含在我们的搜索中。我们选择2010年以前发表的文章作为排除标准,除了期刊文章、评论和会议文章之外的参考文献。此外,我们排除了以英语和法语以外的语言发表的文章,以及离题文章。在评估所有文献后,我们选择了21篇遵循PRISMA声明的文章。结果突出了21篇科学文章,涵盖以下主题:候选人对游戏化工具和严肃游戏的反应,候选人对游戏化选择测试的反应,游戏化的优势和局限性,以及候选人在使用游戏化方面的表现水平。讨论了未来研究的局限性和意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Applying Game-Based Approaches in Personnel Selection: a Systematic Literature Review
Abstract Gamification has expanded dramatically in the field of human resource management in recent years. Research that has examined the influence of gamification on changes in candidates' perceptions of personnel selection is still expanding, as the majority of academic work in gamification is related to the field of education. This paper aims to investigate how job seekers perceive selection assessment tools based on gamification through a systematic review. The systematic review contains articles published between 2010 and 2022 and indexed in five databases. In the first stage, 5260 articles are included in our search. We chose as exclusion criteria articles published before 2010, references other than journal articles, reviews, and conference articles. Furthermore, we excluded articles published in languages other than English and French, off-topic articles. After assessing all the references, we selected 21 articles following PRISMA statement. The results highlighted 21 scientific articles covering the following themes: candidates' reactions to gamification tools and serious games, candidates' reactions to gamified selection tests, advantages and limits of gamification, and the performance level of candidates regarding the use of gamification. Limitations and implications for future research were discussed.
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