眼动追踪系统在野外和驾驶模拟器研究中的有效性比较

Q3 Social Sciences
A. Calvi, F. D’Amico, Andrea Vennarucci
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引用次数: 1

摘要

已经进行了几项研究,将眼动追踪系统的优点与驾驶模拟器相结合,以同时研究驾驶行为和潜在的分心来源。然而,在驾驶模拟器环境中,在眼睛跟踪验证方面几乎没有做出什么努力。本研究的总体目的是通过考虑特定的城市环境应用,在驾驶模拟环境中验证眼动追踪系统。在意大利罗马进行了实地调查和驾驶模拟实验,以进行案例研究。选定的真实路段和事件在驾驶模拟器系统上再现。眼睛跟踪系统用于记录真实车辆和模拟器上的眼睛运动。现场调查的14名参与者和驾驶模拟测试的18名参与者的眼动以及他们的驾驶表现是在接近城市十字路口时收集的,涉及两个特定的道路事件:i)限速标志的存在和ii)十字路口行人的存在。为了验证眼动追踪系统的有效性,将实际驾驶测试和驾驶模拟器实验中的眼动追踪参数和驾驶性能进行了比较。从眼睛注视的持续时间和距离来看,这两个事件都得到了验证。结果表明,眼睛跟踪系统是在虚拟现实环境中进行研究和应用的有效工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Comparing Eye-tracking System Effectiveness in Field and Driving Simulator Studies
Several studies have been conducted by combining the benefits of eye-tracking systems with driving simulators to simultaneously investigate driving behavior and the potential source of distraction. However, little effort has been made in terms of eye-tracking validation in the driving simulator environment. The overall aim of this study is to validate an eye-tracking system within the context of a driving simulation environment by considering a specific urban context application. A field survey and a driving simulation experiment were conducted for a case study in Rome, Italy. The selected real road sections and events were reproduced on the driving simulator system. An eye-tracking system was used to record eye movements both on a real vehicle and the simulator. The eye movements of 14 participants in the field survey and 18 participants in the driving simulation tests, as well as their driving performances, were collected while approaching an urban intersection in relation to two specific road events: i) the presence of a speed limit sign and ii) the presence of a crossing pedestrian. Eye tracker parameters and driving performances were compared between the real driving tests and driving simulator experiments in order to validate the eye-tracking system. It was validated for both events in terms of duration and distance of the eye fixation. The results demonstrated that an eye-tracking system is an effective tool for studies and applications in a virtual reality environment.
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来源期刊
Open Transportation Journal
Open Transportation Journal Social Sciences-Transportation
CiteScore
2.10
自引率
0.00%
发文量
19
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